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Anima: Beyond Science is a fan-made, non-profit supplement for the Anima: Beyond Fantasy RPG, and was designed to give GMs everything they need to run Anima games based in futuristic settings. It's designed to be compatible with Beyond Fantasy, so you can mix and match aspects of each game as you require, which includes the Exxet series. Displacing Magic, Ki and Psionics are Genetics, Cybernetics, Technology, Precursor Technology, Robotics, Pharmaceuticals and Mastery Modules, which expands Training Modules beyond use in combat. There are currently 13 alien species, 10 new classes, 8 new secondary skills and scores of new training modules, weapons and armour.
The project currently stands at 120 pages, but is still under construction, so many sections are unfinished, and there's a lot of editing to be done. Despite this, I'd like to offer this link to general view for review. Because it's such a big project, there are quite a few issues to address, and I'd be grateful for any comments or criticisms.
You'll find the link here:
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looking incredibly interesting. i would be better able to give some feedback if i didn''t require a facebook account to download. i''ll try to take a better look later.
inventing new levels of "i just don't give a f--k." everyday.
Wow! Amazing job, man! This thing is awesome! It''ll take some time reading through it, and I don''t know if I''m using it in the near future, but still it seems a very complete and interesting work!
My name's Elric and I bear the Black Sword...
I''ll be taking a look as I get a chance! I''ve recently had an idea for a campaign that would be set in the far future.
Boku wa sugoi gaijin desu ne...
Well ive taken a look through the whole thing, and its been well worth taken a read. This will really help me out in the future im sure. Can''t wait for more to be added.
Thanks
Who would have thought the world could be so sad…
If only they would translate all the Anima: Beyond Fantasy books T-T
Very nice work. Professional grade. Your artwork is amazing. I look forward to seeing your finished product. Are you going to have a section on Mechs?
There's a one-page section on Mechs in the current edition, p112, but it's little more than a few paragraphs on how to adapt the rules for robotics. Consider it to be a work-in-progress, with more yet to come, I intend it to be as big a section as star-ships.
I know I'm a bit late to the party but I just got back into Anima and came across this while looking around for homebrew material. Out of curiosity, is this project still being worked on?
Without Signature
While I have no idea if the project is still being worked on, I do know that they came out with another draft:
http://www.scribd.com/doc/69505717/Anima-Beyond-Science
The one originally linked was a beta.
He who does not understand your silence will probably not understand your words.
Deffinately looking forward to using this LOVE scifi. I'd feel more comfortable doing so once i have more experience with the current system before reviewing or branching out to anything else.
Better to have a good foundation then a tall building thats just gonna fall.
Unsigned
Nurddude said:
While I have no idea if the project is still being worked on, I do know that they came out with another draft:
http://www.scribd.com/doc/69505717/Anima-Beyond-Science
The one originally linked was a beta.
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After looking back at the files, I would like to say that I may be wrong. While the beta was removed from it, I think that the Beta is newer? Not sure if it is just a naming error, but I think there is more in the beta.
He who does not understand your silence will probably not understand your words.
Indeed, the beta was intended as a 'test' version for the playtesting, and is the most recent version available.
Scribd does require 'premium' membership to download the pdf, but allows you to view without it. They also allow you to download if you have uploaded something yourself.
Hey guys/gals,
I've been wondering if there are many others that like to cross worlds, span options (old tech, new tech), that are willing to cross midevil dungeons castlse with future robot flying mech thing.
To get to the point I have a couple of thoughts I would like to span this beyond science with the older magic era of beyond fantasy.
Q1.Does anyone know if the systems over lap well at all or not?
Like wise Most of the players I know LOVE to completely customize their character with their own "specialty" in mind. I would point at the other area in the forum where they talk about breaking main classes down into a point system and then permiting some slight alterations.
Q2.Has anyone on here considered doing something like that (class creation) with the Beyond science?
( http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=85&efcid=46&efidt=675185 ) under "class creation"
I have already had players interested in taking points in something like Tech jocky 1,2,3 +(50/100/150) tech points. Has anyone playtested meshing like that. I have to wonder myself becouse there are somethings that stand out as interesting to me too.
Abandon all hope ye who enter
After reading through it quite thoroughly, I would say that the Beyond Science system is a world in and of itself. The weapons pierce through Fantasy armours and have ranges that would totally throw off a normal campaign. If you were to have one of your players do this (I would only suggest letting one person per campaign), I would make them in some way affiliated with The Powers. Depending on what you have open available to them, you may have to change some of the Science items stats, and I would suggest a level mod for such characters.
He who does not understand your silence will probably not understand your words.
Nurddude said:
After reading through it quite thoroughly, I would say that the Beyond Science system is a world in and of itself. The weapons pierce through Fantasy armours and have ranges that would totally throw off a normal campaign. If you were to have one of your players do this (I would only suggest letting one person per campaign), I would make them in some way affiliated with The Powers. Depending on what you have open available to them, you may have to change some of the Science items stats, and I would suggest a level mod for such characters.
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