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The Lord of the Rings: The Card Game
Gather your heroes and face the coming darkness!
Moderator: FFGStuartFFG_IanGeckoThe Spaniard Topics: 2431 | Posts: 29630
The juicebox LOTR LCG Solo Player Tournament (#10) [February 12-18, 2012] [COMPLETED]
Published on 12 February 2012 - 16:36:38
Page 2 of 2 (26 messages) « First page... 1 2
Reply #16 | Published on 17 February 2012 - 18:27:29

Ok, I know we all know my draw deck by now. 

Beravor, Theodred and Eowyn.

Game1: Rounds: 8, Threat: 0, Wounds: 0, Victory: 4........76

Game2: Rounds: 7, Threat: 0, Wounds: 0, Victory: 4........66

Game3: Rounds: 6, Threat: 0, Wounds: 0, Victory: 4........56  

Total Score: 66

 

I guess I won´t be able to play this weekend so I want to get a better result on the board. Had already played the 3 games on monday.

I´ll try another deck again this night. If I score a good result with that one, I´ll probably take the result as my entry for the week.

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Reply #17 | Published on 18 February 2012 - 05:09:55

 Yeah, had time to play.


Boromir, Theodred and Eowyn.


Game1: Rounds: 8, Threat: 37, Wounds: 0, Victory: 7……..110
Game2: Rounds: 10, Threat: 41, Wounds: 3, Victory: 4……..140
Game3: Rounds: 5, Threat: 21, Wounds: 2, Victory: 7……..66
Total: 105,33  


The last game went really great. Got rid of stage1 in round 4. The Patrol leader was killed with a sneak Gandalf.?In Round 5 I had the chance to blaze through in on go......but drew DREADFUL GAP. ?I had 12 Willpower and 9 Characters, so only 3 progress on the quest. Next round saw a Watchful eyes encounter card....WIN

@juicebox: please take this result as my one entry for the tournament and not the 66. Thanks.

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Reply #18 | Published on 18 February 2012 - 14:46:15
2
8

First of all my special thanks to muemakan for not using his card drawing machine result.

I still want to send another plead to Juicy to restrict Beravor in his tournaments!

 

Ok, back to business: finally managed to get a cycle that inreased my result:

 

Game 1: WIN (93)

Threat: 33

Damage: 4

Fallen: 0

Rounds: 60

Victory Points: 4

 

Game 2: WIN (103)

Threat: 37

Damage: 0

Fallen: 0

Rounds: 70

Victory Points: 4

 

Game 3: WIN (116)

Threat: 39

Damage: 1

Fallen: 0

Rounds: 80

Victory Points: 4

 

Got really lucky when trying to kill the Patrol Leaders, as I didn't once  draw an enemy when dealing the damage. In game 2 I only had to face one Goblin Scout beside the unavoidable Patrol Leader, that never happened before (usually I have around 4-6 enemies). Got him in round 1 and decided to kill him with Gandalf. I then even had enougb attack power to kill the Patrol Leader immediatly without using Gandalf.

The last game I played tactically, to be honest. I knew how many points I needed to achieve to get below muemakan's result. In round 8 I had 6 progress on 2B and one enemy left (Goblin Scout, sigh). I used Ziggy with a 2 and won the bet, so I could pay the 5 resources needed for Gandalf and killed the Scout. I had 19 WP vs 4 threat (Lightless Passage). Of course I got another Lightless Passage and had to quest another round. At least I could buy Self Preservation (Dáin had Narvi's Belt) to heal 2 damage from Dáin.

 

A question to those who are playing with non-dwarf decks: How do you deal with all those enemies? Is the game as volatile for you as in my games? I mean I had 4 games in a row where I didn't even get to stage 2B, then I have some wins in a row etc.

Without Signature

Reply #19 | Published on 18 February 2012 - 14:50:06
2
8

muemakan said:

 Yeah, had time to play.


Boromir, Theodred and Eowyn.


Game1: Rounds: 8, Threat: 37, Wounds: 0, Victory: 7……..110
Game2: Rounds: 10, Threat: 41, Wounds: 3, Victory: 4……..140
Game3: Rounds: 5, Threat: 21, Wounds: 2, Victory: 7……..66
Total: 105,33  


The last game went really great. Got rid of stage1 in round 4. The Patrol leader was killed with a sneak Gandalf.?In Round 5 I had the chance to blaze through in on go......but drew DREADFUL GAP. ?I had 12 Willpower and 9 Characters, so only 3 progress on the quest. Next round saw a Watchful eyes encounter card....WIN

@juicebox: please take this result as my one entry for the tournament and not the 66. Thanks.

 

How do you manage to get this fast through 1B? In fact it only took you 3 rounds as it is almost impossible to make any progress in round 1. Or are you taking the risk to get slaughtered in case you draw an enemy?

Without Signature

Reply #20 | Published on 18 February 2012 - 21:25:40

I didn't face as much enemies as you did, I guess. Defending with a hero equiped with A Burning Branch also helps a lot in reducing the number of enemies as it prevents those shadow effects from putting enemies in the staging area. Besides that, a careful usage of the Torch is enough to get through the quest.

I try to tackle the enemies as they come so that they never accumulate too much in the staging area or engaged with me. Gandalf is often used to kill enemies in this scenario rather than reducing threat.

As for Muemakan's results, I must say I'd also like to see some play by play at some point. Not because I doubt his results, but because I use a similar deck and keep winning always in a couple more turns than he did. I often play very "conservative" in my games; keeping backup and plan B instead of going all out on the quest. The explanation could be that simple. Or it could be just luck, but seeing the type of results he keeps posting, I'm sure it has to do with play style more than anything else.

A few questions for Muemakan:

- Do you quest with Beravor or do you systematically keep him for drawing?

- Can you describe a typical turn 1 against this quest?

- Do you choose to systematically travel to locations or leave them in the staging area (especialy when dealing with locations that require more progress than they have in threat value, like the Goblin Tunnels)?

- Do you use Beravor in combat or again systematically use him to draw?

In my case, I often end up using Beravor in combat (both to defend and to attack), meaning (depending on the number of enemies drawn) I don't always maximize my draw, meaning I don't have so much cards to pitch to Protector of Lorien (except on the last stage of the quest, I rarely go with a large dumping of cards). Also, although I do play Snowbourn Scout as fodder, in this scenario (and the other KD scenario as well), I keep them as last resource defenders because of all the dangerous shadow effects. Unless it means putting him in risk of dying, I'll instead choose to defend with Beravor (I can heal him with Daughter and A Burning Branch cancels the shadow).

Without Signature

Reply #21 | Published on 19 February 2012 - 10:51:49
2
33

Nice job this week everybody, tackling the dark of the mines, and seeing your heroes across the infamous bridge.

I'll be updating the Hall of Fame shortly, so check that out. I think this result will see muemakan over the 100 point mark!

As mentioned in the Ideas Thread, I'll be taking a bit of a break before hosting my next Solo Tournament, so keep you eyes open for an announcement in that thread regarding future possibilities. Also, for the sake of implementing a future Living Tournament scene (in the works and waiting for an improved forum option and/or high quality external site option), I appreciate any feedback about your experience playing games in Sets of 3. Initially, there had been some debate that Sets of 4 or 5 would help place an even higher importance on Win-Ratio. Clearly, that's true by the numbers, but player experience is hugely valuable. It seems, from the feedback so far that Sets of 3 is the sweet spot - acceptable balance of factoring in final score, win ratio, and satisfying player experience. If any of you have more specific thoughts about this (in agreement, contrary, etc...) those are most welcome.

Thanks for being champions!

A brief history of my best loved games: Star Wars Epic Duels, LOTR TCG, Anachronism, Heroscape, Summoner Wars, LOTR LCG.

LIVING TOURNAMENT LIBRARY & WORLD RANKINGS

The juicebox LOTR LCG Tournaments ~ Top Ten Hall of Fame & Ideas Thread

Active juicebox Tournaments:

Coming Soon!

Reply #22 | Published on 19 February 2012 - 14:06:46

I have Vassals and Snowbourns to help with questing to avoid the treacheries which kills one questing character. I can ready Boromir if if need to. And I have Hasty Stroke to counter those dreadful shadows.

As I remember it went like this: First round 6 progress on the east gate, second round completed east gate and some progress on the quest. 
Round 3 saw the end of First Hall and the completion of 1B. In round 4 the bridge was killed by a nice horse and a scout......

 

 

 

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Reply #23 | Published on 19 February 2012 - 14:54:09

leptokurt said:

A question to those who are playing with non-dwarf decks: How do you deal with all those enemies? Is the game as volatile for you as in my games? I mean I had 4 games in a row where I didn't even get to stage 2B, then I have some wins in a row etc.

Boromir was working overtime. The Vassals and Scouts went to hell quite often.
If Boromir couldn´t kill enemies in one go, quite often the Gondorian Spearman did the job in the next round.
The possibility to cancel shadows was also quite useful. D. of Thorondor helped against those Scouts.

 


 

 

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Reply #24 | Published on 19 February 2012 - 15:42:44

SiCK_Boy said:

I'm sure it has to do with play style more than anything else.

A few questions for Muemakan:

- Do you quest with Beravor or do you systematically keep him for drawing?

- Can you describe a typical turn 1 against this quest?

- Do you choose to systematically travel to locations or leave them in the staging area (especialy when dealing with locations that require more progress than they have in threat value, like the Goblin Tunnels)?

- Do you use Beravor in combat or again systematically use him to draw?

In my case, I often end up using Beravor in combat (both to defend and to attack), meaning (depending on the number of enemies drawn) I don't always maximize my draw, meaning I don't have so much cards to pitch to Protector of Lorien (except on the last stage of the quest, I rarely go with a large dumping of cards). Also, although I do play Snowbourn Scout as fodder, in this scenario (and the other KD scenario as well), I keep them as last resource defenders because of all the dangerous shadow effects. Unless it means putting him in risk of dying, I'll instead choose to defend with Beravor (I can heal him with Daughter and A Burning Branch cancels the shadow).

......I use a completely different deck than you use. Apart from UC on Beravor and Gleowine you don´t have card draw in your deck.

- I always draw cards with Beravor. ( there may be exceptions, but they are highly unlikely )

- Turn 1.......well, drew a card and then 2 more with Beravor if I didn´t have the cards I need. If my hand was sufficient I´ll use Beravor at the end.

   To be on the safe side for questing in round one you want a scout in play and "A Test if Will" in your hand. Although sudden pitfall isn´t that likely to come up.

   An early location in the staging would be nice to play "Old Mathom" on it. 

   Questing with Eowyn and Theodred......that´s a 6 willpower if needed.

   This quest was a perfect quest for my deck, actually. You don´t have to worry about enemies as long there is the East Gate in play.

   Most of the time I let the East Gate stay until I have all my cards in hand.

- I didn´t travel to locations most of the time ( see above)

- I always draw cards with Beravor. ( there may be exceptions, but they are highly unlikely )

 

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Reply #25 | Published on 19 February 2012 - 15:58:29
2
8

muemakan said:

I have Vassals and Snowbourns to help with questing to avoid the treacheries which kills one questing character. I can ready Boromir if if need to. And I have Hasty Stroke to counter those dreadful shadows.

As I remember it went like this: First round 6 progress on the east gate, second round completed east gate and some progress on the quest. 
Round 3 saw the end of First Hall and the completion of 1B. In round 4 the bridge was killed by a nice horse and a scout......

 

 

 

 

OMG I am a COMPLETE IDIOT!!!!!!!!

 

I've been playing, what, over 50 games of ItP and I always put East Gate into the staging area instead of making it the acticive location.

 

But this I swear: Next time I'm gonna read the quest card text carefully and not once, not twice, but at least three times before I'm going to start a new scenario.

 

If some of you game hosts looks for a nice quest modification, you should use this. Pimps ItP from level 5 to 6.

 

 

Thanks for answering and adding those helpful details, muemakan!

Without Signature

Reply #26 | Published on 19 February 2012 - 16:36:38

leptokurt said:

OMG I am a COMPLETE IDIOT!!!!!!!!

 

I've been playing, what, over 50 games of ItP and I always put East Gate into the staging area instead of making it the acticive location.

 

But this I swear: Next time I'm gonna read the quest card text carefully and not once, not twice, but at least three times before I'm going to start a new scenario.

 

If some of you game hosts looks for a nice quest modification, you should use this. Pimps ItP from level 5 to 6.

 

 

Thanks for answering and adding those helpful details, muemakan!

 

We all know the feeling. The first few games I played when KD came out,  I used the cave torch to get rid of every location.
......ignoring the sentence about it being a dark location. Those were very easy wins.....

"Wenn mehr von uns Heiterkeit, gutes Tafeln und klingende Lieder höher als gehortetes Gold schätzen würden, so hätten wir eine fröhlichere Welt."

----Links for NEW PLAYERS (and old ones)----

Page 2 of 2 (26 messages) « First page... 1 2

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