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from france
hello, the way i understant it the best comparison for me will be with the world of darknes from whitewolf. rules are compatible, generics but you have wraith, changeling, vampire, werewolf and some stand alone. same "universe", same rules but differentes games with few possibilities for a cross over.
this is how i undertstand the division beetween rogue trader, dark heresy and the last one. what in espect from the game are "culturale books" about xenos like the scaven book for warhammer rpg
cordialement.
Xathess Wolfe said:
Peacekeeper_b said:
Just nit picking,
Oh you can nit pick all you want, isn't going to change anything, my college years were definatly not spent learning grammer, and the rest of my years since then hasn't helped.
Well at least you are modest about it.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Xathess Wolfe said:
Peacekeeper_b said:
Just nit picking,
Oh you can nit pick all you want, isn't going to change anything, my college years were definatly not spent learning grammer, and the rest of my years since then hasn't helped.
Well at least you are modest about it.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Peacekeeper_b said:
Well at least you are modest about it.
Am I the only one that finds it funny that your name is Peacekeeper and yet here....not so much. :)
Rogue Trader should have rules for Navigators, Astropaths and Rogue Traders. It has been stated that it contains starship construction, task resolution and space combat. New xenos, conversion guides for characters and tons of new options are also likely. Now, could this have been a separate, campaign book tacked onto the Dark Heresy "system?"
Sure.
But that's not how it was first presented Way Back When. 2006? 2005? Was it that long ago? It has always been marketed as "Warhammer 40,000 Roleplay" We've had time to complain, but nothing's changed. I for one like the presentation. When we're in the middle of a big space battle, with panels eploding and red-shirted servitors dying left, right and center, I do not want to look up what someone's talent from DH does. Let me flip through RT real quick and be done with it.
"Heresy is never seen as such by those under its thrall, it masquerades as necessity, obligation, and duty." Inquisitor Konrad
One hopes that people can see the distinction between what people would have liked to have seen and what they feel is the more likely scenario as to what we are going to get. My personal preference is for a core rulebook with supplements that I can add on to that, partially because that's what happens in my system of choice. It's not happening that way, but I would have preferred it to happen that way. (I tend to feel that you get a more solid, integral system, and a more information in the themed supplements that way. Over the long term you end up with rules bloat [and book bloat!], but that's why you have electronic copies of your fields... Or not, in the case of Dark Heresy.)
Again, just to be clear, that is a preference of mine. What we are likely to see is what we all know about, i.e. the release information that BI and FFG have separately mentioned. Preference =/= reality.
Kage
Just had a quick look through the Dark Heresy book and picked out the following sections that could be kept
Skills 9 Pages
Talents 10 Pages
Armoury 30 Pages
Playing the Game 34 Pages
For a total of 85 Pages out of the 395 total page count. While I would expect large sections of the above to remain the same I would also expect lots of change as Dark Heresy is the Cthulhu of 40k while I would expect Rogue Trader to be more the Traveller of 40k! New skills, different talents for the new classes, lots of new guns and weapons and a large new section on crazy stuff like the rules for crashing spaceships into moons and other such rogue trader activities.
I can understand why people would feel a book repeating material would be a poor move but personally I feel the two games should be different enough to warrant their own books and consider the compatability a bonus. Sales wise it also seems a smart move allow players who are interested in Rogue Trader but not so much in Dark Heresy's Cthulhu in space.
Without signature
Bazleebub said:
Just had a quick look through the Dark Heresy book and picked out the following sections that could be kept
Skills 9 Pages
Talents 10 Pages
Armoury 30 Pages
Playing the Game 34 Pages
For a total of 85 Pages out of the 395 total page count. While I would expect large sections of the above to remain the same I would also expect lots of change as Dark Heresy is the Cthulhu of 40k while I would expect Rogue Trader to be more the Traveller of 40k! New skills, different talents for the new classes, lots of new guns and weapons and a large new section on crazy stuff like the rules for crashing spaceships into moons and other such rogue trader activities.
I can understand why people would feel a book repeating material would be a poor move but personally I feel the two games should be different enough to warrant their own books and consider the compatability a bonus. Sales wise it also seems a smart move allow players who are interested in Rogue Trader but not so much in Dark Heresy's Cthulhu in space.
I agree. The CORE books should remain seperate. Its the fluff supporting books that could be combined. If I only want to play Deathwatch later on, I shouldn't be forced to buy the Dark heresy or Rogue Trader core books just for the 85 pages. What I think I'm saying is that the fluff splat books should and could be combined.
I would be very upset with FFG is I spen $40 on the Rogue Trader Xenos Splatbook and got a reprint of Orcs that I got in Creatures Anathema, when one book would have sufficed.
Without Signature
If I were to put on my hopeful cap once more, I would hope that the background would be developed in more detail in additional supplements. While people might find jumping from one book to another for rules as frustrating and a product of rules bloat, the same can be said for the 'fluff' itself. So, erm, I'm agreeing with the last post as well, but asking for a bit more information in that the material that we were presented with in Dark Heresy was not exactly substantial, even if it was appropriately sized and themed for the product in question.
Kage
LeBlanc13 said:
Peacekeeper_b said:
Well at least you are modest about it.
Am I the only one that finds it funny that your name is Peacekeeper and yet here....not so much. :)
Well, its more reference to Farscape's Peacekeepers then anything else. So, yeah, I do my job well.
Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!
Oh, when that Xenos book for Rogue Trader (RTX) comes out, it will be far more reaching and comprehensive. It will have the sort of Orks encountered in space. Flyboyz, Ork starships, Space Hulk Orks, Mekboyz, and Gretchin engineers. CA has Eldar, RTX will have more pirates, Eldar Ships, discussion of craftworlds... In other words, the material covered will expand to be of interest to those playing that type of game.
I'd put money on it.
"Heresy is never seen as such by those under its thrall, it masquerades as necessity, obligation, and duty." Inquisitor Konrad
Jephkay said:
Oh, when that Xenos book for Rogue Trader (RTX) comes out, it will be far more reaching and comprehensive. It will have the sort of Orks encountered in space. Flyboyz, Ork starships, Space Hulk Orks, Mekboyz, and Gretchin engineers. CA has Eldar, RTX will have more pirates, Eldar Ships, discussion of craftworlds... In other words, the material covered will expand to be of interest to those playing that type of game.
I'd put money on it.
Which is exactly my point. So to play an Orc in space, they'll either reprint all the stuff from Creatures Anathema (admittedly not alot) but still its money I'm spending for items I already have, or force you to already own Dark Heresy material in order to get the lesser orcs in Creatures Anathema
Without Signature
Kage2020 said:
So, book bloat with everything scattered around?
Kage
Well kind of yeah. You're going to get book bloat anyway as it stands now, with each line getting their own fluff books, so Dark Heresy gets their Creatures Anathema, Rogue Trader gets their Xenos books, and Deathwatch will invariably get their own books for example.
From a personal standpoint, if I'm going to buy books, I'd prefer the books to have new material for my 40-60 US dollars and not recycled material. At least my money is going to pay for work that consists beyond cut and paste.
Heck FFG already gets subtle ribbing about recycling the same artwork in their books, imagine if they start recycling cutting and pasting the same material over and over through three different lines of books.
Without Signature
Xathess Wolfe said:
Well kind of yeah. You're going to get book bloat anyway as it stands now, with each line getting their own fluff books, so Dark Heresy gets their Creatures Anathema, Rogue Trader gets their Xenos books, and Deathwatch will invariably get their own books for example.
From a personal standpoint, if I'm going to buy books, I'd prefer the books to have new material for my 40-60 US dollars and not recycled material. At least my money is going to pay for work that consists beyond cut and paste.
Heck FFG already gets subtle ribbing about recycling the same artwork in their books, imagine if they start recycling cutting and pasting the same material over and over through three different lines of books.
But we don´t know that, do we. It is just speculation. We don't know if there is going to be a special monster book supplement for RT yet and what it will contain. People at FFG are probably not total retards and know that if they start ripping their customers off people will not buy the books any more. Lets just wait at least until CA is out, see what's in it, and then we can start discussing what might appear in a upcoming supplement.
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