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Discuss the rules for Kingdom Hearts here!
Moderator: ffgjafferFFGMarkGeckoMack MartinThe Spaniard Topics: 255 | Posts: 2039
The Real Comprehensive Rules and Rulings Thread (from Heart Forums)(PLEASE RESTICKY)
by Roxas
Published on 24 November 2008 - 17:38:54
Page 7 of 7 (96 messages) « First page... 4 5 6 7
Reply #91 | Published on 20 September 2009 - 15:16:42
1
10

I apologise if this seems dumb, but I'm trying to take a stand on this argument and I've hit something I don't quite get.

---------------------------------------------------------------------------------

Example: Kim wants to play the Equipment Card, “Olympia.”
The card text states that only "Riku" or "Sora" can equip this
card. Kim plays the card on her "Sora" Player Card that does
not yet have a card equipped.


• Play Event Cards
A player can choose Event Cards from his/her hand and play
them by performing the Play Event Cards action. During this
action, the number of Event Cards a player can play is
unlimited.


The player should resolve the effect(s) on the Event Card's card
text and then discard the Event Card.


Example: Bill wishes to play the Promo Card “Event 1.” He
plays the card, causing both players to lose -1 HP. After each
player takes the loss, the card is discarded to Bill's discard pile.


• Play Magic Cards and Magic/Friend Cards
A player can play Magic Cards and/or Magic/Friend Cards by
taking the Play Magic Cards and Magic/Friend Cards action.
The number of Magic Cards and Magic/Friend Cards a player
may play is unlimited.


To play a Magic Card or Magic/Friend Card, either the Player
Card or one of the Friend or Magic/Friend Cards the player
controls must have a Magic Value equal to or greater than the
Magic Value of the card the player wants to play.

---------------------------------------------------------------------------------

This is my Page 30 of the rulebook. I don't read anywhere on here anything that could support either side of this argument on here (nothing about the Player Card Value, Support etc) If I'm on the wrong page or I'm quoting the wrong rulebook can someone please place me in the right direction?

"The sky is blue mother[fudger]!" ~ Patti Thompson

"One often meets his destiny on the road he takes to avoid it" ~ Oogway

Reply #92 | Published on 20 September 2009 - 16:16:46

Urgh...it's my PDF reader. It was saying that page 32 was page 30 for some godbeknown reason.

 

For clarification, I meant page 32.

Kingdom Hearts Official Errata Writer

 

KH TCG Board Resident Troll

I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
That way I wouldn't have to have any goddamn stupid useless conversations with anybody.
If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me.
They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life...

Reply #93 | Published on 20 September 2009 - 17:17:53
1
10

Ahh, thank you very much Troth. Now I can try to make my arguement.

Roxas said:

 

I see the consequence of the ruling just fine, added with what Truffles said, I've yet to see it be "end all" since Pooh is not by any means unable to leave the field or be played around.

You're point would require the rewrite of the rulebook since my support comes from the rule book itself along with a ruling from Jaffer on how power argument worked (it's relevant because coincidentally it does work the same, add power modification and then the reduction kicks in.) and it states that it is added to the player cards attack value.

 

 

 

I don't really think you do, as I don't think you're seeing what our argument is saying. I don't really see how our arguement would re-write the rulebook, but I will say this: you are 100% correct about the Modification > Reduction. Okay? I don't believe anyone will argue with you about this part. If Pooh lvl1 does as you say, it will in fact take place after you apply the modification of the equiptment. However, this isn't the point we are trying to make. And perhaps to help clarify this point, I will add in your example from the rulebook:

----------

Break of Dawn Rulebook Pg.12: Equiptment
3. Support Value
The number on a red background
shows this card’s Support Value.
This number is added to the
Attack Value of the Player or
Friend Card possessing this card
during battles or challenges.

----------

Okay. This to me is the main piece of evidence you are using to drive your argument, no? Okay, now look at this:

----------

Break of Dawn Rulebook Pg.8: Friends
4. Support Value
The number on a red background
shows this card’s Support Value. A Friend Card's Support Value is
added to the Player Card’s Attack Value during battles or
challenges.

Break of Dawn Rulebook Pg.9: Magic/Friends
4. Support Value
The number on a red background
shows this card’s Support Value. Just
as with Friend Cards, a Magic/Friend Card’s Support Value is
added to the Player Card’s Attack Value during battles or
challenges.

Break of Dawn Rulebook Pg.16: Attack Cards
2. Support Value
The number on a red background
shows this card’s Support Value.
This number is added to the Attack
Value of the Player Card during
battles or challenges.

----------

Do you see the pattern? THAT is the argument we are trying to make. ALL of these cards "add their Support Value to the Player Card" during battles and challenges. So what happens when you initiate a Battle against dark cards on your world?

----------

Break of Dawn Rulebook Pg.24: Start A Battle
Friend and Magic/Friend Cards that participate in battle add
their Support Value to the Player Card’s Attack Value
.
Equipment Cards attached to the Player Card or Friend Cards
taking part in the battle also add their Support Values to the
Attack Value
. Attack Cards and/or Magic Cards can also be
used to raise the Player Card’s Attack Value or deal damage
directly to the opponent’s Dark Cards (see below for details).

----------

I take these words directly from your posts, "add power modification and then the reduction kicks in". In a Battles case, the power modifiers are anything you add into the Battle. They may not have permanence like Equiptment Cards (or the POW increase of Shadow for Dark Cards) but they still add their Support Value to the Player Card. Then, once these are added, any Pooh lvl1 on the field would bring back the total power value of your Battling Player to...zero

Now, what Troth's point was this:

----------

Break of Dawn Rulebook Pg.32: Challenge Procedure
Once both players have chosen to do nothing, they determine
the results of the challenge. Both the attacker and defender
count the damage dealt to each other. The amount of damage
dealt is equal to the Attack Value of a player's Player Card plus
the Support Values of all his/her participating Friend, Magic/
Friend, and Attack Cards.
Magic Cards may also increase the
total Attack Value, as indicated by their card text.

----------

This would mean that Pooh lvl1's effect wouldn't work on Challenges because, at the end, the Player Cards Attack Value and the Support Value from cards added into the challenge are kept separate. And that's all fine and good for Challenges, but it said nothing for the argument of Battling.

I don't know how Deep Jungle lvl3 got in this mix (maybe as an example?) so I decided to leave explanation of that out.

This is the clearest I can type of what my point is in this arguement. I have read through all the posts, looked through the rulebook countless times and came up with this conclusion. I mean absolutly no disrespect to anyone with this post, I am simply trying to clarify my interpretation of this ruling to whoever would like to read it. If there really is some loop-whole in this logic, please point it out & rip it apart.

"The sky is blue mother[fudger]!" ~ Patti Thompson

"One often meets his destiny on the road he takes to avoid it" ~ Oogway

Reply #94 | Published on 20 September 2009 - 17:24:26
1
90

I've thought of that DM. The word that makes them different though is possessing. That's all I got to say about that, I feel like I repeat myself everytime I post here anymore, so you have my arguements (this is meant at no one in particular) so knock yourselves out. 

People usually trade real freedom for security, because it is the natural order of man-kind"
-John Locke

"My heart belongs to me"
-Roxas

Reply #95 | Published on 20 September 2009 - 17:37:43
1
10

Roxas said:

 

I've thought of that DM. The word that makes them different though is possessing. That's all I got to say about that, I feel like I repeat myself everytime I post here anymore, so you have my arguements (this is meant at no one in particular) so knock yourselves out. 

 

 

You could have told me that, liek, 5 posts ago lol would'a saved me a good half hour of researching

Well this is one of those rulings that, in my eyes, will not be solved by players. I'm tellin ya, it's those one-worders that rip this game apart

"The sky is blue mother[fudger]!" ~ Patti Thompson

"One often meets his destiny on the road he takes to avoid it" ~ Oogway

Reply #96 | Published on 20 September 2009 - 17:38:54
1
90

devilmonkey said:

Roxas said:

 

I've thought of that DM. The word that makes them different though is possessing. That's all I got to say about that, I feel like I repeat myself everytime I post here anymore, so you have my arguements (this is meant at no one in particular) so knock yourselves out. 

 

 

You could have told me that, liek, 5 posts ago lol would'a saved me a good half hour of researching

Well this is one of those rulings that, in my eyes, will not be solved by players. I'm tellin ya, it's those one-worders that rip this game apart

That I agree with my friend.

People usually trade real freedom for security, because it is the natural order of man-kind"
-John Locke

"My heart belongs to me"
-Roxas

Page 7 of 7 (96 messages) « First page... 4 5 6 7

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