Gender - Female
Class - Technician
Level - 1 (0/100)
Life Points - 155 (0/20 DP)
Size - 15 5'9", 145 lbs
Appearance
- 7

- Miyako has piercing blue eyes to the point that they seem to bore through you when looking straight into them. Her black hair is as long as a horses mane, and It's softness comparable to that of fur from a newborn fox. Slightly taller than the average person from Shivat, proudly showing her stature. Miyako wears all kinds of clothes, elegant, practical and comfortable, yet her favorite piece is the hoodie given to her by someone precious.
History
- Miyako Inami is the eldest of 3 siblings. Her brother and sister, Kamui and Shizuno, are about 10 years younger than Miyako. Having been born in this family, she was entitled to be the heir to the Dojo. Her father was a strict man, obligating her to learn the arts of the house, telling her it was her duty to watch over her younger siblings. Miyako didn't mind this, she loved both her brother and sister. Under the tutelage of her father, she underwent intense physical training to be able to endure the physical fatigue that can come from prolonged fighting. This was the way of the Inami, "fall to combat before falling to fatigue".
Even after all the training, she felt ad though her passion was still to be found. She was fond of art and crafts, but when she saw what song could achieve and how it could change people, she knew she found that which she was looking for. Thankful to her martial discipline, she had the focus and tenacity to pursuit singing on her free time. Sometimes she would sing to her mother or her siblings, other times she would sing by herself while looking at the moon. She explored many types of songs and singing methods.
There came a day when Miyako's father deemed her ready to learn the way of Savage Instincts. Over the following year, she learned how to control her inner energy. She noted at how slow the control was and told her father, who then told her she could muster physical fatigue to push the flow of energy within. After the hard year, she knew how to control and exteriorize her self and her energy. At this point, she was taught the second art of the family, Velez, which would show her how to strike a presence and not just a physical body.
Come her 18th birthday, she recieved a grey hoodie from her siblings. She would cherish it more than she expects unbeknownst to her. At this point, both her martial, physical and vocal training had come to a point where she knew and felt she was better than the some of the more advanced people in those domains. But it still wasn't enough, Miyako yearned to become better.
Later that year, she noticed that her brother was slightly changing. Miyako thought it normal for a growing boy and dismissed the strange feeling. Lately he also took more interest contemplating the gamily heirloom, an old samurai armor from her great great grandfather. More days passed by and Miyako's brother seemed more and more sombre. She wanted to help him but thought that he just needed space.
One windy night, she woke up after hearing a loud rattling sound. She looked around the house for the source, noticed the front door was open and dashed out. She saw her brother wearing the heirloom, alongside a stranger of unknown origin. Miyako yelled out to her brother and both he and the stranger turned to look at her. She saw the look of surprise, sadness and regret on Kamui's face before the stranger lifted a hand towards her. Kamui saw this and grabbed the arm and shook his head. The gaijin seemed to sigh and looked back at Miyako. Miyako felt very tired all of a sudden, she couldn't keep her eyes open fr some strange reason. Then she slumped on the ground where she was.
Morning came, she was covered in Kamui's favorite coat, with a note in one of the pockets. Then it hit her, memories of the previous night came flooding back. Tears streaked her face as she ran inside to wake everyone up and tell them what ha happened. Despite all that happened, Miyako eas determined to retrieve her brother, no matter the cost. She packe her things against her father's will and left that same day, following the tracks of her dear sibling.
Characteristics
- STR 5 +0
- AGI 8 +10
- DEX 7 +5
- CON 11 +20
- INT 5 +0
- POW 9 +10
- WP 6 +5
- PER 4 -5
Advantages
- Add one point to Constitution - 1 CP
- Untiring - 3 CP
- Ki Recovery - 1 CP
- Martial Mastery - 1 CP
- Nearsighted - 1 CP
- Bad Luck - 1 CP
- Feeble - 1 CP
Resistances
- Base Presence 30
- PhR 50
- MR 40
- PsR 35
- VR 50
- DR 50
Wear Armor - 0 (0 DP)
Movement - 90 ft / 90 ft with armor
Fatigue - 20
Regeneration - 4(3 without inhumanity) (30 hp/day resting)
AT (Base/Armor)
- Cut (0/0)
- Impact (0/0)
- Thrust (0/0)
- Heat (0/0)
- Elec (0/0)
- Cold (0/0)
- Energy (0/0)
Inventory
- Money
- 0 GC
- 00 SC
- 00 CC
- Add lists as you see fit
Combat
- Unarmed Initiative 60
- Martial Arts 60
- Base Attack 80(150 DP)
- Martial Arts 85
- Damage (with Aura Extension)
- Martial Arts 50(Tangible Ene)
- Base Block 5 (0 DP)
- Martial Arts 5
- Base Dodge 90 (130 DP)
- Martial Arts 90
Modules- Tai Chi Expert (25 DP)
- Velez Base(50 DP)
Ki Ability
Ki Points
- STR - 10 Ki (5 DP)
- DEX - 10 Ki (3 DP)
- AGI - 10 Ki (2 DP)
- CON - 12 Ki (0 DP)
- POW - 10 Ki (1 DP)
- WP - 10 Ki (4 DP)
- STR - 1 Accum (0 DP)
- DEX - 1 Accum (0 DP)
- AGI - 1 Accum (0 DP)
- CON - 2 Accum (0 DP)
- POW - 1 Accum (0 DP)
- WP - 1 Accum (0 DP)
Ki Abilities
- Use of Ki, 40 MK
- Ki Control, 30 MK
- Presence Extrusion, 10 MK
- Aura Extension, 10 MK
- Use of Necessary Energy, 10 MK
Savage Instincts
- Predator's Blitz, Level 1, 40 MK
- +2 Additional Attacks
- Added Fatigue Bonus
- Combo
- Damage Augmentation +40
- +2 Additional Attacks
- Elemental Bind: Water, Fire
- 5 Agi, 5 Dex, 5 Pow, 5 Str, 6 Con
Secondary Abilities
- Athletics
- Acrobatics 40 (20 DP, 10 Natural, 10 Characteristic, 10 Cultural)
- Athleticism 40 (20 DP, 10 Characteristic, 10 Innate, 10 Cultural)
- Climb 25 (10 DP, 10 Characteristic, 10 Cultural)
- Ride -20 (0 DP, 10 Characteristic)
- Jump -30 (0 DP)
- Swim 25 (10 DP, 10 Characteristic, 10 Cultural)
- Social
- Intimidate -25 (0 DP, 5 Characteristic)
- Leadership -20 (0 DP, 10 Characteristic)
- Persuasion -30 (0 DP)
- Style 25 (10 DP, 10 Characteristic, 10 Cultural)
- Trading -30 (0 DP)
- Streetwise -30 (0 DP)
- Etiquettte -30 (0 DP)
- Preception
- Search 5 (20 DP, -5 Characteristic)(-45 if using vision)
- Track -35 (0 DP, -5 Characteristic)
- Notice 30 (50 DP, -5 Characteristic, 10 Cultural)(-20 if using vision)
- Intellectual
- (all unusable or -30 if not knowledge skill)
- Memorize 20 (30 DP, 10 Natural)
- Vigor
- Composure 20 (10 DP, 5 Characteristic, 10 Natural)
- Feats of Strength -30 (0 DP)
- Withstand Pain -25 (0 DP, 5 Characteristic)
- Subterfuge
- Theft -25 (0 DP, 5 Characteristic)
- Disguise -25 (0 DP, 5 Characteristic)
- Hide -35 (0 DP, -5 Characteristic)
- Stealth -20 (0 DP, 10 Characteristic)
- Trap Lore -25 (0 DP, 5 Characteristic)
- Lock Picking -25 (0 DP, 5 Characteristic)
- Poisons Unusable (0 DP)
- Creative
- Art -20 (0 DP, 10 Characteristic)
- Dance 25 (10 DP, 10 Characteristic, 10 Natural)
- Music(singing specialization) 80 (40 DP, 10 Characteristic, 10 Innate)
- Sleight of Hand 20 (10 DP, 5 Characteristic, 10 Natural)
- Forging unusable (0 DP)
- Money
