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So a little bit of backstory here.
My groups Rogue Trader was recently revealed to have psychic powers for reasons of plot. After mulling it over and taking the counsel of an NPC cousin of his who is an Inquisitor (and also a psyker). She advised him to travel to Terra either in his own ship or wait around for a black ship to make a circuit. Now based on her own experiences with the black ship's he advised him that since he is essentially turning himself in and has a ship at his disposal he go himself. He had originally planned on taking one of the fleets minor vessels and heading out and playing another character for a bit. However having mulled it over in character and out of character with the party they've decided to take their flagship (a light cruiser) and head to Terra. Now I need brain storming help just to pitch some ideas and see what sticks. I see this as kind of an epic oddessy and hope to play it that way.
What sort of preperations will they need to make before leaving. - For starters the tthought occurs to me that they will need provisions for a long journey, and then will need to tie up any loose ends on their local business. Lastly they will need to secure documents and backing. While the Warrant theoretically allows free travel in the imperium Segemntum Solar especially Sol is a whole other ballgame. I figure at the very least they will want to get powerful people to sign off on their journey. Cardinal's sector and segmentum governors, that sort of thing.
What sort of route will they need to take. Maybe it's just my personal image of 40k but I see intersegmentum traffic as kidn of rare so theere will likely be only a few plotted warp routes. Deviating from these risks great trouble and problems.
How can they make money along the way. The most obvious idea i had was passengers, powerful and wealthy pilgrims interested in making the journey.
What sort of difficulties might they have. - Really this is a place for all kind of long voyage fun, pyrates, space hulks, any of that sort of thing. Jumpy imperial patrols and the like can be fun too.
Carpe Jugular
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current 40k RPG character: Captain Elias, Celestial Lions Tactical Marine
previous characters: Comrade-Trooper Dasha Malenko (OW), Sister Militant Elana Melanthis (DH), Leftenant Darion Baylesworth (RT)
Little to add to the above, but would Terra security forces allow a cruiser captained by an unsanctioned psyker into the system? This assumes the RT is being forthright concerning his business in Terra of course.
However it is done, once you are at the mercy of the Scholastia Psykana only a fraction emerge. The majority go to the hollow mountain. Best case he is judged strong enough to become an independent sanctioned psyker, like some Inquisitors. Normally this would mean becoming an Inquistor, but I could imagine a RT being an exception or perhaps both?. This would be the only way he would be allowed back in charge of a warp vessel, as I see it.
Still, how long are you going to say the training takes? Years? decades? Rather a lot of downtime for the other PCs.
Without Signature
You know that the inquisition has some power to "sanctify" psykers they think they need to, without sending them to Terra? Of course there should be some special reason for this, as it is not exactly following protocol. :-)
Without signature
Long time lurker now says hello:)
I think there're two "sactifications": first - legal one - can be done by inquisition and second - only by the big E. and if this is true, than I don't know the diffrence between big E ones and soul-binding. Guess it'll be up to GM.
Aside with that…. there's whole Sol System - the most important place in the Imperium. You've got Terra and Mars with AdMech and Jupiter with Navy and Saturn with Grey Knights and Inquisition HQ. Lots of plot hooks and potential BIG aquisition:).
How about changing the offical date of necron raid on Mars by about 250 years? Maybe your RT got something that attract Necrons?
Without Signature
The Scholastia Psykana sorts the passengers from the Black Ships. Most are sent to fuel the Astronomicon, the rest are sent to further training - and many fail and are sent to the Astronomicon.
Inquisitors can ignore the rules if they wish, but the such a Psyker would normally be an acolyte, wouldn't they? So the Inquistor is here to keep them under control/training. Could an Inquisitor train the RT and sanction him? If this is possible, why go to Terra?
I assume PC-glow will mean the RT in question is strong willed enough to qualify as trainable - but he would need to be trained imo. If he goes the Terra this would naturally fall to the Scholastia Psykana.
Without Signature
Since RTs are equal in power and suchlike to Inquisitors, I'm reasonably certain that they could do the whole "I'm way too cool to follow the official process!" gig for themselves.
What I'd be concerned with is how long it takes to get to Terra. If you go by one pile of 40k fluff, time and distance are totally unrelated in the Warp, and a journey to Terra should take as long as any other journey. If you go by another pile, a journey across half the galaxy is incredibly slow and arduous and perilous.
Without Signature!!
Thanks for the inputs all. A few things I'm working off.
1) The voyage will take some time, at the very minimum a year but very likely more. A large part of this will be making various stops along the way to get the necissary introductions for the next leg of their journey. For example, the party has already have a good enough rep in the Calixus sector that with some very minor wrangling they could probably impress upon Governor Hax to his boss the Lord/Lady Segmentum. Now that person won't really know them from Adam so in order to get that personage to do them an introduction for someone in the Segmentum Solar they will likely need at least a favor. From there they will eventually presumably be sent on to Terra having misadventures along the way. Time consuming certainly but probably still faster and more pleasant then waiting in a witch containment facility for a black ship to come by on one of it's circuits.
2) THe presumption is publicly the captain is making a pilgramidge to Terra and is taking on passengers for same. Privately the captain will be letting the right people know his status and why he's making the journey. Publicly if it came out that he was an unsanctioned psyker the Inquisition would have to act. Fortunately having familial ties to the inquisition and being of a RT Dynasty with a bent for selfless service to the Golden Throne does occasional have it's upshots. However at least in the Calixis sector their activities have made them minor heroes as of late so many in positions of positions of power are at least open to the idea of offering a certain amount of leeway.
3) In regards to Alox and WIncent I'm not sure either of you are correct to be honest or at the very least you might be reffering to a one off or special case. In the Imperium all psykers go to Terra and from there they are doled out into their variosu roles. This has bothered me in the past as it seems like an uneccisary logistical hurdle but it's the way things work. Any cases where the Inquisition allows a psyker to operate without heading to Terra is usually meant to be a very short term and likely fatal situation. So in any case if you want to be a sanctioned psyker (little s not big) you head to terra to get your bonafides.
Other stuff about psykers depends on who's writing them. While many Inquisitors are psykers not all psykers who are not astopaths are inquisitors. The various arms of government, and presumably even some civilian concerns do employ psykers in various functions. Astropaths (and Grey Knights, but their their own ball of stupid) are the only that I'm aware of actually get Sanctioned by exposing their minds to the power of the Emperor. This has certain negative side affects though so it's reserved for Astropaths to protect them against the mind crushing nature of their job. Everyone else probably get a lot of training on harnessing their willpower to keep themselves from becomign demon chow or worse.
Finally as far as once on Terra i've hinted to my PC that while it wouldn't be very good storytelling were he got go all the way to Terra and then wide up as a sacrifice nothing is guaranteed. I've kind of resolved to burnt hat bridge when I come to it.
Carpe Jugular
You're are forgetting the Imperial Guard Battle Psykers. Also the youngest male Psykers might be suitable for standard Space Marine chapters.
Only the Astropaths are Soul-bound to the Emperor. All the rest are simply trained.
Without Signature
I also seem to recall reading somewhere that if a Psyker is deemed "safe" by a representative of the Adeptus Astra Telepathica, he can just get his sanctioning on the spot without a trip to Terra.
Without Signature!!
Sounds too easy. I have the impression that the Imperium is paranoid (with good reason) about Psykers. Can you point to any reference for these 'licences' being granted?
Without Signature
Vis a vis space marines and battle psykers,I didn't forget them they would fall under "other arms of government" I too am skeptical on this "licensing" angle. If there is one thing the Imperium absolutely doesn't screw around with is psykers, in large part because they've seen in a very real way what a danger unsanctioned psykers area. The only special dispensation my group's Rogue Trader is getting from me/the imperium is the ability to make the trip himself instead of cooling his heels in an inquisition facility. I'm only really making that available to him because 1) He self identified 2) He's blood related to a Inquisitor who's also a psyker his family produces a fair number of psykers who usually powerful enough and stable enough to train 3) He's a Rogue Trader 4) He has strong ties of his own to imperial government due to heroic actions. Anything beyond that he's gotta earn.
Carpe Jugular
W40k is always about interpretations. I don't have any specific source about Inquisitor giving sactifications just like a Emperor can give. It's just things like a http://wh40k.lexicanum.com/wiki/Penitent#.UQoTqGfHqM8 or Ravenor traing of Petience Kys gave me a idea that Inquisitor can point specific psyker and say: "that one is with me, he's cool, ok?" and it'll be in most of cases valid (just like sanctified xeno from ItS). But again - w40k is everybodies to interpretate and I absolutely won't argue about paranoid behaviour on psykers.
Without Signature
lurkeroutthere said:
So a little bit of backstory here.
My groups Rogue Trader was recently revealed to have psychic powers for reasons of plot. After mulling it over and taking the counsel of an NPC cousin of his who is an Inquisitor (and also a psyker). She advised him to travel to Terra either in his own ship or wait around for a black ship to make a circuit. Now based on her own experiences with the black ship's he advised him that since he is essentially turning himself in and has a ship at his disposal he go himself. He had originally planned on taking one of the fleets minor vessels and heading out and playing another character for a bit. However having mulled it over in character and out of character with the party they've decided to take their flagship (a light cruiser) and head to Terra. Now I need brain storming help just to pitch some ideas and see what sticks. I see this as kind of an epic oddessy and hope to play it that way.
What sort of preperations will they need to make before leaving. - For starters the tthought occurs to me that they will need provisions for a long journey, and then will need to tie up any loose ends on their local business. Lastly they will need to secure documents and backing. While the Warrant theoretically allows free travel in the imperium Segemntum Solar especially Sol is a whole other ballgame. I figure at the very least they will want to get powerful people to sign off on their journey. Cardinal's sector and segmentum governors, that sort of thing.
What sort of route will they need to take. Maybe it's just my personal image of 40k but I see intersegmentum traffic as kidn of rare so theere will likely be only a few plotted warp routes. Deviating from these risks great trouble and problems.
How can they make money along the way. The most obvious idea i had was passengers, powerful and wealthy pilgrims interested in making the journey.
What sort of difficulties might they have. - Really this is a place for all kind of long voyage fun, pyrates, space hulks, any of that sort of thing. Jumpy imperial patrols and the like can be fun too.
My group traveled to Holy Terra at the start of the latest campaign but most of the traveling was done in the background and the adventuring was done on Holy Terra itself. They did stop off at Armageddon to help flush out remnants of ork forces planetside and in the general system. The Cadian system and the Eye of Terror are also along the way so you could throw some chaos shenanigans at them.
If you were to follow my take on it, the 40k RPG settings are years away from the Solar Sector (since Calixis is considered a sort of frontier space and Koronus even moreso) . The Eye of Terror distorts the warp to a great distance around itself and quicker, reliable warp routes around it are generally the sole 'property' of Battlefleet Solar. Thus your party will need to make friends along the way to share knowledge and warp charts to make the trip go by faster. Nothing too different from a typical session of Rogue Trader. When they finally get to the system be sure to drive home the power that guards the imperium's core worlds. The ships and firepower the imperium can fully bear should make them feel insignificant even if they come from a powerful rogue trader dynasty. In my campaign the High Lords of Terra and the greater movers and shakers have hundreds of profit factor. An 80 PF dynasty is nothing to them.
Without Signature
Wincent said:
W40k is always about interpretations. I don't have any specific source about Inquisitor giving sactifications just like a Emperor can give. It's just things like a http://wh40k.lexicanum.com/wiki/Penitent#.UQoTqGfHqM8 or Ravenor traing of Petience Kys gave me a idea that Inquisitor can point specific psyker and say: "that one is with me, he's cool, ok?" and it'll be in most of cases valid (just like sanctified xeno from ItS). But again - w40k is everybodies to interpretate and I absolutely won't argue about paranoid behaviour on psykers.
I'm sure alternate ways to sanction psykers have come up in the 20+ years the setting has been around. Isn't Games Workshop's official stance on lore is that "Everything is cannon and nothing is cannon."? I agree that the GM interprets the setting however he pleases.
Without Signature
Considering the logistics of concentrating all the psykers of an Imperium of 10,000 and more worlds spread across our galaxy back to Terra, every modern human would assume that efficiency and ease of operation would have produced 'subsidiary treatment centres' by now. But the Imperium of Man is far from logical, or at least, has its own logics. The Lords of Terra see an ever increasing harvest of psykers every year, and fear and wonder what this will mean for the future of the human race. And right they are! While the idea of a 'new man' is tempting, psykers form a terrible link with the chaos of the warp and we all know what happened to the last galaxy spanning psychically active civilisation…the remnants of the Eldar are not even a shadow of their former glory. Considering this terrible threat to the continued survival of humanity, even the most extreme, costly and inefficient measures to control the danger are fully justified and necessary, while doubting or questioning them is akin to heresy!
How the Black Ships are organised is another matter. There are few exact data availiable, but the few unofficial attempts to portray the Black Ships give us craft ranging in size from a light cruiser to a grand cruiser. Considering the resources needed to build and maintain these craft, it seems, even considering the above, unlogical that each Black Ship will be of maximum size. What is needed is a fast, strong ship that can operate independently, with enough speed to throw of heavy pursuers and the firepower to defeat fast enough hostile craft. In Imperial terms, this will mean they use technology that is usually limited to Space Marine craft rather than 'ordinary' Fleet technology. They have too, as the Black Ships will be prime goals of every self respecting chaos champion: is there a juicier target to capture than a ship filled with tens of thousand of psykers? That being said, nothing precludes different ships from harvesting psykers and other ship collecting most of them for the long and arduous trip to Terra. Just as more settled systems might themselves concentrate most psykers found in their system, in stasis or not, too limit the danger between Black Ship visits. As with most WH40k, it is limited to our fantasy bound within the logic of the system.
The enormous amounts of time this will cost the individuals in question is however of no importance to the Imperium. Considering the danger psykers represent and the resources used in dealing with them, demanding a decade (or more, as needed) from a psyker's life is inconsequential. It is not as they have rights! And considering the capabilities of the Imperium to extend the life of its more valuable assets through rejuvenation, losing 10 or 20 years of a life is not comparable to what it would mean in our age.
But I am quite interested in how you will handle it, especially as our Arch Militant got psychically active.
Friedrich van Riebeeck, Navigator Primus, Heart of the Void
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