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Middle-earth Quest
Adventures in the world of J.R.R. Tolkien’s The Lord of the Rings™
Moderator: ffgjafferFFGMarkGeckoThe SpaniardYourBestFriend Topics: 175 | Posts: 765
game length?
Published on 18 May 2009 - 16:31:30
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 03 May 2010 - 06:08:21

Greekgeek said:

3 hpur range? I haven't played a big box game from FFG that lasted only this long!

 

Sounds like you haven't played "Twilight Imperium III"

TK

"...I was born game, and I intend to go out that way!" - - Rooster Cogburn

Reply #17 | Published on 03 May 2010 - 13:12:51

Our games are usually a full group affair but to be honest MEQ doesn't really require all that much in the tactics department.  On average we have at most maybe a half dozen combats in a game.  I have actually played games where we have had as alittle as 3 combats to win.  The game is very much centered around your movement and positioning.  Collecting tokens and knocking out Suron plots or just ramping up one character to showdown the RW's is a pretty common tactic. 

My feelings on the game tell me that an expansion needs to bring more combat into the game and get people more involved with Sauron instead of avoiding combat and just knocking out his plots.  There also needs to be some balance that helps the sauron allies later on once a hero or two gets leveled up and auto defeats enemies.

I was hoping for a 3 part story, myself. Horus is a good guy. Horus becomes a bad guy. Horus gets grounded by his dad. Done and done.

 

 

 

Reply #18 | Published on 04 May 2010 - 02:16:46

Baenre said:

On average we have at most maybe a half dozen combats in a game.

I find it hard to say how many combats there are on average. As you've said, there are games where combat happens very rarely. In my experience it depends a lot on the heroes' mission: If their win condition requires defeating all but two minions or monsters, there can be a lot of combat, especially once the Sauron player realizes what they're after. Generally it's better for the heroes to avoid combat whenever possible, of course, since it wastes precious time and resources.

Without signature

Reply #19 | Published on 12 May 2010 - 13:43:56

Frog said:

I'm hoping that playtime will be less than 2 or 3 hours for two/three-player games.  Anything longer than that is probably too much for getting your wife or casual friends interested in playing.

 

I did have a chance to play this and after 4 hours we were only half way through the game.  Definitely in the Arkham horror ballpark of insanely long games.

I'd much rather spend 7 hours playing Descent then this.  (And I am a Tolkien fanatic)

Reply #20 | Published on 12 May 2010 - 15:25:13

Frog said:

I did have a chance to play this and after 4 hours we were only half way through the game.  Definitely in the Arkham horror ballpark of insanely long games.

To me it seems utterly unfathomable that anybody could take 4 hours for 5 turns (since the normal game is max 10 turns, barring one Shadow Card, which could add a turn). Even reading the rules + learning while playing, people should get an idea of what they are supposed to be doing after a couple of turns.

Then again, as a ballpark figure for my play speed, Arkham Horror is an under 2-hour game, probably 90-100 minutes on average (14 turns), on rare occasions goes above 2 hours. MEQ is 75 minutes, 90 max for me.

A dirty mind is its own reward.

Reply #21 | Published on 12 May 2010 - 16:03:32

Dam said:

Frog said:

I did have a chance to play this and after 4 hours we were only half way through the game.  Definitely in the Arkham horror ballpark of insanely long games.

 

To me it seems utterly unfathomable that anybody could take 4 hours for 5 turns (since the normal game is max 10 turns, barring one Shadow Card, which could add a turn). Even reading the rules + learning while playing, people should get an idea of what they are supposed to be doing after a couple of turns.

Then again, as a ballpark figure for my play speed, Arkham Horror is an under 2-hour game, probably 90-100 minutes on average (14 turns), on rare occasions goes above 2 hours. MEQ is 75 minutes, 90 max for me.

Our Arkham games are friggan 6-8 hours.  This is with people who played the game 20 times already.

I love Lovecraft and Tolkien.  Own all of their fiction in nice hardcover editions.  But I really don't like either of these games.

 

Reply #22 | Published on 13 October 2010 - 16:31:30

Our games are usually really long, too...lots of looking up rules at first, but I don't think it's going to get THAT much faster.  With Talisman (a game I actually love dawdling through), if we're in any kind of hurry, we pump the stats to begin with to keep a game under two hours.  Arkham:  played three or four times now, none under four hours.  Descent....don't get me started.  FoD we only played once, but it seems much more reasonable - going to try again next week and see how that goes.  Usually there's some way to house-rule a way to make things drag out less....you could require fewer seals in Arkham, for example.  I personally like how the long games play out in terms of narrative, but it's not always possible to take the time. 


Man is most nearly himself when he achieves the seriousness of a child at play.

Heraclitus

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