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I am just playing around here. This is just a speculation, but I think this would be cool.
TIE Bomber
Attack: 2
Agility: 2
Hull: 4
Shields: 0
Actions: Barrel Roll, Evade, Target Lock, Focus
Upgrades: 2 Missiles
They basically fill the role for people who want to field TIE Advanced just so they can shoot missiles, but they don't want to pay the expensive point cost.
Possible Changes: no evade, and proton torpedo instead of one of the missile slots.
I think this load out for a TIE Bomber would be far from overpowering, fullfill a useful nich in the Imperial force and add to the game.
I don't have an equally good ideas for the B-Wing
Without Signature
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I think it would be quite neat to have the tie bomber be TOTALLY different from any other ship, what I'm thinking is:
No attack
1 evade
6 hull
3 shields
3 missiles, 2 torpedoes, an ion cannon and one crew member
Basically, to have it as a repository for missiles rather than a usable attack ship
Maybe also have an ability that allows the transfer of missiles to nearby ships
It could also be quite neat if the b-wing's s-foils came into the game, with 1 dial for open and one for closed, and an action to change between them. Also, when open, able to attack, when closed, extra evade dice (i know the x-wing's s-foils are not used, but they are not as profound as the b-wing's)
Just some thoughts
poloniumandrats said:
I think it would be quite neat to have the tie bomber be TOTALLY different from any other ship, what I'm thinking is:
No attack
1 evade
6 hull
3 shields
3 missiles, 2 torpedoes, an ion cannon and one crew member
Basically, to have it as a repository for missiles rather than a usable attack ship
Maybe also have an ability that allows the transfer of missiles to nearby ships
It could also be quite neat if the b-wing's s-foils came into the game, with 1 dial for open and one for closed, and an action to change between them. Also, when open, able to attack, when closed, extra evade dice (i know the x-wing's s-foils are not used, but they are not as profound as the b-wing's)
Just some thoughts
This isn't a fighter it isn't even a bomber, it is a ammo carrier.
Without Signature
Hrathen said:
This isn't a fighter it isn't even a bomber, it is a ammo carrier.
Well, it should be still able to fire missiles and torpedoes
poloniumandrats said:
I think it would be quite neat to have the tie bomber be TOTALLY different from any other ship, what I'm thinking is:
No attack
1 evade
6 hull
3 shields
3 missiles, 2 torpedoes, an ion cannon and one crew member
Basically, to have it as a repository for missiles rather than a usable attack ship
Maybe also have an ability that allows the transfer of missiles to nearby ships
It could also be quite neat if the b-wing's s-foils came into the game, with 1 dial for open and one for closed, and an action to change between them. Also, when open, able to attack, when closed, extra evade dice (i know the x-wing's s-foils are not used, but they are not as profound as the b-wing's)
Just some thoughts

This thing. It's already well established.
I know, and I remember from the rogue squadron series of games that it had no lasers, only bombs and missiles
In the TIE fighter game they had the same lasers as a TIE Fighter. They also had lasers in X-wing.
Without Signature
poloniumandrats said:
You remember incorrectly. TIE Bombers had a pair of laser cannons.
Okay, to be fair, you may be right with respects to how the TIE Bomber was portrayed in Rogue Squadron; it's been so long that I don't remember. But in that case, the game portrayed them inaccurately.
Hrathen said:
I am just playing around here. This is just a speculation, but I think this would be cool.
TIE Bomber
Attack: 2
Agility: 2
Hull: 4
Shields: 0
Actions: Barrel Roll, Evade, Target Lock, Focus
Upgrades: 2 Missiles
They basically fill the role for people who want to field TIE Advanced just so they can shoot missiles, but they don't want to pay the expensive point cost.
Possible Changes: no evade, and proton torpedo instead of one of the missile slots.
I think this load out for a TIE Bomber would be far from overpowering, fullfill a useful nich in the Imperial force and add to the game.
I don't have an equally good ideas for the B-Wing
I don't think a Tie bomber would have evade or barrel roll, they're pretty clunky. Probably using Y-wing ish movement. The rest seem right though. Just my 2 credits.
The TIE Bomber is basically the Y-Wing of the Empire. It will also finally give the Empire the chance to field Torpedo upgrades like the A-Wing opens up the concussion missile slot for the Rebels.
My guess:
(Lower initiative, TIE bombers were usually slower)
1/2 Attack
1 Agility
4/5 Hull
0 Shields
Actions: Focus, Lock on
Upgrades: 3x Torpedo slots
Movement Dial very similar to the Y-Wing.
The expansion pack would come with Proton bombs as a Torpedo upgrade, or more Proton Torpedoes. Protons are better with dogfigthing… Bombs are cannonical to the TIE but I don't see much utility for them in a dogfighting starfighter game. Perhaps a modification card to make the torpedo slots into missiles to pack concussion missiles.
The B-Wing would be a little different.
(mid initiative)
3/4 Attack
1/2 Agility
5/6 Hull
4 Shields
Actions: Focus, Lock on
Upgrades: 3x Torpedo slots
Movement Dial similar to Y-Wing or X-Wing
The B-Wing, like the TIE Defender, packs a lot of oridinance and has a high firepower rating. While the TIE/D is fast and fragile, the B-Wing is slow and very tough.
The exciting thing about the TIE bomber, at least IMO, is the space it opens up for scenarios. I can imagine some pretty tense games that force the Rebellion player to pick between strafing an incoming wave of bombers or breaking off to deal with covering TIEs.
The thing that has me most excited about the Falcon are the scenario-building elements that come with it, and I'd love to see the bomber come with some cardboard pieces for installations, transports, and stuff for it to target.
The most merciful thing in the world… is the inability of the human mind to correlate all its contents. - H. P. Lovecraft
Surtur said:
Hrathen said:
I am just playing around here. This is just a speculation, but I think this would be cool.
TIE Bomber
Attack: 2
Agility: 2
Hull: 4
Shields: 0
Actions: Barrel Roll, Evade, Target Lock, Focus
Upgrades: 2 Missiles
They basically fill the role for people who want to field TIE Advanced just so they can shoot missiles, but they don't want to pay the expensive point cost.
Possible Changes: no evade, and proton torpedo instead of one of the missile slots.
I think this load out for a TIE Bomber would be far from overpowering, fullfill a useful nich in the Imperial force and add to the game.
I don't have an equally good ideas for the B-Wing
I don't think a Tie bomber would have evade or barrel roll, they're pretty clunky. Probably using Y-wing ish movement. The rest seem right though. Just my 2 credits.
Surtur said:
Hrathen said:
I am just playing around here. This is just a speculation, but I think this would be cool.
TIE Bomber
Attack: 2
Agility: 2
Hull: 4
Shields: 0
Actions: Barrel Roll, Evade, Target Lock, Focus
Upgrades: 2 Missiles
They basically fill the role for people who want to field TIE Advanced just so they can shoot missiles, but they don't want to pay the expensive point cost.
Possible Changes: no evade, and proton torpedo instead of one of the missile slots.
I think this load out for a TIE Bomber would be far from overpowering, fullfill a useful nich in the Imperial force and add to the game.
I don't have an equally good ideas for the B-Wing
I don't think a Tie bomber would have evade or barrel roll, they're pretty clunky. Probably using Y-wing ish movement. The rest seem right though. Just my 2 credits.
Yeah I thought about that. With an agility of 2 and no shields (even with a hull of 4) I don't expect them to live long without evade, but that could be factored into their point cost. Their wings are just sound rounded for me to want to leave out barrel roll.
Without Signature
I think in Chapter 1 of the first xwing book, the guy barrelrolls his tie bomber (though it was using expert handling as his ship avoided the target lock)
Is shooting behind you to the back of backstabber an achievement?http://www.youtube.com/watch?v=JVf4mhXmSY8&feature=plcp
My guess:
Attack: 2
Agility: 2
Hull: 6
Shields: 0
Actions: Focus, Target Lock
Upgrades: Torpedo, Missile, Bomb
The Torpedo, Missile, and Bomb upgrades should be a given in that the TIE Bomber write-up in Wookieepedia states that the TIE Bomber did in fact carry Proton Torpedoes, Concussion Missiles, and Bombs!
731st Imperial Flight School, "The Vornskrs":
Forces: 1 TIE Advanced, 1 TIE Interceptor, 10 TIE Fighters
9 Victories, 1 Defeat, 0 Draws
32 Kills: Firespray-31, 2 YT-1300s, 11 X-Wings, 7 Y-Yings, 3 TIE Advanced, 8 TIE Fighters
24 Losses: TIE Interceptor, 23 TIE Fighters
I would say:
Attack: 2 (TIE bombers have 2 laser cannons)
Agility: 2 (its a bomber . . . )
Hull: 5 (Tough, but no more so than an Y-Wing)
Shields: 0 (Shields are for lesser pilots!)
Actions: Barrel Roll, Target Lock, Focus (focus and Barrel Roll seem TIE standard, and with its low agility and no evade, it would seem to balance out)
Upgrades: Torpedo, Missile, Bomb. Possible elite talents to represent veteran pilots (IE Scimitar Wing bombers)
Death to the False Emperor . . .
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