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Game Mechanics
Feedback on the rules for Only War
Moderator: FFG Andy FischerFFGAntonFFG_Sam Stewartynnen Topics: 186 | Posts: 2094
Week One Update
Published on 03 July 2012 - 14:08:42

Hello all,

The developers have posted their weekly update! Please use this thread if you wish to discuss its contents.

Thank you for your continued support.

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Page 1 of 2 (23 messages) 1 2 ...Last page »
Reply #1 | Published on 03 July 2012 - 15:37:11

 Well, It would still be nice if all characters would speak a common language such as Low Gothic.
My suggestion is to give all character Linguistics (Low Gothic)

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #2 | Published on 03 July 2012 - 15:43:11

Will the Errata be inserted into the downloadable DriveThru document?

Ceterum Censeo Dezmond Ignorandum Esse.

Reply #3 | Published on 03 July 2012 - 15:55:14

I like :)

25+1d5 wounds for Ogryns seems like a bit much though, but in line with TT, sure.

Not sure if I agree with the Very Rare limitation for regiment favorite weapon. Pretty sure I've seen fluff that says some regiments like multi-meltas or plasma cannons, so its rough to see that off the table. Otherwise though, cool to see it integrated into the gear. It should probably be clarified that its one per squad (e.g. its not 10 points and everyone gets a meltagun, right?). Good to see the weapon specialist lose the meltagun as standard, but then again, I doubt most groups are going to not take meltaguns as regiment preferred basic weapons.

Its awesome that vanquishers get the damage bonus.

Still, the way it is, vehicular combat seems to turn into who can ram first at our table.

Quick release still doesn't have a drawback, as opposed to the other cusomizations. It might be intentional, but its still quite awesome as it is.

Cool wording with delay, but it would be good to clarify if attacks made via delay can be evaded. It reads like they cannot (its not "my turn" when I attack, so I'm interupting their turn, and they can't react their turn).

Reply #4 | Published on 03 July 2012 - 16:07:14

 Perhaps the weapon talent of the heavy gunner should be changed to (Low Tech, Las, Heavy, Regimental heavy weapon)

"A dirty mind is a joy forevera terrible thing to waste"

"Innocence Proves Nothing"


Reply #5 | Published on 03 July 2012 - 16:20:36
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ogryns get -10 agi as well? now that offsets the hulking movement bonus. as far as I am concerned playing an ogryn borders on masochism. they have such a HUGE array of penalties with their size, their one digit int, their lack of equipment, their dependance on seargents and commissars for It Dark In Der! unnatural str and toughness of 2 just doesn't cut it by a mile.

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Reply #6 | Published on 03 July 2012 - 16:34:17
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Regiments should probably freely be allowed to swap training talents a little: Las for SP, or Chain for Low-Tech without spending points. Yes, an autogun's ten /10 FA, but I'd like to see a guardsman capable of putting ten bullets on something that isn't so large and armored it ignores them [like a space marine, or a chimera].

Black Crusade was a huge step up with Lasgun Variable settings. They still didn't make the things quite worth it[could've used just a bit more oomph], but that the Triplex-Pattern is all that's left saddens me greatly. Especially since its just a rarer, single-shot, weaker, shorter-ranged, less reliable Long-Las without Accurate.

 

We gotta do something about ogryns having single digit int.

 

Regarding the Armory Descriptions: I would like to see specifications on what any given power-weapon counts as when offline. This is more a 'for future use' feature, as the ones available right now are pretty self-explanatory, but What's an unpowered null-rod do, or a Thunder-Hammer worth once in Haywire field?

Alternatively, a simple "Except when stated otherwise, assume a Power-Field increases the damage and penetration value of a weapon by X and Y" in the power-weapon section description would make it an easy reference without preventing you from doing whatever you want with the values later on.

Come to think of it, there's still some very sharp teeth on there: What's a Chain weapon that's out of fuel? Obviously losing tearing, but what about the rest?

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Reply #7 | Published on 03 July 2012 - 16:44:27
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all there is to say about ogryns is in the ogryn thread. don't know what more to add.

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Reply #8 | Published on 03 July 2012 - 19:29:06

 Thanks, FFG. It's nice to be part of the process.

"Eradico Pravus!" Vindikator Warcry

Reply #9 | Published on 03 July 2012 - 19:57:51

Still no mention of what the heck purity seals do in game.

 

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Reply #10 | Published on 04 July 2012 - 02:27:24

The Vanquisher Cannon needs to be able to do more damage than a lascannon to a tank - the fluff puts it as a possible one hit kill anti-tank weapon.

I think that it should be given an additional 2d10 damage versus Vehicles - maybe give it an additional trait or something that allows for that.

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #11 | Published on 04 July 2012 - 04:33:04
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+10 wounds for Ogryn is positive change and I have no problem with - 10 Ag. Now scrap his commrades and give him unnatural S and T of at least 4, but 5 would be better.

Your honour is your life. Let none dispute it.

Reply #12 | Published on 04 July 2012 - 06:42:28

Lets see… Like the ogryn buff! and I love the adding favored wepons for the "building your own regement" so far? I like the update! *crosses fingers for a comrad rework*

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Reply #13 | Published on 04 July 2012 - 18:59:33

 How about re-naming the Regimental Training Doctrine of "Fieldcraft" (p. 31)? It gets confusing because that's the same name as an Aptitude. 

 

"Eradico Pravus!" Vindikator Warcry

Reply #14 | Published on 08 July 2012 - 15:55:43

 I think that 10 points for all special weapons is wrong -- by doing that you put plasma/melta guns in line with flamers which is nonsense, if you would by them for points flamer costs two times less than plasma!

I would propose a discount to buy your favourite special/heavy weapons like rarity better two times so melta is scarce (10pts) instead of very rare(20) and flamer is common (5pts) instead of being scarce (10pts), same with heavy weapons

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Reply #15 | Published on 10 July 2012 - 13:42:13

 … anyone else getting impatient for the next update?

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