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Anima: Beyond Fantasy RPG
Enter a world beyond fantasy.
Moderator: FFGAntonffgjafferffgjoshFFGMarkGeckomauglirThe Spaniardynnen Topics: 756 | Posts: 5625
Character generation program
Published on 21 February 2013 - 02:15:02
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I thought I'd come out of lurking on this forum long enough to announce a character generation app I've been working on in scraps of free time over the past year or two.  It's written completely in HTML and JavaScript, so it runs as a single web page; I put it online, but you can also download it and run it from local files in your browser.  You can see it in action here, and the Github project page with the description and source code is here.  It doesn't cover all of the rules yet (it's a pretty darn complex game), but it does support the majority of them, enough to fully specify most martial characters and enter most of the data for others.  You can also create creatures with it, although that's pretty limited at the moment because selection of Powers isn't quite working yet (although you can pick Essential Abilities, creature type and level, Element, etc.)

I created this because it was taking way too long to generate NPCs in the Anima campaign I'm running; it's now getting substantially easier, although fine-tuning characters is still challenging because the game has so many options.  All four of the players in the campaign have now entered their characters into it (finding a few bugs in the process which I've since fixed), and they're finding it to be a great tool for sanity-checking their calculations and planning their future progression.  There are quite a few improvements I still want to make (and my players are helping out with that now), but I figure it's useful enough as is for most players and GMs of the game to get some value from it.

Of course, it implements the rules as I've interpreted them, and I'm sure some people will find places where they disagree with how I'm doing the calculations.  I'm open to adding support for alternate rules interpretations, although at the moment I'm rather focused on filling in the gaps in functionality first (these are listed on the project page I linked to above).  There are also almost certainly some outright bugs still in there, so please let me know (either here or on the Github issues tracker) if you uncover some of those.

Anyway, take a look and let me know what you think.

Without Signature
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Reply #1 | Published on 24 February 2013 - 21:37:36
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The attack and defence at first level does not need to be split in half for each, a character can put in say 176 dp into attack and 124 into defense.

Without Signature

Reply #2 | Published on 25 February 2013 - 00:29:53
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The character generator tries to maintain a valid character at each step, so it won't let you spend 176 DP on attack at level 1 until you've also spent a suitable number of DP on defense (because DP expenditures of 176 on attack and 0 on defense aren't valid at level 1).  So in your example you could start by spending 150 DP on attack (the most allowed if you haven't developed defense at all), then spend 124 on defense, and then go back and spend another 26 on attack (the spinbox limits adjust each time you launch the dialog, based on the current character data).

 

Without Signature
Reply #3 | Published on 09 March 2013 - 08:11:47

Good job! I like the generator; it makes more sense than when i was spending hours trying to read the book. It's unfortunate too, the game seems like it would be a lot of fun, especially with the depth of character generation, but having the rules so convoluted makes it really difficult to get new players into the game. I hope you continue working on this, as I would love to make a "real" Anima character one day and actually play the game.

Firm griplook 'em dead in the eyes; only then will you know the measure of a man.

Reply #4 | Published on 09 March 2013 - 08:13:14

Good job! I like the generator; it makes more sense than when i was spending hours trying to read the book. It's unfortunate too, the game seems like it would be a lot of fun, especially with the depth of character generation, but having the rules so convoluted makes it really difficult to get new players into the game. I hope you continue working on this, as I would love to make a "real" Anima character one day and actually play the game.

Firm griplook 'em dead in the eyes; only then will you know the measure of a man.

Reply #5 | Published on 23 May 2013 - 02:15:02
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The current build for your Character generator is really good and easy to use after getting used to it for a couple minutes. Though I am hoping that you will code in the advatnages for the Bloods in Dominus Exxet. Though if you are planning on putting it, make sure to give an option between one or two CP as some GMs will do the level adjustment. 

 
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