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You are here: FFG Forums /  Roleplaying Games /  Grimm RPG

Grimm RPG
An excursion, both dream and nightmare, into the classic fairy tales of childhood.
Moderator: FFGAntonffgjafferGeckomauglirThe Spaniardynnen Topics: 128 | Posts: 901
Unusual Heritage
Published on 12 May 2009 - 15:49:15
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 25 July 2010 - 01:01:42

Nezumi said:

 have to respectfully disagree. Unusual Heritage is already part of the game as the 8th-Grade-or-higher-only Archetype ability for the Normal Kid, so it's already an option that they may actually not be a normal child. I have qualms about Guardian Angel myself its origin and ability set just don't quite sit right with me but Grimm Descendant and Artificial Human aren't much more spectacular in power or strangeness than the ones provided in the book.

 

Thanks Nezumi. But to a degree the fact that the that authors gave that ability to the Normal Kid and none of the other archetypes supports my argument. They reserved it as an optional way for that particular archetype to grow - not all of them. There is (i assume) a reason that each archetype is given specific talents to their role (with the one exception of the Normal, who can mimic others' abilities),  and i am guessing that reason is to balance them. If you suddenly make one archertype's most powerful level of talent available to any of them you unbalance the game. 

"Now I'm no longer just the wicked stepmother. Now I'm the evil queen. So come on! Take your best shot, Snow White!"

Julia, Hellraiser 2

Reply #17 | Published on 27 July 2010 - 18:41:14
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GameBearOR said:

Thanks Nezumi. But to a degree the fact that the that authors gave that ability to the Normal Kid and none of the other archetypes supports my argument. They reserved it as an optional way for that particular archetype to grow - not all of them. There is (i assume) a reason that each archetype is given specific talents to their role (with the one exception of the Normal, who can mimic others' abilities),  and i am guessing that reason is to balance them. If you suddenly make one archertype's most powerful level of talent available to any of them you unbalance the game. 



But this entire topic has been specifically about new options for that specific ability for Normal Kid. There was never any discussion of giving such strange origins to other archetypes. Thus, why I don't understand your objection.

I have pink things. FEAR ME!

Reply #18 | Published on 27 July 2010 - 21:58:01
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Well you know the more and more i think about that ability....Idk it just doesnt sound good. It actually makes me laugh.....it seems like the game designers ran out of ideas....so they let the people fill in the blank. Oh well, I guess so. None of the players that play with me pick the normal kid.

 

Without Signature
Reply #19 | Published on 30 July 2010 - 07:59:02
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 Well, I think it's a beautiful thematic addition that also has great mechanical benefits for an Archetype that usually gets all the crap from the system(and the Narrator. It's in the freaking rules)

"'Twas briling and the slithie toves

Did gyre and gimble in the wabe

All mimsy were the borogoves

And the mome raths outgrabe"

Reply #20 | Published on 01 August 2010 - 23:07:13

Nezumi said:

 

But this entire topic has been specifically about new options for that specific ability for Normal Kid. There was never any discussion of giving such strange origins to other archetypes. Thus, why I don't understand your objection.

 

 

 

Ah, my bad. I misunderstood and thought we were discussing giving any of the kids unusual heritages.  I really don't have a problem with it for the Normal, however, I think if it isn't presented right the other players may feel a little slighted.

"Now I'm no longer just the wicked stepmother. Now I'm the evil queen. So come on! Take your best shot, Snow White!"

Julia, Hellraiser 2

Reply #21 | Published on 02 August 2010 - 06:21:18

GameBearOR said:

  I really don't have a problem with it for the Normal, however, I think if it isn't presented right the other players may feel a little slighted.


That's a good point, but I think as long as the normal kid is treated as pretty normal throughout the story (i.e. always going to the outcast for juvie, bully for muscle, dreamer for imagination), then the normal kid will finally be able to say "in your face!" and finally be recognized. 

Welcome to the Grimm Lands, indeed...

Reply #22 | Published on 30 September 2010 - 13:27:26
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On another note

Second-Timer: Your parents had a group of friends who they are  unusually close to but seem to have nothing in common with, were very superstitous, knew exactly how to splint your arm when you fell off your bike and how to subdue that dog that attacked you, and never let you out of their sight. Turns out, they were in the Grimm-lands before you. Your boring old parents are legands and certain inhabitants treat you different based on this, and you may have actually been drawn into the Grimmlands for the purpose of revange by an old enemy of your parents.
 

Descendand from Gods: Back before the real world before the real world became safe, and sane and boring, a god either married or seduced one of your ancestors. You are a demi-god. Depending on who you are descended from your powers vary. You could have the allegience of sea life, mastery over the weather, or great powers during the night. It could be anything else.

Sanity is overrated

Reply #23 | Published on 12 January 2011 - 15:49:14

gothmog26 said:

Second-Timer: Your parents had a group of friends who they are  unusually close to but seem to have nothing in common with, were very superstitous, knew exactly how to splint your arm when you fell off your bike and how to subdue that dog that attacked you, and never let you out of their sight. Turns out, they were in the Grimm-lands before you. Your boring old parents are legands and certain inhabitants treat you different based on this, and you may have actually been drawn into the Grimmlands for the purpose of revange by an old enemy of your parents.

For some reason. I really like this one.

"Heroes get shot, stabbed, burned, bludgeoned, poisoned, infected, disintegrated, irradiated, electrocuted, exposed to vacuum and fall from great heights. Being a hero is a tough job."
- Alternity GMG, Chapter 6 (Damage and Injury)

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