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Death Angel
Gather your brother Space Marines and meet the alien threat!
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 225 | Posts: 1199
Green Team reputation
Published on 07 April 2011 - 20:28:16
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 25 January 2012 - 02:06:56

Uncle Kulikov said:

 Red team is worse other than range and that is barely useful, sometimes.

 Green team chance to kill 3 genestealers in a turn, both marines firing (33%)

Red team chance to kill 3 genestealers in a turn, both marines firing (12.5%)

At least Red's M+A put two tokens on the Door (vs Green's that has you spend tokens to make a normal attack ). And Green's chances of both firing are reduced when you take into account range 0 for Gideon. Or that putting him in range of a 3 GS swarm and have him attack, leaves him with a 50-50 defense roll unless he rolls a 4.

A dirty mind is its own reward.

Reply #17 | Published on 29 January 2012 - 20:20:46
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Dam said:

Uncle Kulikov said:

 

 Red team is worse other than range and that is barely useful, sometimes.

 Green team chance to kill 3 genestealers in a turn, both marines firing (33%)

Red team chance to kill 3 genestealers in a turn, both marines firing (12.5%)

 

 

At least Red's M+A put two tokens on the Door (vs Green's that has you spend tokens to make a normal attack ). And Green's chances of both firing are reduced when you take into account range 0 for Gideon. Or that putting him in range of a 3 GS swarm and have him attack, leaves him with a 50-50 defense roll unless he rolls a 4.

The Red move ability is only useful if doors are on the map, and then only useful if they can reach the door. And while Green's is a bad ability, Red's support has a worse version, which is making attacks but after the genestealers do. So that's a wash. Range 0 can be an issue, but when Red's attack card only works for the minigunner, and even then only gives multiple chances to hit, Green can operate better because they have 2 abilities that are desirable (instead of Red's single useful attack ability).

Without Signature

Reply #18 | Published on 30 January 2012 - 12:32:51

If i'm rolls a 4 in "run and gun" action card, how many genestealers i should slain? 0 or 3?

In my games i'm consider a miss atack, this is right?

For me the worse of green team is Gideon 0 range, but with them i'm can atack more than one round in sequence and

"dead aim" ability save me a lot of times but less than I'm rolls a 0 when use "heroic Charge".

Without Signature

Reply #19 | Published on 30 January 2012 - 14:17:20
5
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 Unfortunately, you only get the Kill 3 genestealers on a 4 when Green Team plays it's Attack action card. Otherwise all of the teams would be better, and both Green and Red's sac a token to attack would be much more useful.

Without Signature

Reply #20 | Published on 05 February 2012 - 13:48:00

The last game of Death Angel I played with friends involved Green Team. We were fighting Tyranid and we were at the final location with easily more than half our guys. Suddenly, everyone started just dropping like flies because of unlucky rolls and Lictors flanking. Remarkably, somehow the game came down to two regular Tyranids and Sergent Gideon.

Gideon Blocked, Tyranids miss, Gideon attacked and missed, Gideon defends. Gideon Blocked, Tyranids miss, Gideon attacked and killed one! Tyranid misses. Gideon Blocked. Gideon attacks, misses! Tyranid attacks and misses! Gideon Blocked. Gideon attacks and kills Tyranid! Between the much needed support token rerolls from Block, we were laughing hysterically at the stupidity of it all.

Though Green is my least favorite color, Gideon proved he is no heretic from that legendary mission alone.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Reply #21 | Published on 05 February 2012 - 14:37:27

Sounds fairly lucky to be able to attack on alternate turns. Usually with one marine left, enemies always seem to flank. Were you using M+A or were the 'nids just not flanking?

A dirty mind is its own reward.

Reply #22 | Published on 05 February 2012 - 20:24:40

Dam said:

Sounds fairly lucky to be able to attack on alternate turns. Usually with one marine left, enemies always seem to flank. Were you using M+A or were the 'nids just not flanking?

Yeah, they weren't flanking. The Liktors died a while ago but they were the reason why we got crushed towards the beginning of the end for sure. I did forget he had to turn around using a move+activate too, at first. He missed his shot the first time on that M+A too with the support token he had on him. So every turn, he was either doing a Block and gaining a support token or performing an attack, and I believe he was using his rerolls for his Dead Aim instead of defense, and he missed so many times... I was very surprised to see him live through it. Luckily he wasn't flanked because before the psychic on gray team died, he wiped the other three or so gene-stealers on the other side of the formation. Otherwise, yeah, that would have been game over.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Reply #23 | Published on 05 February 2012 - 20:28:16

Tromdial said:

...he wiped the other three or so gene-stealers on the other side of the formation.

Meant Tyranids, not gene-stealers.

"Some said the thunder called the lurking fear out of its habitation, while others said the thunder was its voice."

H.P. Lovecraft, The Lurking Fear

Page 2 of 2 (23 messages) « First page... 1 2

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