Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Roleplaying Games /  Deathwatch

Deathwatch
Join a brotherhood of the finest warriors in the universe
Moderator: FFG Andy FischerFFGAntonGeckoThe Spaniard Topics: 1403 | Posts: 27526
The Trojan War as a Death Watch Campaign...
by Luther
Published on 05 March 2010 - 10:10:07
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 07 March 2010 - 08:11:34

Adam France said:

 The problem I see with the Trojan War scenario is twofold, a) it's a bit of a simplistic way of using the 'marine = Greek Hero' of Ross's similie, which is admittedly a not terrible way of looking at marines, and b) it is very much just a warry campaign, a string of pc combats tied together with the occasional argument between protagonists, there's not much in the way of problems to solve with anything other than your pc's bolters and chainswords.

I think there are better ways to play space marines.

For example - a campaign on a single ex-Imperial planet riven by barbarism and factional conflict for millenia, where the pc's are sent to scout the world, and if possible set about returning the world to compliance. During the course of the campaign the pc's must decide which of the world's 4 nations is closest to Imperial orthodoxy (if any) and to favour. This would require talking to npcs, weighing their cultures, trying to learn if any Chaosy type stuff is going on behind the scenes, perhaps getting into the deeper mystery of why the world fell into anarchy 2000 years ago, as well as helping the people the pc's decide are 'the good guys' against their enemies.

 

 

Why would Deathwatch, or for that matter Ordo Xenos, be involved in such an affair? 

Death is the only truth.

Reply #17 | Published on 07 March 2010 - 09:17:32

Luther said:

THE BATTLE OF TROYOUS

A small moon that was a former Maiden World has been overrun by the Eldar. They are bunkered down in a ancient and massive city protected by an impenetrable power field of arcane origins and gaurded by a massive eldar army led by a Farseer and his personl champion, an Autarch code-named 'Hektor' by the Imperial forces. The Imperial Army is led by General Agamemnon, an old foe of the Farseer, who is determined to end their decades long conflict here and now or die trying. The players are a DW kill team nicknamed 'The Myrmidons' led by Captain Achilles.

All the high points of the Fall of Troy could be included as small scenarios, including boastful challenges between Exarchs and Marines leading to one on one combats and sneaky attempts to take the city by stealth.

 Don't you forget something? The Myrmidons didn't fight for a time in the war because Agamemnon took away a female slave from Achilles. They only rejoined the fighting when the Greeks were almost beaten and Achilles' best friend Patroklos asked for the permission to use Achilles armour and lead the Myrmidons to help. Then he was killed by Hector (who by the way then used the captured armour of Achilles which was the reason that he was killed later because it didn't fit properly) and Achilles rejoined the fighting to avenge him (it didn't interest him much that Agamemnon gave him back his slave and more). Yep, I'm a mythology geek. But even though I like the general idea it shouldn't be that obvious. And don't forget, the Myrmidons were elite. But still unimportant. The guys who challenged each other were all the equivalent of chapter masters.

Stipendium peccati mors est. Personal Motto of Deathwatch Champion Raziel, Black Shield.

Reply #18 | Published on 07 March 2010 - 09:23:16
0
5

Atheosis said:

 

Adam France said:

 

 The problem I see with the Trojan War scenario is twofold, a) it's a bit of a simplistic way of using the 'marine = Greek Hero' of Ross's similie, which is admittedly a not terrible way of looking at marines, and b) it is very much just a warry campaign, a string of pc combats tied together with the occasional argument between protagonists, there's not much in the way of problems to solve with anything other than your pc's bolters and chainswords.

I think there are better ways to play space marines.

For example - a campaign on a single ex-Imperial planet riven by barbarism and factional conflict for millenia, where the pc's are sent to scout the world, and if possible set about returning the world to compliance. During the course of the campaign the pc's must decide which of the world's 4 nations is closest to Imperial orthodoxy (if any) and to favour. This would require talking to npcs, weighing their cultures, trying to learn if any Chaosy type stuff is going on behind the scenes, perhaps getting into the deeper mystery of why the world fell into anarchy 2000 years ago, as well as helping the people the pc's decide are 'the good guys' against their enemies.

 

 

 

 

Why would Deathwatch, or for that matter Ordo Xenos, be involved in such an affair? 

 

 

I could think of several possible reasons, off the top of my head; there's some form of xeno activity on the planet, perhaps the planet has xeno ruins on it that are in some mysterious way central to the uber-plot, perhaps a xeno race or cult is offering favours and possible alliance to the various planetary level factions and there is a question as to why?

EDIT - On a side note, I do think though a clever way of bringing together marines from different Chapters, there are also problems with the DW being the assumed unit. It does kinda require a xeno aspect to every mission. Okay, other things (such as Chaos or whatever) could crop up as a surprise and need to be dealt with by the pcs, but I do think it's a potential limitation using the Deathwatch. I'd be tempted to have the pcs as members of a single Chapter personally to avoid it.

My 40k photomanips - 

http://profile.imageshack.us/user/rockheimr/images

Reply #19 | Published on 07 March 2010 - 10:10:07

Adam France said:

Atheosis said:

 

Adam France said:

 

 The problem I see with the Trojan War scenario is twofold, a) it's a bit of a simplistic way of using the 'marine = Greek Hero' of Ross's similie, which is admittedly a not terrible way of looking at marines, and b) it is very much just a warry campaign, a string of pc combats tied together with the occasional argument between protagonists, there's not much in the way of problems to solve with anything other than your pc's bolters and chainswords.

I think there are better ways to play space marines.

For example - a campaign on a single ex-Imperial planet riven by barbarism and factional conflict for millenia, where the pc's are sent to scout the world, and if possible set about returning the world to compliance. During the course of the campaign the pc's must decide which of the world's 4 nations is closest to Imperial orthodoxy (if any) and to favour. This would require talking to npcs, weighing their cultures, trying to learn if any Chaosy type stuff is going on behind the scenes, perhaps getting into the deeper mystery of why the world fell into anarchy 2000 years ago, as well as helping the people the pc's decide are 'the good guys' against their enemies.

 

 

 

 

Why would Deathwatch, or for that matter Ordo Xenos, be involved in such an affair? 

 

 

I could think of several possible reasons, off the top of my head; there's some form of xeno activity on the planet, perhaps the planet has xeno ruins on it that are in some mysterious way central to the uber-plot, perhaps a xeno race or cult is offering favours and possible alliance to the various planetary level factions and there is a question as to why?

EDIT - On a side note, I do think though a clever way of bringing together marines from different Chapters, there are also problems with the DW being the assumed unit. It does kinda require a xeno aspect to every mission. Okay, other things (such as Chaos or whatever) could crop up as a surprise and need to be dealt with by the pcs, but I do think it's a potential limitation using the Deathwatch. I'd be tempted to have the pcs as members of a single Chapter personally to avoid it.

There are plenty of creative ways around that limitation.  Though I'm pretty fond of the alien emphasis.  I particularly like the fact that I can invent all kinds of nastiness on my own.  I already have some ideas for a chaos-tainted race of ancient sorcerer/shapeshifters that have begun to infiltrate the Imperium in service to the Changer of Ways.  By the way they have human (and traitor Astartes for that matter) allies, so there will be both heavy alien and Chaos themes to the campaign in all likelihood.

Death is the only truth.

Page 2 of 2 (19 messages) « First page... 1 2
You are here: FFG Forums /  Roleplaying Games /  Deathwatch

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS