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Anima: Beyond Fantasy RPG
Enter a world beyond fantasy.
Moderator: FFGAntonffgjafferffgjoshGeckomauglirThe Spaniardynnen Topics: 755 | Posts: 5617
Crafting rules?
Published on 06 December 2008 - 03:57:31
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88

I was just reading a review of the game and read that the Crafting rules where particually good, and wondered if anyone could give me an overview of the system?

Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..

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Reply #1 | Published on 07 December 2008 - 08:20:27
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I already translated the most important here. And Anima Studio and other good guys gave their advices after it.

DM for AnimaRPG in Marseille, France. (Lust's Eyeliner)

Never forget that: READ THE BOOKS, and then CLICK ON THE SEARCH BUTTON !!!!

Reply #2 | Published on 07 December 2008 - 12:16:56
5
88

Intresting, so the only crafting is for enchanted items?

Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..

Reply #3 | Published on 07 December 2008 - 12:23:49
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6

I probably misunderstood what you ment by crafting... I'm french and a bit tired today. If you talk about creating characters, creatures, powers and such... yes the system is very deep and flexible, and permit to create almost everything you want.

DM for AnimaRPG in Marseille, France. (Lust's Eyeliner)

Never forget that: READ THE BOOKS, and then CLICK ON THE SEARCH BUTTON !!!!

Reply #4 | Published on 07 December 2008 - 12:24:00
2
6

I probably misunderstood what you ment by crafting... I'm french and a bit tired today. If you talk about creating characters, creatures, powers and such... yes the system is very deep and flexible, and permit to create almost everything you want.

DM for AnimaRPG in Marseille, France. (Lust's Eyeliner)

Never forget that: READ THE BOOKS, and then CLICK ON THE SEARCH BUTTON !!!!

Reply #5 | Published on 07 December 2008 - 21:31:11
1
4

 I think he means crafting items. 

 

Like a blacksmith making a sword, or a wizard enchanting an axe. 

 
Reply #6 | Published on 08 December 2008 - 03:57:31
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crafting of "regular" items is easy (there is no magic/enchanting system in Anima, it's not DnD)

let's says we are making a longsword
- first, you look at the base difficulty in a table (120 for a longsword)
- you choose a material : that will modify your crafting skill, and limit the maximum quality you can get (iron longsword ? -20 to your skill; max quality +5)
- you decide how long you will be working on it : less than a week gives you a penalty, more gives you a bonus  (lets settle for 2 months, for a +40)
- you make your roll

If you match the difficulty, you have successfully crafted your item.
If you get less, the item will be of poor quality (-5 for each step below required difficulty)
If you get more, the item will be of good quality (+5 for each step above required difficulty; limited by chosen material)

each +5 of a weapon increases damage, speed, hardness... (and each -5 lowers it)

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