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You are here: FFG Forums /  Board and Card Games /  Battlelore

Battlelore
Epic Fantasy Adventures
Moderator: dante9FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 681 | Posts: 4640
Comprehensive FAQ project
Published on 04 February 2009 - 02:45:46
Page 2 of 6 (87 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 15 February 2009 - 21:53:47

BattleLore Open Questions as of 2007-AUG-24

Cliffs
Q: If friendly units are adjacent but separated by the edge of a cliff, do they still support each other?
A: Yes, unit in an adjacent hex still support each other.

Q: If an enemy unit is adjacent to an ordered unit on a cliff, may the ordered unit target a more distant enemy unit within range since it can't engage in melee?
A: No it can't.

Q: With the exception of the cliff face, are the remaining sides of the hex treated the same as an Elevated Terrain hex for LOS, movement and battle?
A: Yes

Goblins
Q: Are Hyena Riders considered Goblinoid? Do they only follow the Unit Card titled “Hyena Riders” or are they also subject to the Unit Card titled “Goblinoids”? In other words, how many hexes do they retreat per flag?
A: yes they are and both cards apply. The Hyena riders retreat 2 hex per flag.

Battle Axe
Q: If the Battle Axemen only roll one Sword On Shield against a cavalry unit, the hit is ignored. Can the SoS still be re-rolled for a bonus strike?
A: No. It is only the SoS that score a hit that are rerolled.

Horn Blowers
Q: When Command/Lore cards are played, how does that affect the Horn Blower and Helper Units?
A: As written in the rules, when a Command card or Lore card modifies more than one unit, the modifier may apply to both of the attacking units, and should be added to the total.

In other words, if the BattleLore card is played, do both the HB and Helper each receive a +1 die?
A: Yes

If Slow is played, is the Horn Blower capped at 2 dice and still receive the helper dice? Or is he capped at 2 dice no matter what?
A: If Slow is played on the Horn Blower unit, he is capped at 2d but still receives the total dice from the helper unit.

If the helper cannot contribute dice, is he allowed to attack elsewhere on his own?
A: No, since the Helper contributes his dice to the Horn Blower unit. Also note that the Helper unit is NOT the target of the Slow.

Creatures
Q: Can one player field multiple creatures?
A: Yes, but we will detail this in a future supplement
If so, does each level of those Creatures count as one level on the War Council? (i.e. If I have a Level 1 HIll Giant and a Level 1 Giant Spider, do I put 1 Lore Master token or 2 tokens on the creature spot on my War Council?
A: 2 tokens, but we will detail this in a future supplement

Q: Can one player/team field two of the same creature (i.e. 2 Hill Giants)? If so, does each creature get its own lair (i.e 2 Rock Piles)? If so, can each unit use either lair or must they be kept separated somehow?
A: Yes, yes, and yes they could use either interchangeably.

Q: Can both camps field the same creature if we have multiple copies of that creature? If so, do both creatures get their own Lair? If so, can the Pennant Hill Giant use the Standard HG's Rock Pile to toss rocks? If so, can the Pennant Summon Circle be used to summon the Standard Earth Elemental?
A: Yes; yes; and yes for the Hill giant (Hill Giants don't care much who they are fighting for nor whose rocks they pick and throw), but no for the Earth Elemental invocation circle (the other camp doesn't know the ritual of that particular invocation circle)

Q: Does any of the above answers get impacted if it is used in Reluctant Allies?
A: Don't believe any of the above answers would change in RA.

Q: When creatures are deployed through the Deployment Deck, do they also get their Lair?
A: Yes.


Q: When creatures are deployed on the Epic board, in what rows do you place their Lair? Are they placed in the 4th through 8th row like Landmarks?
A: Yes,

General
Q. Will DOW offer anymore comment on the HR/RR/FF debate? Another un-official houserule? Potential for new cards? More reasons why they feel they are valid as is?
A: No. Richard feels these cards are not a problem in the grand scope of things and in consideration of he knows of the future of BattleLore. We've also given an official "house rule" for those that want a lesser version of these cards. People who would rather play with their own house rule than the official rules or the official "lesser strength" house rule we gave are welcome to do so, but we will not get into ruling whose "house rules" are best suited, since this depends on the players' personal play style and taste.

Q. Now that the Goblin Marauders has shipped, has DOW come up with a plan on the banner replacement? What is the status of the card backs?
A: yes, details have been posted on the most recent blog entry.
 

Here are the links to get scans of the Battlelore Hill Giant / Earth Elemental cards (thanks goes out to Roobarb!)

http://i221.photobucket.com/albums/dd305/roobarb_1/

Use the above URL and add the following to the end

Terrain Hexes :  img57.jp g (remove the space in jp g)

Terrain Helper Cards : img55.jp g (remove the space in jp g)

Creature Helper Cards: img53.jp g (remove the space in jp g)

Stone Bridge card :  www.boardgamegeek.com/image/393861   (courtesy of Brian aka ColtFan)

Reply #17 | Published on 15 February 2009 - 21:56:35

House Rule on how to do HR/FF/RR post - from Eric from DoW

To put this "issue" to rest so to speak, here's a brief and final update on this matter.

As we have stated before (by both Richard and us at DoW), we feel that these three cards are fine as designed. Otherwise we would either: not have designed them that way; or fessed up to having made a mistake, and issued a "fix" (while we are definitively not unfallible, we do try and own up to our mistakes, when mistakes we make.)

We also recognize that this "position" of ours does not address the issue that some have with these terrain spell cards, in the sense that whoever is not confortable with the low-probability but high-impact potential of these spells won't be comforted to know we think otherwise.

We do NOT have a definitive House rule that will make everyone that has an issue happy (partly because we don't think these cards are the game-breaker some think, based on our own extensive game experience). But we do know what the spirit of these cards is supposed to be, so if we had to pick a single house rule for these cards it would be to replace the first line of text, on each of these cards by:

Quote:

Roll 2d against each target


instead of

Quote:

Roll 1d / level + 1d, against each target


Please note that this is NOT a recommendation to switch to this House Rule in lieu of the current card's design. Instead it is merely our official position on which House Rule we would recommend to folks who are bothered by the current design.

Eric @ DoW

 

Here are the links to get scans of the Battlelore Hill Giant / Earth Elemental cards (thanks goes out to Roobarb!)

http://i221.photobucket.com/albums/dd305/roobarb_1/

Use the above URL and add the following to the end

Terrain Hexes :  img57.jp g (remove the space in jp g)

Terrain Helper Cards : img55.jp g (remove the space in jp g)

Creature Helper Cards: img53.jp g (remove the space in jp g)

Stone Bridge card :  www.boardgamegeek.com/image/393861   (courtesy of Brian aka ColtFan)

Reply #18 | Published on 11 April 2009 - 08:45:06

Here's a question that's bound to be asked frequently:

Will Fantasy Flight offer full trilingual support?  My preferred language is French, and I've consequently bought all things BattleLore-related in French.  For Troll & Country is trilingual.  But this web site seems uniformly and exclusively English.  For example, the Troll card (http://new.fantasyflightgames.com/ffg_content/battlelore/troll_scenario/Troll%20Card%20Spread.pdf) is in English only.  Will you enlarge the PDF to all three languages, or offer three separate PDFs?

Daniel U. Thibault
a.k.a. Urhixidur
a.k.a. Seigneur Bohémond de Nicée

Reply #19 | Published on 11 April 2009 - 14:01:39

I doubt that FFG will support tri-lingual 9or even bi-lingual for that matter) directly.  DOW was a multi-national company that simultaneously published their titles in multiple languages.  FFG is not set up that way and instead partners with companies from other coutnries to get the multi-language editions.  And witht he complaints I have hear din other threads, this translation process could take upwards of a year to happen. 

But who knows, maybe BattleLore will be different since it already has the precedence established.

- Brian <><

aka ColtsFan76

 

Reply #20 | Published on 05 August 2009 - 06:39:00
1
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Hello everybody,

two questions about Battlelore basic rules:

1) The player must follow in the attack phase the same order choosen for the movement phase, or it is possible to change it?

2) in the order card "foot onslaught" it is written:"units ordered may move 2 hexes and still melee..." This menas that also red troops that normally move only one hexe can move 2 hexe in this turn?

 

thankyou

Reply #21 | Published on 05 August 2009 - 09:04:03

dvx515 said:

1) The player must follow in the attack phase the same order choosen for the movement phase, or it is possible to change it?

Only the units ordered in the order phase can move and attack. I don't think it matters in what order you attack. For example, if you move a red bannered unit first they do not have to be the first ones to attack.

dvx515 said:

2) in the order card "foot onslaught" it is written:"units ordered may move 2 hexes and still melee..." This means that also red troops that normally move only one hexe can move 2 hexe in this turn? 

That is my understanding. If red units are part of a "Foot Onslaught" they get the same benefits of the card that other units would get.

Without Signature

Reply #22 | Published on 05 August 2009 - 19:16:05
1
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thankyou very much for your kindness!!!

Reply #23 | Published on 07 August 2009 - 07:01:07
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Another questions about the goblin charge:

1)It is necessary to fix and tell to the opponent player the enemy to be charged at the time of the movements phase, or it is possible to choose it during the attack phase?

2)the globlins are forced to attack in melee the charged enemy but in case of deadh and/or movement (retreat) of the charged enemy, right?

3)It is necessary to decide if goblins charge or normally move during the movments phase, or during the attack phase (for example blue goblins move 2 hex without madea charge, then an enemy troop became close to they, it is possible to declare a charge during the attack phase and attack or not?)?

 

thankyou very much!!!

Reply #24 | Published on 07 August 2009 - 07:21:51
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and also:

 

the red dwarves on foot, have got a long (like the mounted units) or a shot sword? = the yellow sword+shield side of the dice, counts as hit when they attack?

 

thankyou so much!!!

Reply #25 | Published on 07 August 2009 - 07:43:59

1) This depends upon who you are playing with - typically you would not have to announce a goblin charge, as it will be very obvious when it is being done for red units, and for blue units, while not as obvious, whether one wants to attack or not with them is the controlling player's decision.  If you are playing someone who has a passion for rules ;) , then perhaps announcing would be necessary.

2) In order to use goblin rush, that unit moves two hexes and must end up adjacent to at least one enemy unit.  When the controlling player chooses to battle with the "goblin rushed" unit, it must attack if an enemy is adjacent at that time.  If no enemy is adjacent at that time then obviously no attack can be made, but the two hex movement is still allowed - one does not have to move it back one hex or anything like that.

3)  The decision to use goblin rush is made during the movement phase.  Now it gets a little fuzzy, perhaps.  The black and white part (as I see it, anyway :) ): If the goblin unit did not end up adjacent to another enemy during the movement phase and ended up in a similar situation it would not be able to battle, as it would not have done a "goblin rush" action in the movement phase.  Now the not so clear part:  If the goblin rushing unit moved adjacent to another enemy unit, then later in the battle phase another enemy unit retreats adjacent to it, perhaps it could battle against that retreated unit.  Good question for an official answer.  I believe the answer would be that in the first instance (did not move adjacent to an enemy during the movement phase) no attack is possible, and in the second (did move adjacent to an enemy unit during the movement phase, then later in the battle phase another enemy unit retreated adjacent to the goblin unit) an attack would be possible

And for the question in your follow-up post: red dwarf foot units have short swords, regardless of their appearance

 

dvx515 said:

 

Another questions about the goblin charge:

1)It is necessary to fix and tell to the opponent player the enemy to be charged at the time of the movements phase, or it is possible to choose it during the attack phase?

2)the globlins are forced to attack in melee the charged enemy but in case of deadh and/or movement (retreat) of the charged enemy, right?

3)It is necessary to decide if goblins charge or normally move during the movments phase, or during the attack phase (for example blue goblins move 2 hex without madea charge, then an enemy troop became close to they, it is possible to declare a charge during the attack phase and attack or not?)?

 

thankyou very much!!!

 

 

Half the world starves,

Half the world bloats,

Half the world sits on the other half and gloats

Reply #26 | Published on 09 August 2009 - 05:25:05
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Thank you so much, you have been very clear!

Bye!

Reply #27 | Published on 14 August 2009 - 09:22:30
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If I could, another question:

if the attacking unit is placed on a hill and wants to attack in a ranged fight an unit that is placed in open field, it is possible to attack or not?

 

and also if the attacked unit is on a hill also, it is possible to attack even in presence of open fileds between the two units, or also if there are adjacent hills?

 

thankyou so much!

 

 

Reply #28 | Published on 14 August 2009 - 20:46:44

Yup.  In order for the hill hex to block LOS it must be between the attacker and the target.  The exception is that if both are on a contiguous range of hill hexes, then LOS is not blocked.

Half the world starves,

Half the world bloats,

Half the world sits on the other half and gloats

Reply #29 | Published on 16 August 2009 - 13:22:03
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sorry, I'm not sure I've well understand:

 

so if the attacking unit is on a hill (let say the only hill in matter) and the attacked uniti is in a open ground hex, far form the hill but in the LOS the are only open ground hex, the distance attack is possible?

 

thanks again

Reply #30 | Published on 16 August 2009 - 23:40:27

Sorry - I made the first response a little more difficult to understand than need be by addressing not only your question, but other situations as well.

Yes, in the situation you describe there would be a clear shot.  The hex with the terrain does not block the hex itself, but hexes behind it in relation to any potential ranged attacks.

Half the world starves,

Half the world bloats,

Half the world sits on the other half and gloats

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