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I have to agree with Vontickkraut here. Of all the depatures from reality that Dust has, a walker not falling over from firing two 88s simultaneously is pretty close to the bottom of the list.
How much resources went in to making Zombie soldiers and talking apes? If that could be done in X amount of years, I'm pretty sure you could make one heck of a gyroscope. And THAT you might be able to reverse engineer from a space ship, I doubt it had a zombie super ape aboard....
And telling someone they have a lack of real world experience because you dislike their example is not conducive to any debate. I imagine a person firing to 12 gauge shotguns is pretty equivalent to a Mech firing twin 88s. If we can distill our reasoning and accept that in a video game I think we can do the same for this board game...which I think was the point.
In the end, isn't it about fun? I guess you could always kit-bash the models and add a fold up/down stabilizer leg. Just a thought.
-Jeff
GrandInquisitorKris said:
Vontickkraut said:
ALSO, I duel wield 12 gauge shotguns on point CONSTANTLY in Call of Duty Black Ops :P
your point ?
saying you are doing something in a video game which had nothing to do with my example of 50cal sniper rifles , only shows your lack of real world experience and perspective , and thats one of the things that makes dust so interesting is its based on a variation of reality , not the complete lack of it .
I hate to be rude, so I will refrain from that, if you didnt get the fact I was joking you need a course in internet dialogue. I'll give you a bit of a hand. When someone adds a :P or a :) it usually means they are not being serious with that point. I am glad Hanomag got the point I was trying to make. You may want to play something along the lines of Flames of War, or General George's WW2 Toy Soldiers. Both are MUCH more realistic and based on factual events.
This is the thing, you are misundertanding here. There is something you obviously dont 'get' about the mechs. Why would they mount 2 8.8s if they would hit nothing? Obviously they would mount one and add extra ammo.
This game is not a realistic game. It has SOME realistic features to it. BUT it is not based on reality. Hitler wasnt killed as part of Operation Valk.
Im sorry to break that to you my friend.
GrandInquisitorKris said:
Vontickkraut said:
ALSO, I duel wield 12 gauge shotguns on point CONSTANTLY in Call of Duty Black Ops :P
your point ?
saying you are doing something in a video game which had nothing to do with my example of 50cal sniper rifles , only shows your lack of real world experience and perspective.
Yet you are perfectly fine with MASSIVE cleavage on the tank commanders however correct? I did hear there was an SS unit in the area of Austria that practiced this tactic as it threw off would be attackers. :)
Then again there are no SS in this game.
For the record, I'm ok with massive cleavage on A LOT of things. On a (I'm sure) unrelated note, I can't wait to see the field medic in the Command Squad.

-Jeff
I think I'll fuel the flames a little:
What about that Ivan with twin 152mm cannons? Fires once, makes stability check, if failed, falls over backwards and is eliminated from the game, LOL
Vontickkraut said:
I hate to be rude .................
yet thats the way you came acrosss ......................and still do , so drop the "friend" , its no less rude than anything else you have or had to say , which i pressume is by design .
as for me , i'm done with this "conversation " which puts it politiely .
" ............ but i dont have a birthday , i wasn't born , i was hatched ; in the deepest darkest depths of the ocean ......... and raised by sharks ..............."
http://www.boardgamegeek.com/boardgame/36367/dust-tactics
http://www.boardgamegeek.com/thread/591843/my-terrain-projects
WHY DO THEY COME TO ME TO DIE ?!? WHY; WHY DO THEY COME TO MEEEEE TO DIE ?!?!?!?!?!?!?!?
http://www.boardgamegeek.com/images/user/39291
http://www.boardgamegeek.com/images/boardgame/all?username=GrandInquisitorKris
http://www.boardgamegeek.com/blog/545/dust-is-warrrrrrrrrrrrrr
BigDogg said:
I think I'll fuel the flames a little:
What about that Ivan with twin 152mm cannons? Fires once, makes stability check, if failed, falls over backwards and is eliminated from the game, LOL
LMFAO!
Ok, as the original poster I guess I'll chime in here. Frankly I have to come down on the side of Vontickraut. Kris you are just trying to apply way too much of your own perception of reality to a fantasy game. It's an alternate time line game, so who says they are having trouble getting materials for bullets and bombs or fuel for vehicles? Maybe in the alternate universe they had all that capability nailed down with huge supplies stockpiled years before the war even started. It's not based on Earth exactly as we know it, but an alternate version, right? This gives a lot of leeway to what is or isn't possible. Mostly it comes down to this. If you want it to be possible in the game, it can be. Trying to apply your understanding of physics and how twin 88's would affect a two legged robot in an alternate universe is like speculating what the price of sugar will be in the year 2598. Obviously in order to make a bipedal tank move around without falling over you have to have a pretty sophisticated gyroscope. They can't even make that happen now in 2010. It's not that hard to imagine that the gyro can easily compensate for the recoil of the two cannons.
Hanomag is also correct, it's all just about having fun. That's why it's ok to incorporate in house rules and even kit bash units to make up your own Mechs if you want to. Again, this is the greatest advantage that a game like Dust Tactics has over video games. You can change it and make it whatever you want to. You aren't restricted by the limitations of the software, or in this case the core rules. Even the game designers encourage being creative with the parameters of the game.
PS, massive cleavage is always good.
All of the arguments are just as valid as each other here.
You could throw in more factors - reload speed, accuracy, training . . . . and the most important - game ballance.
It doesn't really matter which line you want to take on it, the model looks cool and when used effectively in games it is also pretty awesome.
The one thing that I may have missed though is that a turret should give you a 360 degree fire arc - arm mounted weapons can obviously only fire to the front or at least a more limited fire arc.
McFonz said:
The one thing that I may have missed though is that a turret should give you a 360 degree fire arc - arm mounted weapons can obviously only fire to the front or at least a more limited fire arc.
Actually you do get a 360 arc from the German mechs because the whole turret rotates. I know that on the actual model they don't because of the way they are posed but that is the understanding.
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