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The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: FFGStuartFFG_IanGeckoThe Spaniard Topics: 2462 | Posts: 30048
20 Heroes In (Lore)
Published on 23 April 2012 - 02:36:03
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 23 April 2012 - 20:23:38
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lleimmoen said:

Ok, but is it actually Glorfindel making the trio good? Just imagine Imrahil in his stead. 1 less threat, 1 less willpower, easy ways to ready with 2 Spirit heroes: Escort from Edoras, The Riddermark's Finnest, Westfold Horse-breaker (double-effect there) - all these could be played on round 1 and each round aftewards, so that Imrahil can keep questing and fighting. And Arwen could help making him even better defender.

I am glad though he sees play, I have been playing him myself a lot, mostly though for the love of the character from the books.

Yea it is funny, almost every time I "think" that I've finally found a use for Glorfindel, I take a step back and realize how much better the deck is if I simply replace him with Bifur or Beravor. I mean, Bifur quests at just 1 less but has **5** less threat. That is freakin huge! And if Dain is in play, he matches the questing ability. That said, I really like the concept of the Eowyn, Frodo, Glorfindel trio. With Elrond's Council coming out, there is finally an argument to defend including Glorfindel.

Titan said:

I used to not be much of a fan of Denethor through most of the Mirkwood cycle. Rarely used him. Then, after setting him to bypass the worst of the Return to Mirkwood enemies and finally beating that quest, I have gained a newfound respect for his abilities. I have now used him in both Redhorn Gate and Road to Rivendell with good results. The trio of Denethor/Henamarth/Rumor From the Earth is unbeatable as far as figuring out what's coming next and either avoiding it or being prepared for it.

I really think that with the introduction of the new Aragorn and what it already has, Lore may be at the top of the game right now among the spheres. I believe even a mono Lore deck is going to be very playable with the new AP.

The new Loragorn provides cheap and dependable threat reduction to Lore which is neat and definitely helps round it out. Plus Aragorn gives them a much needed attack boost. I've seen the value of/need for Lore progressively declining over the course of the expansions. Perhaps they are rebounding here a bit. But while there is possibly an argument in solo for Lore, in general Spirit is unquestionably the best.

http://www.boardgamegeek.com/blogpost/9634/the-rise-and-fall-of-lore

Without Signature
Reply #17 | Published on 24 April 2012 - 00:26:41
1
12

GrandSpleen said:

Yep Budger -- Glorfindel lays hands on Frodo and relieves some of the pain.  Can't heal it all on his own, obviously, but maybe that is why his ability can only heal 1 point of damage =)

Yes, you are both right, just remember, it was no ordinary damage dealt to Frodo by the Morgul Blade, which is why he could not heal it all I believe.

Thanks for all the comments fellow players. Cheers.

Reply #18 | Published on 24 April 2012 - 02:35:46
2
9

Beano said:

lleimmoen said:

 

Ok, but is it actually Glorfindel making the trio good? Just imagine Imrahil in his stead. 1 less threat, 1 less willpower, easy ways to ready with 2 Spirit heroes: Escort from Edoras, The Riddermark's Finnest, Westfold Horse-breaker (double-effect there) - all these could be played on round 1 and each round aftewards, so that Imrahil can keep questing and fighting. And Arwen could help making him even better defender.

I am glad though he sees play, I have been playing him myself a lot, mostly though for the love of the character from the books.

 

 

Yea it is funny, almost every time I "think" that I've finally found a use for Glorfindel, I take a step back and realize how much better the deck is if I simply replace him with Bifur or Beravor. I mean, Bifur quests at just 1 less but has **5** less threat. That is freakin huge! And if Dain is in play, he matches the questing ability. That said, I really like the concept of the Eowyn, Frodo, Glorfindel trio. With Elrond's Council coming out, there is finally an argument to defend including Glorfindel.

Titan said:

 

I used to not be much of a fan of Denethor through most of the Mirkwood cycle. Rarely used him. Then, after setting him to bypass the worst of the Return to Mirkwood enemies and finally beating that quest, I have gained a newfound respect for his abilities. I have now used him in both Redhorn Gate and Road to Rivendell with good results. The trio of Denethor/Henamarth/Rumor From the Earth is unbeatable as far as figuring out what's coming next and either avoiding it or being prepared for it.

I really think that with the introduction of the new Aragorn and what it already has, Lore may be at the top of the game right now among the spheres. I believe even a mono Lore deck is going to be very playable with the new AP.

 

The new Loragorn provides cheap and dependable threat reduction to Lore which is neat and definitely helps round it out. Plus Aragorn gives them a much needed attack boost. I've seen the value of/need for Lore progressively declining over the course of the expansions. Perhaps they are rebounding here a bit. But while there is possibly an argument in solo for Lore, in general Spirit is unquestionably the best.

http://www.boardgamegeek.com/blogpost/9634/the-rise-and-fall-of-lore

I read the article and have to say that the author apparently never played a Dwarven deck. Otherwise I can't explain why he claims that lore is not that good at questing. Lore has a one resource ally (who isn't even limited!) who has 2 WP. Hammersmith and Miner have also 2 WP and are excellent defenders. And, last but not least, lore has Erebor Mapmaker and Protector of Lórien! With a good starting hand a Dwarven deck can quest with 9-10 WP in round 1, with a bad starting hand it still has 5-6 WP, depending on the heroes you chose. It also has solid fighters and attachments. I don't think we can speak of a "decline" regarding the lore sphere, epsecially as it is an integral part of the new secrecy concept.

Nevermind spirit is probably still the best sphere, but the players now have good alternatives to succeed without it, as Ileimmoen's beautiful descriptions of the single spheres shows.

Without Signature

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