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Studying the Character Sheet (specifically the Armor Section) has me thinking of the different kinds of armor in the Final Fantasy series or maybe even Guild Wars where armor can have many little attributes. The weapons look like they've got all sorts of litle stats too. Would games like those (GW where characters are referred to as "toons") be considered anime? This is starting to feel a little more of it just by looking at the surface.
I'm just hoping that I'm not setting myself up for disappointment.
A-S
Ysalaine said:
Swordwraith said:
[quote=Ysalaine] Maybe I can give you an advice to prevent munchkinisation ? In the booklet from the GM's screen, they are limitation advices to handle your supernatural level in the game. It says (I'll simplify, because I can't give you a complet spoiler of this upcoming release) that you can limit the magic level at 1/2 at the beginning, and same for Martial Knowledge [/quote]
Lies! ;)
Half MK at the beginning severely weakens quite a few classes and devalues the Martial Mastery Advantage. Mages with half their potential Magic Level in spell knowledge are still incredibly effective.
I'm just exactly quoting the advice section of the Gm's screen booklet. If it wasn't balanced and well thought, I don't think Anima Studio would have put this rule in the booklet.
And I have a Martial Prodigy (? english name ?), with the 3-points advantage, and he could have been really to powerful facing other PC. So I limited him to level 1 technics (and I watched their building to control it). He is an uber character anyway. And I think limiting to 1/2 is only for classes with a lot of MK. The other classes, anyway, won't even have enough MK to buy Use of Ki at level 1, so, it doesn't change anything...
"The best way to prevent munchkins? GM veto power. " I agree, that's my opinion for every rules problem. But if everyone thought this way, there will be nobody on any board. I'm only trying to advice...
I'm sorry if I came off sounding harsher than I meant to, Ysalaine. I'm sure you know from the main Anima board that I have that problem on occasion. :P
I haven't yet seen a really broken MK based character at Level 1, even a Prodigy (Technician in English, go figure) has.... 170 MK at 1st level, which is maybe enough for 2, 3 techniques at most on top of all the other good stuff they should buy.
I'll admit, I'm a little biased too. Ki is my favorite system, followed closely by Summoning.
Limiting to half on a class with High MK + Martial Mastery isn't that bad an idea though. I like a more supernatural-oriented game, but obviously, everyone is different.
Besides, we all know that the real path to munchkinhood is psychic powers. ;P
Without signature
Yes, Psychic rules .... ^^
But I did a full-psi character for a test-game, and he... fell down when he used his power for the third time, because of a single fumble... on a level 1 power ^^ So yes, you can munchkinize such a character, but the lurking shadow of the fumble means so much more for a psychic than for other people(well, i don't speak about summoners..... uhuhuh)
DM for AnimaRPG in Marseille, France. (Lust's Eyeliner)
Never forget that: READ THE BOOKS, and then CLICK ON THE SEARCH BUTTON !!!!
Yes, and it's worst with Psychic consumption as my PC...
- We carry all our dreams on a single beam of light -
Member of the french Anima community
Web master of Projet Anima JDR (all stuff by the french community, some in english, and soon in spanish too)
Oh yep I forgot, the one I told about had Psychic consumption too :p It's kinda bizarre... Why does this disadvantage seem to be so fun to us ? Because it grants 2PCs, AND is funny/risky to have ^^ Yeah, so dangerous, so good !
DM for AnimaRPG in Marseille, France. (Lust's Eyeliner)
Never forget that: READ THE BOOKS, and then CLICK ON THE SEARCH BUTTON !!!!
Moklo said:
Yes, Psychic rules .... ^^
But I did a full-psi character for a test-game, and he... fell down when he used his power for the third time, because of a single fumble... on a level 1 power ^^ So yes, you can munchkinize such a character, but the lurking shadow of the fumble means so much more for a psychic than for other people(well, i don't speak about summoners..... uhuhuh)
Well the trick is to get them into a position where you can't fumble (via your Base Potential) . Or where you can stuff in an Innate slot and not have to worry about it.
And yeah, Summoning is go big or go home.... And by go home I mean, teleport yourself to the extradimensional home of a very powerful being who is not happy with your decision to rip creatures from the nether and bring them into the waking world. 
Without signature
This game seems interesting... I'll look into it more!
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Looking at the Ki abilities, my first thought. Fist of the North Star. So i would have to say it is anime.
The conformation of non-conformisst into a non-conformanistic conformist state.
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