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You are here: FFG Forums /  Roleplaying Games /  Grimm RPG

Grimm RPG
An excursion, both dream and nightmare, into the classic fairy tales of childhood.
Moderator: FFGAntonffgjafferFFGMarkGeckomauglirThe Spaniardynnen Topics: 128 | Posts: 900
Unsure how to start my campaign
by sertaff
Published on 04 December 2008 - 10:42:43
Page 2 of 2 (18 messages) « First page... 1 2
Reply #16 | Published on 22 June 2010 - 18:38:23
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Reading back over my last post, it comes out as gibberish. Shame there's no Edit option. Please, just ignore that post. Maybe I'll make a decent one later.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Reply #17 | Published on 25 June 2010 - 07:16:09

I've just planned to start a little saga for Grimm. It starts during a summercamp, located at a clearing in the woods. After dinner, there is a short break and naturally the characters wander off in the woods. The nerd to spend some time with his books or gameconsole; the bully in search for the nerd; the outcast to get away from the crowd and so on. Using a little Alice, they all fall down in a rabbit hole, or perhaps they are lured there. When the the last crawls out, he finds the others in a very strange and dark forest indeed. It will be night when they finally make it out of the forest. In the distance they see seven small lights and they hear multiple voices singing: he-sho, he-sho. With a little luck the pc's will make a link with the seven dwarfs. When they approach them and speak to the figures, the last one will turn about. But only once one of the characters is in grasping distance. He reveals a set of grinning  teeth that look very sharp, two small yellow slitted eyes and a green face with a pointy nose and large ears in the dim lamplight. The creature answers: "Yess tassty morsshel" and tries to grasp the nearest pc. The other goblins also gather near, ready to claim a meal for themselves, saliva dripping from their mouths.

My saga is going to be about 8 challenges (temptation, imagination, negotiation, ...), after each challenge (each a story) they go up a grade. In the end they are going to face the rotten king, who took advantage of the turmoil the characters left behind to spread his influence further. Here they learn what happened to the lands where they played 'hero'.

The first challenge for example is about a king  who was tricked. The king simply loves to hunt. A Goblin broker challenged the king to hunt down a deer that is impossible to catch. As long as the king didn't catch the deer, the kingdom was going to belong to the goblin. The goblin is now king, his kingdom filled with fellow goblin's and all the human's in cells, ready for the pot. When the pc's arrive, they learn about this traggic situation from the king (who is desperate, hungry, fatigued, ...) himself. But if they put this king back on his throne, is he going to be a better king? Or will the rotten king simply take advantage of him, to claim the lands in exchange for the ,already bored with ruling,  king to be able to hunt again?

I'll probably use 'the kingdom without clothes' as the imagination challenge. On the way they can encounter smaller challenges like the Gingerbread house or Rapunzel's tower.

This is what I've got so far, I'll wonder how it all will work out.

Counting down to tomorrow, ...

 

 

every rpg session is like a little holiday.

Reply #18 | Published on 25 June 2010 - 10:42:42
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My game starts out in the Great and Awful Forest, but there's a small prologue:

You're in a dark tunnel, led by a hurried gnome. "Come on, come on!" *Waving stick* Everybody in! Eeeeeeverybody in! Come now, come now!" He sits you all down in something that resembles a cramped mining cart. *At the gaming table, actually arrange their seats like this* He pulls a lever, and steam gushes from beneath the cart. You start moving rapidly over the tracks.

"So!" *Shouting over the noise* "I know who each of you are, but you don't know each other!" *Freakishly large smile as you turn to face them* "How about a round of introductions?"
*A time to go over archetypes and all. If anybody does not want to introduce themselves, the gnome's face becomes full of rage. He starts mouthing words in fury, doing so for a few minutes. Finally, he calms down. The massive smile returns*

"I am sorry children. If you do not want to introduce yourselves, that's fine by me." He turns back to the controls.

*Now, the introduction to the Grimm lands, something I wrote that basically explains who the gnome is and suchwhat*

Suddenly, the cart starts screeching. "It's out of control!" the gnome shouts. He struggles with the mine cart. "We're going to hit the wall!"

The cart stops right at the exit. The gnome smiles disturbingly. "Last stop, the Great and Awful Forest! Now, about my payment..."

Welcome to the Grimm lands.

Jack be nimble,

Jack be quick,

Jack has stolen my candlestick!

Grimm is the best game of all time to go unnoticed.

Page 2 of 2 (18 messages) « First page... 1 2
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