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I'm curious about the Level10 guy being a Level14-equivalent, Gnosis 45 being with 2400DPs. Could you explain this better, seems pretty nice munchkin build, you've captured my attention.
My name's Elric and I bear the Black Sword...
Sabaki said:
Um...so your entire strategy is based on using optional rules, and declaring 'mass combat' on a single big bad with your party. Since when does fighting one person count as Mass Combat? And who would allow that?
My strategys to defeat Omega requires either
A) A large group of level 10's, at least 100 preferably 10,000+. This is kind of the point of mass combat rules, thousands against 1 on equal footing.
B) One level 10 wizard who becomes a god temperarily to deal with the problem.
D) Imperium's nuke
Interestingly both A and B are possible with a level 10 creation mage that has not used Chimera on them self. I love the Book of Creation, only the Imperium's nuke plan would really work well without it. Albeit all the attacks planned to be used on Omega are Book of Destruction, but that is beside the point
As per the level 10 that becomes a level 14 with 45Gnosis, its actually easy and both the most munchkin build I can make and a completely not-munchkin build at the same time. It requires that everything stacks (something I find wierd about Anima, but nothing to contradict it) the following (which may or may not be 100% accurate as that I do not own the Core Exxet). I call it, "Make anyone a Munchkin plan Beta", and in case your wondering, yes plan Alpha was scraped when summoners tore it apart.
1) Pre Core Exxet spells(less powerful)
Start with a non-munchkin mage, but one that was built well, meaning INT 14-16 POW 10-12. Have them know the Book of Creation and Book of Light to level 100 in both. This guy should already have the Added Maintenance metamagic tree, which is my favorite of the trees, but as that there are 4 this is fairly likely anyway. Now have him cast Chimera on himself, increase POW to 15 and INT to 20 (this will take ~200DP, you should be able to get ~300) and Opposite Magic, then learn Book of Darkness and Book of Destruction as fast as possible. Next enter the wake and, using Lord of Dreams or Lord of Nightmares obtain access to Divine Magic. Finally use Ascension and Dark Ascension to increase your Gnosis by +20 (as that each gives +10Gnosis). With the 500DP get your Projection up to your now level 13-ness, increase Zeon, and use the rest of the DP as CP for whatever you need to improve, and with the +10 from your higher Gnosis, combined with a spell or metamagic ability to increase your projection, you might pull this off.
2) Post Core Exxet spells(what I planned this in)
Much as above, except Chimera grants +400DP, Ascention automatically sets your Gnosis to 45 (albeit you have to cast Eternal Magic to make it Daily Maintenance) and by using Perfection to give +1 to all stats Chimera does not have to carry as much of a load. Unfortunently the Destruction Magic in this build is much weaker than in Pre-Core.
Yes this would work much better if they were a munchkin before casting Chimera, but the point is that it is doable with a fairly standard level 10 mage. But, as I said above, I would never allow this normally from a PC, just from the Munchkinity of it. And yes, by the end he is counted as a level 14, but as this is done by casting spells at level 10 I count it as a level 10.
"One who says it can't be done should not interrupt the person doing it"
I understand. I don't let my characters learn spells they can't use (I don't let them learn High and Divine Magic unless they can actually use them). And besides I apply High and Divine Magic to Free Access and Subpath spells too, because I think this balances Magic better. Apart from that, it's all really clear, but should Omega target the mage first, it would anyway be in danger, probably, and Omega shouldn't have much problems recognizing the greatest threat in a party, probably. Anyway, good plan to go at it.
My name's Elric and I bear the Black Sword...
Real way to beat Omega doesn't even need stuff like Ascension
Lucifer has only 340 attack in his base form(Lord of Infinite has 350), that means in order to hit the Predetermined Zen Magic Shields, he needs to open roll(which you can't use Chaos Meister to do). So chimera, a few maxed out Perfect Shields and Sweep From the Heavens means that he loses all his special divine required abilities and when he dies, he just dies.
In fact with some spells for buffs, the forms have to roll over 550 to do anything to a mage/warlock just beating him down.
Lucifer has 340+30 because of his higher Gnosis, totaling 370. 380 in Lord of the Infinite.
"One who says it can't be done should not interrupt the person doing it"
Once he is hit with Sweep From the Heavens, he loses that bonus and he still needs to roll 200+ on a roll to do any damage, and with predetermined magic projection the mage can try to absorb every shot to keep his action.
I'm not sure whether to be enthused, or concerned that a level 10 character is one-offing Omega. Perhaps magic should be banned from my game.
Sabaki said:
So far, the impression I've been getting is that in Anima, level 10 is fairly equivalent to level 17-20 in DnD 3.5...
Without Signature
Level 10 is equivilant to about a level 20, maybe a little higher, in D&D, and I am using the most broken overpowered spells in the game to make the character a level 14 god. It relies on a few little loopholes in the game to work, because normally it is impossible. Divine Magic is supposed to be beyond the reach of players, because it is for gods only, I circumvented this little problem, but not in a way that would be OK with most GM's.
To compare it to D&D I am taking a level 20 Wizard, using a spell to make it a level 28 and giving it Level 10+ Spells, then using the Level 10+ Spells to give them Divine Rank 15 and Epic Spells. Then using the Epic Spells and Divine Rank bonuses to kill Omega. Divine Magic is much the same as Epic Spells in D&D3.5, except a player will never have access to them in most casses, because they need to be a god to cast them. This means they need Gnosis 40+, which is much the same as Divine Rank in 3.5. (By the way I think the analogy got messed up at some point, but I hope the point made it across, being, while technically legal almost no GM would ever let you do this, and would not let you keep the character if you tried to keep the power.) Until last week I thought it was completely impossible without the GM saying, "I'm making you guys gods."
Basically this only works if the GM either agrees Omega is enough of a threat to let some major stretching of the rules pass for a short period of time, or is not paying enough attention to the mage.
It does not help that Omega is only level 16, and Kisadan can more than likely fight him 1 on 1. Kisadan would lose (probably) but would take a lot out of Omega. For an "Ultimate Being" he is a little boring, IMO anyway. If I were to use him as the fluff describes him I would probably bump him up to level 21~26, and then this would have no chance of working. However, assuming the fluff is more Prophecies of Doom and Destruction, blowing him out of proportion like all legends, instead of fact he would be level 16. Depends if I want him to be the last boss, or the thing behind him to be the last boss (then again, if you are level 10+ you have probably been having the game for 1-2 years, might be time to end it...)
EDIT: This is why Ultimate Beings in most games never get stats. You cannot kill what has no limits.
"One who says it can't be done should not interrupt the person doing it"
Most characters are less powerful than they should be actually IMHO. For instance I rose the level of a few NPCs in the setting to match better my playstile and to make so that players will probably look up to them for quite a long while.
My name's Elric and I bear the Black Sword...
Elric of Melniboné said:
Most characters are less powerful than they should be actually IMHO. For instance I rose the level of a few NPCs in the setting to match better my playstile and to make so that players will probably look up to them for quite a long while.
This is a good point as well. I do not know if this is because of design flaw, or because Gaia is supposed to be low-powered.
"One who says it can't be done should not interrupt the person doing it"
I read a bit of the spanish forum and it seems over there that even THE BIG BADASSES of the setting (like Demeter Stratos, for an instance) are no higher than level 18 most times (perhaps Nemesis is 20, but he's one of the very few).
My name's Elric and I bear the Black Sword...
Lia Valenth said:
1) Pre Core Exxet spells(less powerful)
Start with a non-munchkin mage, but one that was built well, meaning INT 14-16 POW 10-12. Have them know the Book of Creation and Book of Light to level 100 in both. This guy should already have the Added Maintenance metamagic tree, which is my favorite of the trees, but as that there are 4 this is fairly likely anyway. Now have him cast Chimera on himself, increase POW to 15 and INT to 20 (this will take ~200DP, you should be able to get ~300) and Opposite Magic, then learn Book of Darkness and Book of Destruction as fast as possible. Next enter the wake and, using Lord of Dreams or Lord of Nightmares obtain access to Divine Magic. Finally use Ascension and Dark Ascension to increase your Gnosis by +20 (as that each gives +10Gnosis). With the 500DP get your Projection up to your now level 13-ness, increase Zeon, and use the rest of the DP as CP for whatever you need to improve, and with the +10 from your higher Gnosis, combined with a spell or metamagic ability to increase your projection, you might pull this off.
2) Post Core Exxet spells(what I planned this in)
Much as above, except Chimera grants +400DP, Ascention automatically sets your Gnosis to 45 (albeit you have to cast Eternal Magic to make it Daily Maintenance) and by using Perfection to give +1 to all stats Chimera does not have to carry as much of a load. Unfortunently the Destruction Magic in this build is much weaker than in Pre-Core.
Yes this would work much better if they were a munchkin before casting Chimera, but the point is that it is doable with a fairly standard level 10 mage. But, as I said above, I would never allow this normally from a PC, just from the Munchkinity of it. And yes, by the end he is counted as a level 14, but as this is done by casting spells at level 10 I count it as a level 10.
Works all good if you plan to fight him in the Wake, but once you leave, anything aquired via Lord of Dreams/Nightmares, including access to Divine, and any spell you cast go away (they are not real after all). Its not really clear in the Core Book descriptions of the spells, but it is clarified in the Core Exxect. And dont forget, once Chimira is cast, that character ceases being a 10th level character and becomes a 12th level character (if adding 200 DP) or a 14th (if you add 400 DP). Also, I am not sure where you can turn DP to CP. Must have missed that one.
The Angels have the Phonebox.
shinjox said:
Works all good if you plan to fight him in the Wake, but once you leave, anything aquired via Lord of Dreams/Nightmares, including access to Divine, and any spell you cast go away (they are not real after all). Its not really clear in the Core Book descriptions of the spells, but it is clarified in the Core Exxect. And dont forget, once Chimira is cast, that character ceases being a 10th level character and becomes a 12th level character (if adding 200 DP) or a 14th (if you add 400 DP). Also, I am not sure where you can turn DP to CP. Must have missed that one.
1) That thing about the Wake and Lord of Dreams is interesting. I would like more information on this because it does not make any sense to me. Yes you lose all the bonuses you gained from Lord of Dreams, but the character not using those after they leave the wake. I do not own Core Exxet so I cannot argue against this per se.
2) I noted they count as a level 12-14, but I count them as a level 10 because; A) Chimera is weird, B) This is done at level 10, so it only requires a level 10 to do not a level 12-14, and C) The plan involves returning to the original body and losing godhood after beating Omega, so they start and end at level 10.
3) Normally you cannot turn DP into CP or vise versa, however DP/CP bonus from Gnosis can be used as both I believe (Gnosis 45 grants 500DP or 10CP, I think you can use 300DP and 4CP if you want. I could be wrong). Albeit if Lord of Dreams works as you suggest this is moot...
Having said that I asked elsewhere and no one has said anything wrong with this plan (you know, other than the ridiculously munchkin, overpowered, and game breakingness of it). But it relies on Lord of Dreams working the way I think it does...
"One who says it can't be done should not interrupt the person doing it"
One problem with the 45 gnosis thing I noticed(aside from questionable transfers to the real world) is that you can't use the bonus dp you get, from gnosis, for anything other than essential abilities and powers, so no shoring up your magic projection.
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