Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Anima: Beyond Fantasy RPG
Enter a world beyond fantasy.
Moderator: FFGAntonffgjafferffgjoshFFGMarkGeckomauglirThe Spaniardynnen Topics: 756 | Posts: 5626
Question about "The Gift"
Published on 08 February 2009 - 16:02:26
2
0

As I understad it, a Warrior or Shadow would need the advantage "The Gift" to be able to use magic. But do the Mystic archetypes need it as well?  Such as the Wizard or the Warlock?  I can't seem to figure that out.  Or does no one need it, and taking that advantage just lets you see magic and gives the bonus to MR.

 

Thanks for the help,

Deverash

Without Signature
Page 1 of 1 (5 messages) 1
Reply #1 | Published on 08 February 2009 - 20:46:03
3
1

Im pretty sure that you need to take "the Gift" advantage to use magic at all, sort of like you need to take one of the psychic advantages in order to use psychic powers.

It seems to be the settings way of demonstrating the relative rareity of magic in the world, so of course you could change it depending on what kind of game you wanted to run (you could make that advantage give some other benifit such as more innate magic for example)

Without signature

Reply #2 | Published on 09 February 2009 - 01:14:21

You need the Gift. And you need the advantage to gain access to 1/all psychic powers. It would be unbalanced either.

Remember classes are only patterns for spending points in Anima, if a wizard could do magic without the Gift it would mean that his class gave him a monstrously huge power for free... compare to the Assassin for example...

- We carry all our dreams on a single beam of light -

Member of the french Anima community

Web master of Projet Anima JDR (all stuff by the french community, some in english, and soon in spanish too)

Reply #3 | Published on 09 February 2009 - 10:27:59
2
0

Excellent.  I was hoping that was the answer, to be honest. :)

Without Signature
Reply #4 | Published on 12 February 2009 - 14:44:13

A similar note:  You still need to spend a Power Point to gain access to the Discipline that you got from Access to a Psychic Discipline.  The Advantage gives you the right to spend PP on it, not the power.  The same is true of Free Access.

Hatred has purity.  Hatred has size.
Hatred has purpose and hatred has eyes.
Hatred has honor and hates to hear lies.
Hatred has energy.  Hatred is near.
Hatred has carnge and hatred is clear.
Hatred is frustrating love for fear.
Hatred is human and hatred is here.
-Ship of Fools, The Residents

Reply #5 | Published on 23 February 2009 - 16:02:26

I highly agree on this point, many other RPG's use the odd powers as a sponge to keep the charcter balanced with the person next to him.

Ex, a stright out fighter will have more stats or skills based on the fact he has more build points, thus making up for the fact he can not attempt magic or mental powers. Where as a mage has spent time working out his or her magic and thus suffers from lack of skills or attributes.

This also works out will for the Min-Max players or the players who want a well rounded character.

Without Signature

Page 1 of 1 (5 messages) 1

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS