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You are here: FFG Forums /  Board and Card Games /  Android

Android
The World Changed... Crime Did Not
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 310 | Posts: 1726
Confronting Your Inner Demons
Published on 03 December 2008 - 13:54:30

More info up.  A much better article IMO giving some more insight into the cards and the baggage the detectives carry around.

http://new.fantasyflightgames.com/edge_news.asp?eidn=260

- Brian <><

aka ColtsFan76

 

Page 1 of 1 (8 messages) 1
Reply #1 | Published on 04 December 2008 - 01:20:31
12
17

This is a huge selling point for me. Iirc, this game has been in development for years, so they should have had plenty of time to flesh out the story lines to an acceptable degree. There is nothing worse than a story line that hasn't been given enough attention. Thankfully, this doesn't appear to be the case.

But I'll probably still let others buy the game first and wait for the initial reports. Safety first!

Sin firma

Reply #2 | Published on 04 December 2008 - 04:31:50

I am hugly impressed with this snippet of info.  Really makes me want to know more about the game, and gives the game, no characters in the game huge depth.  We've all played Clue(do for us Brits) but have parallel plots in tandom with the main murder theme is something completely new - and of massive interest to me...

I was on the fence with this game - I may have just been tipped over...

NEO-ANARCHIST AND BEST BANG SINCE THE BIG ONE!

Reply #3 | Published on 04 December 2008 - 08:16:12

Someone over on Board game Geek brought up an interesting question.  On the plot cards that Kevin wrote about (bravo, by the way, loving the sounds of these!!!), it discusses moving a “suspect” away from a certain area on the board.  Is this the same thing as the testimony lead or is it any lead?  What exactly is a “suspect?”

 

Thanks.

 

Yes...yes. This is a fertile land, and we will thrive. We will rule over all this land, and we will call it...this land.

Reply #4 | Published on 04 December 2008 - 08:23:11

jpalmer1976 said:

Someone over on Board game Geek brought up an interesting question.  On the plot cards that Kevin wrote about (bravo, by the way, loving the sounds of these!!!), it discusses moving a “suspect” away from a certain area on the board.  Is this the same thing as the testimony lead or is it any lead?  What exactly is a “suspect?”

 

Thanks.

You brought up an interesting point the rulebook doesn't seem to clarify. I'll post in another thread to ask this one.

" Big Head " Zach Gaskins

Writer / Co-Host (Board Gaming), Head Games Podcast

http://www.headgamespodcast.com

 

http://www.starcommandseries.com

" By default, everything in the universe is like something from The Chronicles of Riddick, until proven otherwise. "

Reply #5 | Published on 04 December 2008 - 08:27:32

Wow... this article really shows what cool "depth" is on all those cards.  I'm really impressed with the plot card mechanic.  I'm also really glad I have this game pre-ordered.  Now I just have to wait... for it to arrive... and then round up enough people to make it play.   Probably won't happen until I can make it through to Christmas break... ah well.

Great article!

Judd

Isn't it out already.... argh....

 

 

still waiting...

 

Without signature

Reply #6 | Published on 04 December 2008 - 12:17:01

I, too, am very excited about this. I will definitely be picking up a copy.

It's easy to give a character flavor text. It's a whole other ball of wax to make that flavor an integral part of the game. This direction of developer thought will be/is excellent for the genre. I hope it catches on quickly.

Any gamers in the Twin Cities area feel free to contact me. I'm always looking for a good contest.

Reply #7 | Published on 04 December 2008 - 18:03:52

Amen to that! That story card thing is just a sparkle of genius!

Silence Indigo

Because weird is&nbspnever&nbspenough.

www.silenceindigo.org

Reply #8 | Published on 05 December 2008 - 13:54:28

This appears as if it addresses one of my major complaints with Arkham Horror: the fact that the flavor and story mainly exist in areas that are distractions from your objective. This looks like it will be well in your favor to fully exploit your and other investigator's backstories and plotlines in order to secure victory. As with Sausageman, I was on the fence about this game, but this probably just won me over.

Without signature

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