This little bit doesn't sit right right me : "Both games also have a luck element - the production dice in Catan, the exploration in Ad Astra."
OK, sure, when dice are involved, there's some luck there, but with Catan you can at least play the probabilities. If exploration in Ad Astra involves simply flipping over a chit to see if you get something, that's really not the same thing.
Programmed actions are mentioned and they sound at least vaguely similar to those in Starcraft.
I can't really tell much more from that interview... except that the insights into Faidutti's design process show me precisely why I don't tend to like his games.
It's for 3 to 5 players. I was hoping only 2 could play.
Word up. Here's hoping that the guys and gals who are good at coming up with variants post a 2-player version at some point.