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They live in the basements of the Clocktower and they sabotage the machinery. The gnomes positively hate them and have tried sending extermination squads in, but since all gnomes are clockhearted the gremlins made short work of them(their very presence ruins all advanced technology). Clockmaster Sarge is now looking for a band of brave kids to go down there and do something about the infestation...
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
WOW! wait....is that in the book. Or did you make that up. I hope you did...cause ive been looking though the book and never found it. So i hope im not going crazy.
Well if you did make it up. I like it alot. That would really work. Thanks.
The Gremlin said:
Laughmask said:
Hmmm what about Orion the Hunter (the constellation). He could work with the moon during the right seasons if the kids are in the right place to view it. Have to run from his fiery arrows (simply meteorites), he is on a constant hunt for all the children. No idea why, this is Grimm, there's never a 'why'.
Actually, in Grimm, there's always a 'why'. Part of the point of Grimm is to explain what probably should have been left unexplained. It comes right what 'what', as in, 'what happened next?'.
Nonetheless, I like the idea. Here's something to make him less dangerous, though: Whenever he uses an 'arrow', it removes a star from his constellation. Therefore, he must use them sparingly, as if he uses them all, he winks out.
If I may step in...
Rivalries are great. I love when they can work together.
Here is an idea that your counter views introduced to my mind. Have any of you seen Inception or Paprika? Both movies play huge roles with dreams.
Inception takes the idea of entering a person's mind through their dreams. Start messing around and the mind will become aware of your presence and attack you. Paprika on the other hand in about controlling people physically by making a dream feel so real or crazy. Without spoiling the story, major wrongs can happen when you mess with a world formed by dreams and imagination. In Inception's case you can end up in a Limbo. In Paprika sometimes the dreams can be forged into truth.
The director behind Paprika is also the creator of a show called Paranoia Agent. 'Agent' is about a lie being told so much and spreading so fast that it becomes accepted as truth.
SOOOOOO...
If I were to play Grimm as an adult roleplaying a kid. I would throw a spin on the Setting. In Grimm it is believed that as you grow older your imagination fades and your ability to access Grimm does also. It is also rumored that no one has ever exited Grimm once found. What if...some one did? What if that person as turned into an "American Mcgee Alice", but unlike Wonderland...Grimm isn't always open? What if reality got too boring for this escapee and now he is head of a major organization that focuses on trying to force the gate open to Grimm with a machine (much like the Matrix) that is hooked up to orphans and runaways?
The players know about this Organization, but their characters do not. The more this mad man messes with breaching Grimm, the stranger (or I guess less chaotic) things get in the World of Grimm.
Other ideas that come to mind. Matrix, Pleasant Ville, Babes in Toyland, Never Ending Story, Page Master, Surf Ninjas.
Maybe "The Mad Man" is breaking the rules that 'The Gremlin' believes Grimm to revolve around, in that there are no rules to Grimm. As he breaks these rules or starts to break down the chaotic cycle that is Grimm, that lands stop shifting, the mountains at the edge of the world no longer keep their distance, the twist on the fairy tales start to lose their twist as he forces the poems and stories to be the one and only truth. Good and bad can come out of this. For example Humpty Dumpty "couldn't be put back together again"...Now who rules over Grimm?
Or maybe "The Mad Man" is trying to actually control the world of Grimm (like the bots in the Matrix)...
One of my favorite aspects of Grimm is the fact that anything is possible...you can take a simple tall tale and throw a twist on it...but if you REALLY want to think outside the box...what happens when you take the twist on the story away from it, as seen in the Humpty Dumpty example?
As for the "Monster Book". The Mad Man could induce Nightmares into the child he has hooked up and use them to create Twisted monsters for the players when they reach higher level and want "epic" encounters. Maybe "The Clown from IT" or "Jaws" or "Predator" etc.creations that can be shown to scare a kid into believing them real. When more kids imagine "IT" in their dreams at the same time, then couldn't "IT" take form in Grimm?
If you are playing for a more light hearted nature game of Grimm, then you can replace Freddy and Aliens for example with The Abominable Snow Man (From that Claymation Rudolph) or The Owl from Nimh.
Just my two cents...enjoy..back to the board and card game threads I go...before I break Grimm with the ideas I have injected into this topic.
"Sometimes your whole life boils down to one insane move."
"Do not argue with an idiot. He will drag you down to his level and beat you with experience."
RED_RONIN47 said:
WOW! wait....is that in the book. Or did you make that up. I hope you did...cause ive been looking though the book and never found it. So i hope im not going crazy.
Well if you did make it up. I like it alot. That would really work. Thanks.
As far as I know, I made that up. It's also possible that I read this somewhere and my subconscious saw fit to put it in my mind as my own idea, though. Stranger things have happened. But if you ask me, I think I made it up.
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
The Alchemist said:
RED_RONIN47 said:
WOW! wait....is that in the book. Or did you make that up. I hope you did...cause ive been looking though the book and never found it. So i hope im not going crazy.
Well if you did make it up. I like it alot. That would really work. Thanks.
As far as I know, I made that up. It's also possible that I read this somewhere and my subconscious saw fit to put it in my mind as my own idea, though. Stranger things have happened. But if you ask me, I think I made it up.
"Sometimes your whole life boils down to one insane move."
"Do not argue with an idiot. He will drag you down to his level and beat you with experience."
RED_RONIN47 said:
Well moving on back to the main topic of this Forum.
So gremlins as monsters? I think that can work. Gremlins are everywhere causing havoc.
[quote=Curator=11111Maybe "The Mad Man" is breaking the rules that 'The Gremlin' believes Grimm to revolve around[/quote]Passive aggressive much?
Jack be nimble,
Jack be quick,
Jack has stolen my candlestick!
Grimm is the best game of all time to go unnoticed.
UGH!......
So i was thinking more about monsters? The greatest monsters a person could face would be something the players create. So in order to do this would be get the players to talk about the inner minds of their characters. What are their fears, ticks, makes them sick, makes them quiver?
After you find that out, create a monster that would bring forth that experiance to the characters in the story.
Golems. Dwarves have employed them for centuries, constructing them out of earthen materials and enchanting them with the gift of life, or as close to life as can be achieved. The golems were used and created when dwarves got tired of their shortcomings and need something much larger to help in their efforts unearthing precious minerals.
Welcome to the Grimm Lands, indeed...
Christopher Robin!
Alright i was thinking that Christopher Robin found himself lost in the world of grimm. Over there years he has now grown up to be like in his late teens....lets say 16 or 17. Christopher has developed a strong power of imagination. His favorite stuffed animals have grown to life as his servants causing havoc and blood shed to help their master.
This idea would require winnie the pooh and friends to be also enemies in the game.
RED_RONIN47 said:
Christopher Robin!
Alright i was thinking that Christopher Robin found himself lost in the world of grimm. Over there years he has now grown up to be like in his late teens....lets say 16 or 17. Christopher has developed a strong power of imagination. His favorite stuffed animals have grown to life as his servants causing havoc and blood shed to help their master.
This idea would require winnie the pooh and friends to be also enemies in the game.
HAH! Awesome, there is so much you could do with this as far as all the movies go and quirky episodes. The only thing I really remember about winnie the pooh was the heffalumps. Those would be pretty neat to make nasty, grimm monsters.
Welcome to the Grimm Lands, indeed...
The Gremlin said:
RED_RONIN47 said:
Well moving on back to the main topic of this Forum.
So gremlins as monsters? I think that can work. Gremlins are everywhere causing havoc.
Technically, we were discussing Grimm, just in a roundabout way. Still, carry on.
[quote=Curator=11111Maybe "The Mad Man" is breaking the rules that 'The Gremlin' believes Grimm to revolve around[/quote]Passive aggressive much?
I can be actively aggressive if you prefer? You remind me of a rule lawyer that was on the Arkham forums named Kroen. He had amazing ideas, but his selfishness and arguing got to the point of everyone ignoring his posts and ideas. All I was stating, is that we all perceive the world of Grimm differently. You choose to go by exactly what is in the book. Technically you are correct in how the world of Grimm should look, feel, and the system it should follow, SO I used you specifically in my example. It wasn't an insult at all. I am the same with Exalted. With 5000+ pages of lore I can't get it wrong....sadly this results in less plays because my nose is in the Exalted books so much.
"You better to check yourself before you wreck yourself"

"Sometimes your whole life boils down to one insane move."
"Do not argue with an idiot. He will drag you down to his level and beat you with experience."
While not a direct insult, it was an unnecessary comment which implies that I am wrong. I may be, but the debate had no importance and it irritated me that you would bring it up again. I've noticed in that last few days that a lot of people have been flaming me for minor issues (most notably the 101 Rewards thread). I'm not saying you're flaming, but a lot of people seem to have a bone to pick with me, even though besides the post you quoted I had never shown the least sign of aggression. It's a bit confusing. I'd prefer to this subject.
Jack be nimble,
Jack be quick,
Jack has stolen my candlestick!
Grimm is the best game of all time to go unnoticed.
Let the past be. Move on to the future. On with the show. or in this case....On with the topic.
Alright, so laughmask.....I was thinking about taking contents from the original book. Winnie the pooh was a book way before it was cartoon. As noted on a different forum, I for one dont see cartoons being able to be used for this game. BUT.....and thats a big BUT....only if the game was set in a world with cartoons....Like Kingdom hearts. If that is the main plot, theme and setting. Then yes a cartoon world would work.
Alright back to winnie the pooh. I never read that much of the book. I was to young and wasnt that interested when i did. But im not sure if the Heffalumps are in the book. Just like the gopher and........possiably the owl.
Hey was there any agreement about adding Captain hook, Long John Silver, And Captain Ahab as a major villian in the game. I had mentioned them just never got any input on it.
I think I read maybe one of the winnie the pooh books. But I agree, for me cartoons seem to be a different...feel I guess for grimm. Just my opinion though, I have no idea if the books really even differ from the cartoon for winnie the pooh. As far as the pirates, I've already got Captain Hook in my game (although I wanted to use one of the books suggestions of making the good guy the bad guy and the bad guy the good guy, so Hook is working with an underground resistance group against Humpty). I was actually thinking about Moby Dick and Captain Ahab and what kind of adventure that would be, especially if you took a Pinocchio path where the kids go inside Moby Dick and it's almost like another world.
Welcome to the Grimm Lands, indeed...
I still hold that anything childish can be twisted. That said, I hated the show, so I'm not complaining here (though I don't know much of the books, so excuse my ignorance).
Here's my idea for Eeyore: He was chased off by the others because he was ruining their gruesome fun with his depressed attitude. Now he dwells in a small shack in the Hundred Acre Wood, and none (including his fellows)dare approach, for he is very powerful. Any who come within a quarter-mile of him suffer extreme sadness, which gets worse and worse as they get closer. A difficult Pluck test is required to beat it back, though some well-placed Imagination can go a long way.
If the children manage to make it into the shack, though, they will meet the donkey (who will quell his effect as they enter). He is rather insane (and not unlike the Cheshire Cat, though the two actually are big rivals), but may be willing to help the children get out of the Wood (and may give them a clue on the road to Babylon). There are two possible prices: If they can cheer him up (extremely difficult, and quite unlike the Fearless King), or if they can dispel his brothers.
That's all I have right now, but I may add more later.
Jack be nimble,
Jack be quick,
Jack has stolen my candlestick!
Grimm is the best game of all time to go unnoticed.
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