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Anima: Beyond Fantasy RPG
Enter a world beyond fantasy.
Moderator: FFGAntonffgjafferFFGMarkGeckomauglirThe Spaniardynnen Topics: 758 | Posts: 5640
Psychihc Combat Module
Published on 17 April 2010 - 22:59:22
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So, I'm just a bit new at this,  And I was wondering If you had to take the Psychic Combat Module? Or as a mentalist is it useless? Cause 100Dp is nothing to scoff at, at least not at lvl. 1.

The only Sovereign You can Allow to rule you, is Reason.

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Reply #1 | Published on 17 April 2010 - 23:49:19

do you mean "psychic Projection module" if so, it is rather useless on mentalists unless you plan on using weapons with him.

Reply #2 | Published on 18 April 2010 - 01:37:48
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Yep. The Psychic combat module is probably a worthwhile price to pay if the only psychic powers you are going to use are offensive (ie: your a Warrior-Mentalist), and you will have to develop both Attack skill and Psychic Projection. In the long run, you'd save DP because your able to use one skill for your two types of offense - your your full Attack score for physical attacks, and your base Attack score (minus any class bonus) for the psychic attacks.

I suppose you could call Tetsuo in the movie Akira an example of this; you'll notice that he would physically lash out with his kinetic ability (psychic combat module), which is much different than the style of say, Professor X of the X-men, who simply focuses his mind to use his power (classic Psychic projection).

Reply #3 | Published on 19 April 2010 - 22:59:22
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 Thanks for the Help!

The only Sovereign You can Allow to rule you, is Reason.

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