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I'm currently running a campaign in which the Deathwatch discovered the existence of Necrons. In the upcoming mission, I would like them to combat a C'tan Shard. I have read the Tome of Fate, which includes quite some information about the Necrons, but alas, no information on the C'tan Shard.I am looking for some stats and powers for it. Any ideas?
Some ideas:
Converting some of the stats from the TT-game to WH40Krpg
WS 50
BS 50
S 70
T 70
Ag ?? (perhaps about 40?)
Int ?? (it is a god fragment, so it is probably smart, also 40?)
Per ?? (it is a god fragment, so it is probably perceptive, also 40?)
WP ?? something like 60?
Fel ?? something like 40?
I am looking for a C'tan Shard of the Nightbringer, so his weapon could be a Warscythe. It has some great stats which would boost its melee skill/damage.
As you can see, a lot of questions, help is very much appreciated!
Blood is for the Blood God! All praise Khorne!
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The Outer Reach has C'Tan Shards. They're quite powerful, far more so than what you're proposing. Actually, TOR has almost everything you could ever want as a GM for Necrons…except Monoliths :( I highly recommend you pick up that supplement and use it rather than Tome of Fate.
Yeah, I was bummed that they excluded Monoliths from Outer Reach, but then again, it's not like they didn't give enough powerful Necron foes. :P
But yeah, the Outer Reach C'Tan Shards are fantastic.
HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.
Cool! Didn't know that! Will have a look for that supplement!
Blood is for the Blood God! All praise Khorne!
It's overall a great book, giving a new Advanced Specialty and some low-level, affordable Relics in addition to mounds of fluff and a whole slew of Necron stats, so it'd be good to pick up in any case.
HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.
Are the Necrons in The Outer Reach similar to those in Tome of Fate?
Blood is for the Blood God! All praise Khorne!
SekMeth said:
Are the Necrons in The Outer Reach similar to those in Tome of Fate?
To my understanding, the same person worked on Necrons in both publications. There are major differences between the core rules systems, but there's actually more…much more for 'Crons in TOR than in ToF. There are some minor differences in the actual Necron special rules (in ToF) but again I'm going to recommend you pick up The Outer Reach. I have both publications, and in my opinion, Necrons in The Outer Reach are a bigger bang for your buck. There are also some really kickass NPCs in TOR…
Are there types of Necron in Tome of Fire that are not present in Outer Reach? I noticed that the Tomb Stalker still only exists in the BC core book, so I'm just wondering.
HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.
I think Outer Reach has more Necron entries over all (certainly the vehicles and C’Tan Shards). They are roughly similar because the person who wrote them for Tome of Fate then went and re-worked them for The Outer Reach.
So you can use the Tome of Fate ‘Crons (Tomecrons? Fatecrons?) with Deathwatch, but would be better served with The Outer Reach as it’s all specific to the Jericho Reach and the Deathwatch, so much better for Deathwatch GM’s. Plus your players might end up using the new Dead Station Vigilant speciality. It’s a very nice speciality that we had great fun testing.
Plus you won’t have to guess/make up the rules for C’tan any more, as they’re right there in the book. And they are really dangerous! 
BYE
The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Now I really want the book! Too bad, I can't seem to find a shop near here which sells it. Guess it isn't available for download from DriveTru either. 
Blood is for the Blood God! All praise Khorne!
Black Crusade: Hand of Corruption SPOILER
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The Black Crusade adventure Hand of Corruption has stats for a C'tan shard. Its stats are more akin to SB 17 and TB 17…
Am I allowed to post the whole stats or do I break any copyright laws thereby?
Without signature
SekMeth said:


The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.
Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned.
There are no female Space Marines. Don't believe me?
Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male. - Deathwatch, Core Rulebook, Page 28.
So enough with the Female Marine threads…
Necrons are still asleep during the Achillus Crusade.
Outside a few small encounters. Very VERY few people know about them, and they don't go cruising with their monoliths.
Of course, I've not seen TOR yet, so anything new in there is exempt from previous statement.
Outer Reach presents the Necrons as stirring, with enough encounters for an Advanced Specialty which can take Forbidden Lore: Necrons and use WP to resist effects from Necron tech, etc., so the Crusade itself is not fighting them, but a couple high-ranking members of the Dynasty have been at least marginally identified, indicating enough activity that it's not inconceivable for a major conflict to occur at any time.
And given that they gave stats for Annihilation and Command Barges, Ghost and Doomsday Arks, and C'Tan shards, it just seemed odd that Monoliths were left out.
HERE is where I keep non-campaign dependent House Rules, supplementscustom items that I have created. for Deathwatch, Black Crusade, Rogue Trader, etc.
Thnx all for the replies.
In my campaign, the players stumbled upon a Necron Lord which was captured and unable to escape. The Lord had something they needed, and by accident they set him free. He awoke some of his retinue and escaped to a far off planet. They are almost unknown, except from some long forgotten journals. The players anti Xenos traits/talents, don't work against Necrons since they are so "new".
Blood is for the Blood God! All praise Khorne!
SekMeth said:
They are almost unknown, except from some long forgotten journals.
When I stated they were almost unheard of, I of course meant of humanity. The eldar are aware of the necrons. Perhaps you could use that as a mission or complication. Talking to or trying to convince some eldar to talk to the team for some infor about necrons. You'll have to figure out how the Imperium found out the eldar knew stuff about the necrons in the first place though, perhaps a mechanicum expedition witnessed and were (unintentionally) saved by an eldar raid on a waking tomb world.
Since the orks were specifically designed to fight the necrons maybe it would be possible, and cool, to have a group of them come into contact and then star developing (read: remembering) ork tactics to fight them (very slight variations of "run at 'em wit' choppas!") where deathwatch librarians might be able to glean some knowledge from the ork racial memory (through significant, difficult, and very time consuming mind probes back at a fortress, not in the field) from a captured specimen (more important(boss/mek/dok)/intelligent(grot)the better results).
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