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Is there a linkage line coming off the top of the Jinteki and Haas puzzle pieces? either
Which way is it?
>8===:) DRACONIAN
Draconian said:
Is there a linkage line coming off the top of the Jinteki and Haas puzzle pieces? either
Which way is it?
Oops, I found an answer to my own question; silly me.
Page 38, the scoring example, shows the Haas Bioroid puzzle piece below the Order of Sol conspiracy group, but the Order of Sol's bonus is not scored, so there must be no connection going up from the top of the Haas Bioroid building to the edge.
That blue nub represents a break in the linkage line, but it's a bit confusing.
Why print it on the piece at all if the Haas Bioroid building is a Conspiracy group and represents the end of the line? ...I guess to show that you can up-end the piece and use it to block a linkage line legally, without actually having to extend a linkage line elsewhere. You can then connect the linkage line below the Haas Bioroid building to something else, or leave it exposed to be connected to the Conspiracy eye later (this would be the ONLY case in the game where you can play a piece without extending at least one existing line.)
What do you think? I'm thinking out loud, and maybe I was the only one in the world who didn't get it but my multiple personalities have reached this conclusion. :-)
>8===:) DRACONIAN
[QUOTE efidm=29428]
tommh:
Yes. But remember that you can discard additional cards to lower the twilight cost.
[/QUOTE]
Oops, somehow I botched this quote, but I want to respond to those two.
Don't forget also that there is a bonus for a Light or Dark Card matching the color of the current Plot Card for a character:
This is all a clever idea: good events and bad events are balanced in pendulum swings, and you can fine-tune the back-and-forth with color-matching or just go for sacrificing less-valuable cards for a break on the Twilight Cost.
>8===:) DRACONIAN
FAQ above says:
Can I voluntarily get rid of Twilight cards to make room?
1. You can spend 1 Time to discard a Twilight card in your hand. It goes face up on the bottom of its respective deck.
OR...
2. You can discard Twilight cards to help pay the Twilight cost of another card you're playing (reduce the cost by 1 per card discarded in this fashion, down to a minimum of 0). Light/Dark does not matter.
-
Given this, if I have a dark side card I want to play on someone with a cost of 6, it's not my turn, so I have no time to discard, can I then discard cards to reduce time without paying time? Yes?
If yes, why would anybody pay 1 time ever to discard cards? Play a white side card on yourself and discard a few cards to get rid of them.
Without Signature
It's pretty uncommon, but it happens. Most likely because you have a hand full of cards that you can't play, for example dark cards with really specific conditions.
I really like Android, but after playing my first game, I have a few questions, I hope more experienced players know the answer for:
What happens if my hand is full and I receive a card in my hand out of turn? I was playing Caprice and my hand was full. It was Louis' turn and he played a light card which allowed him to look at all the evidence on a suspect and remove up to 3, and all other players draw a Louis dark card and he gets bad baggage. In this case we decided that Caprice should not receive the dark card. Is this correct?
Raymond's plot cards state, that they last 6 days. Shouldn't it say 12 days instead of 6? Should he get his crossroad card at the end of the first week and his resolution at the end of week 2, and get nothing during the two plot crossroads mid-week? (After reading the rules, I thought he had more cards in a plot, so he could take part in every resolution, but he has the same amount as the others.)
If I understand it correctly, then sacrificing things for something else means you get the extra ability, that for 0 time you can "exchange" those things for that something. For example, Louis can sacrifice any favor for good baggage (plot card "We need to talk, Li") means he can "trade" a favor to get a good baggage piece once per turn?
Thanks.
Without Signature
1. Yes.
2. That's right. The language is a bit ambiguous, but what it's saying is that each individual card lasts six days (rather than three), and that the plot as a whole lasts 12.
3. Yes, except that it's not limited to once per turn; if Louis really wants to pass that plot, he can spend all his favors on the last day. The faq explains sacrificing in more detail.
Now, if you still have some spare time, you should do the same for a few other games!
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I just played my first game of Android and soon a question came up. When is something considered "sacrificed"? Quite a few of the player plots has bad baggage triggered from other players sacrificing favors or cards. And is a sacrifice directed to a specific event?
My character had a bad baggage triggered by another player sacrifice 2 dark twilight cards. Does that person have to:
1. Sacrifice the cards to lower the cost for another twilight card, show that they are 2 dark cards an trigger the effect as well as lower the cost?
2. Specifically trigger the bad baggage effect on my card by sacrificing the 2 twilight cards with no additional benefits?
3. Use the rules for discarding cards and spend 1*2 time to trigger my bad baggage effect?
We went for option 1, but that made the plot pretty much impossible to complete and I suspect we should have settled for option 2. But there were also valid arguments for using option 3. What are the rules on this?
Yeah, it's option 2. From the faq:
Q: Could you explain sacrificing more
thoroughly?
A: Sacrifices only happen due to a card effect
or ability. A sacrifice must be performed during
your turn, but they cost 0 time unless the card or
ability states otherwise. A player may sacrifice
as many times per turn as he desires, as long as
he can play the cost. Finally, sacrificed items
(such as favors or evidence) are returned to the
pool that they came from.
So, for instance, if your plot says that you may
sacrifice 2 favors to gain 1 good baggage, then
you may discard 2 favors during your turn to
gain 1 good baggage without spending any time.
Note that in the example above, you could not
gain any other benefit from sacrificing those 2
favors, even if you had another game effect that
you could trigger by sacrificing favors.
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