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A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 337 | Posts: 9528
Custom Heralds
by dkw
Published on 06 December 2008 - 14:47:41
Page 2 of 105 (1571 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 19 December 2008 - 12:18:35

Damn symantics, and I used to be really good with such things.

How about this: 1 Board 2 Clues, 2 or more Boards 3 Clues for the fight with the Mask at the Beginning?

I try to make things playable with only the base game so that anyone could pick it up and use it, instead of having to go and buy Expansion X just to use it.

I see through the lies.
Why?
Because I have crossed through the veil long ago,met the one whom called my name.

And, with that, he falls.

Reply #17 | Published on 19 December 2008 - 16:20:35
9
127

dkw said:

Damn symantics, and I used to be really good with such things.

How about this: 1 Board 2 Clues, 2 or more Boards 3 Clues for the fight with the Mask at the Beginning?

  I think 2 clues is good. I love the doubts  "2 clues and fight with Mask monster" and "remove a monstrer, but raise Terror"

 

I translate this Heralds to Spain. I hope you do not bother

&iquestMas primiginios para Arkham Horror? &iquestDudas sobre Call of Cthulhu CCG?&iquestHas oido La llamada, y sigues el Rastro de Cthulhu?  No conoces pel&ampiacuteculas o libros basados en H.P.Lovecraft... http://www.sectarios.org

Reply #18 | Published on 19 December 2008 - 18:12:47

dkw said:

Damn symantics, and I used to be really good with such things.

How about this: 1 Board 2 Clues, 2 or more Boards 3 Clues for the fight with the Mask at the Beginning?

I try to make things playable with only the base game so that anyone could pick it up and use it, instead of having to go and buy Expansion X just to use it.

 

If you have room for the extra text, go ahead and put it :')

Reply #19 | Published on 19 December 2008 - 18:14:46

marcoa.ramirez@gmail.com said:

dkw said:

 

Damn symantics, and I used to be really good with such things.

How about this: 1 Board 2 Clues, 2 or more Boards 3 Clues for the fight with the Mask at the Beginning?

 

 

  I think 2 clues is good. I love the doubts  "2 clues and fight with Mask monster" and "remove a monstrer, but raise Terror"

 

I translate this Heralds to Spain. I hope you do not bother

 

Heh...  Look at the previous discussion on game balance to see why one might want three clues for a beginning mask fight.  Otherwise it's disincentivized too much when you add in the ones that devour or will just knock unconscious.

Reply #20 | Published on 19 December 2008 - 18:17:53

marcoa.ramirez@gmail.com said:

dkw said:

 

Damn symantics, and I used to be really good with such things.

How about this: 1 Board 2 Clues, 2 or more Boards 3 Clues for the fight with the Mask at the Beginning?

 

 

  I think 2 clues is good. I love the doubts  "2 clues and fight with Mask monster" and "remove a monstrer, but raise Terror"

 

I translate this Heralds to Spain. I hope you do not bother

 

Heh...  Look at the previous discussion on game balance to see why one might want three clues for a beginning mask fight.  Otherwise it's disincentivized too much when you add in the ones that devour or will just knock unconscious and start running around the board screwing up other players.

Reply #21 | Published on 23 December 2008 - 03:24:16
5
24

Avi_dreader said:
I appreciate why you italicize words like may, although as an ex-English major I find it offensive, albeit completely understandible

OK, I'll bite. Why do you, as an ex-English major, find it offensive to use italics to emphasize words? It is the primary purpose of italic type. I could understand being offended if it was incorrect—as with say, the incorrect use of quotation marks to indicate emphasis (which often negates the intended meaning, e.g.: Now made with "100% beef"!)

I'm not trying to be grumpy. It just struck me as an odd statement and I wondered what you meant by it, especially since a few posts later you emphasize the word "stay" using asterisks. Clearly you are not against all instances/methods of emphasis.

Cheers,
Chris

malitia vetus... tandem venit

Reply #22 | Published on 23 December 2008 - 18:18:00

::Sigh:: because I view it primarily as a problem of people not really paying attention to the meaning of may.  That is to say, may *means* may.  It's annoying when people miss it or don't listen to mays carefully because it's such a basic and important word (if a reader or listener doesn't pay close attention to the use of may they will often grossly misconstrue meanings— and yes, I'm aware that people do this all the time).  ::Laughter:: I didn't say I didn't understand why he was doing it ;')

 

P.S.  DKW, I'm looking forward to you posting the final version of the herald.  I wannnt to priiiint iiiit.

Reply #23 | Published on 23 December 2008 - 22:08:39
5
24

Avi_dreader said:

 

::Sigh:: because I view it primarily as a problem of people not really paying attention to the meaning of may.  That is to say, may *means* may.  It's annoying when people miss it or don't listen to mays carefully because it's such a basic and important word (if a reader or listener doesn't pay close attention to the use of may they will often grossly misconstrue meanings— and yes, I'm aware that people do this all the time).  ::Laughter:: I didn't say I didn't understand why he was doing it ;')

 

 

I didn't say that you didn't understand why he was doing it. In fact I pointed out the opposite. Actually what I found curious was (a) that you seemed to be suggesting that emphasizing a word might change (or be seen to change) its meaning and (b) that you are applying a double standard. Now, if I understand you, you are saying that some readers have the mistaken idea that italicizing something can fundamentally change its meaning. If that is the case, you seem to be getting offended by the wrong group of people.

Anyway, thanks for taking the time to elaborate. 

Cheers,
Chris
 

malitia vetus... tandem venit

Reply #24 | Published on 23 December 2008 - 23:05:54

Who said I was offended?  I was just faux-offended— hence the smiley face at the end of the sentence ;') you shouldn't've removed that from the quotation.  Don't assume I have a double standard.  If you assume I have *any* standards, you are making a mistake :')

Reply #25 | Published on 26 December 2008 - 08:20:12
1
4

 Does anyone know where I can upload my images of custom heralds or custom scenarios? I'm looking for a fast easy-to-use site.

There is nothing either good or bad, but thinking makes it so.

- William Shakespeare

Reply #26 | Published on 28 December 2008 - 16:28:24
9
127

Hi,

  I upload my images of custom Arkham Horror in http://imageshack.us/

 

Regards,

&iquestMas primiginios para Arkham Horror? &iquestDudas sobre Call of Cthulhu CCG?&iquestHas oido La llamada, y sigues el Rastro de Cthulhu?  No conoces pel&ampiacuteculas o libros basados en H.P.Lovecraft... http://www.sectarios.org

Reply #27 | Published on 29 December 2008 - 12:11:11
1
4

 

Thanks marcoa.ramirez!

Well, I managed to upload it, but for some reason this site doesn't display it. Anyway, I uploaded my herald so that you can at least click on the link in order to see it. I recommend you save it to your PC in order to be able to read the text on the sheet.

This herald was created by me in order to add an extra challange to the game. If anyone has any suggestions, please feel free to comment.

Oh, one last thing, you will also need my custom Guardian in order to be able to play with this herald. I'll play a little with Image Shack to see if I can figure out how to show the image to you guys. It will be uploaded into the Custom Guardians thread very soon.

http://img142.imageshack.us/my.php?image=yunusfrontsideup1.png

There is nothing either good or bad, but thinking makes it so.

- William Shakespeare

Reply #28 | Published on 29 December 2008 - 15:39:49
2
5

Try www.radikal.ru/

 

While it is in Russian, the Browse button is in English, and to upload you just hit the little blue button below and to the left of Browse. This forum software doesn't seem to know how to navigate redirects like how imageshack works. radikal however doesn't use redirects and will allow your images to show up properly.

The struggle to free myself of restraints, becomes my very shackles.

Reply #29 | Published on 31 December 2008 - 07:13:21
0
8

Those checks are way too tough and the penalty for failing them (3 Sanity and 3 stamina) is far too severe. 

When your thinking through your design, a good rule of thumb is:

2 dice = 1/2 success

3 dice = 1 success. 

(Maths note: There's a big difference between requiring at least one success and several successes. If one success is required, then the probability of getting it on 2 dice is 5/9, if we counting the *number* of successes, then it's expected value is (4/9 *1) + (1/9 * 2) = 6/9 = 2/3. I tend to round 2 dice this down to 1/2 success for approximations)

If a check is going to come up a lot in a game, the players should fall about 1/2 success short - this means that players are going to get lucky sometimes and pass, and other times, there going to be pretty close and make up the shortfall with clues. On those occasions when they blow it bad, they save their clues and try again next turn / suck up the damage. A Lore(-2) [3] check would require 3 successes, so we want to ensure the players are aiming at 2.5 successes. Two and a half successes =  approx 8 dice, but with the -2 modifer, that's ten dice. Given that even the best Investigator starts with Lore 6, that's not really a viable option.

The Fight (-3) [2] check is a little easier.  2-0.5 = 1.5 successes = 5 dice. The -3 penalty bumps this up to 8 dice! again the best investigators only get Fight 6 out of the gate, so this isn't much of an option either.

Personally I'd drop your checks them to a plain Lore(-1) or Fight(-1) check and drop the peanlty to move to the church or lose one Sanity or Stamina. an investigator at 3 on one of these stats should have about a ahlf chnace of passing.

Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
 

Reply #30 | Published on 02 January 2009 - 10:38:33
1
4

 Jake yet again : I know this Herald seems way too tough, but the reason he is like this is because IF you manage to help him regain his memories, then he joins you. But as I sayid you need the GUARDIAN version in order to use this one. The fact is that I tested this Herald and even tho we were really really low on stamina, sanity and even items, we still managed to win a 4 player game against Cthulhu by defeating him in the final battle. It was difficult but not impossible. I'll think about lowering his scores, but currently I'm busy testing out some stuff that I designed for the game (a sort of unofficial expansion set) with a new ancient one, herald, allies, investigators, spells and unique items, and i'm currently having some balance issues. After I finish with the set I'll get to modifing this herald, but you should just ingnore the (-3) and use it as a (-1) as you said if you think he is too tough.

There is nothing either good or bad, but thinking makes it so.

- William Shakespeare

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