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Jack of Tears said:
The Alchemist said:
They won't have any. The people of the Grimmlands are not truly people. They are semi people, flat imitations defined entirely by their role in the story. It could be argued if they even have a true personality.
Ah, but it is a Faerie Tale land, which means there will arise heroes from the chaff. That just means that anyone not an integral character to the story will be entirely one dimensional ... shopkeepers keep shop, they do not have complex relationships or secret dreams; sheep herders herd sheep, and if they do "look at the sky and dream" it is only those dreams they are scripted to have, always the same, and never achievable or even pursued.
As such, the complexity of heroes and villains should stand out and make them - not only remarkable - but unfathomable to the populace at large. (which is why mistersingers will write ballads about them and they will attract attention wherever they go)
Thinking about it, that would be a very interesting diversion from DH, wherein every character has a complex personality and motivations ... I shall need to think about doing this sometime in the none-too-distant future.
Would any of them encounter kids from the Real World, maybe?
Well, if you really insist on making a Grimm adventure with native characters(I still think this is wrong, but who am I to judge?), there is no lack of interesting adventuring types here for the players to be.
Questing knights? Swashbucking pirates? Students in the Black Tower? Talking animals?
It has no end!
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
Any ideas for sample characters? I (yes, it's me, the guy who started this topic) will allow even characters based on existing fairy-tale characters, though new characters are allowed...
By sample characters, do you mean seven pregenerated kids, one from each archtype, for you to base a tale around?
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
The only limits are your imagination. If you have the book then it shouldn't take much to come up with some pregens of your own for your players to play.
Every wolf suffers fleas. 'Tis easy enough to scratch!- The Lord of Darkness
Don't be rude. If he asks for help, it means that he needs it. I am just making sure what kind of help he needs.
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
Well, as this is a thread about native player charaters of the Grimm Lands, I'd sort of like to know what sample characters of that sort you could come up with...
Then we return to my last question to you. What kind of tale do you wish to run? The Grimm Lands are vast. We cannot help you create heroes without, at the very least, knowing where they will come from and where they are going, for example. A crew of pirates will not help you if you do not want a pirate story, and an order of questing knights is no good if you do not want it.
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
The Alchemist said:
Don't be rude. If he asks for help, it means that he needs it. I am just making sure what kind of help he needs.
Have no idea how I was being rude but....Okay whatever...
Every wolf suffers fleas. 'Tis easy enough to scratch!- The Lord of Darkness
You could play an "awakened" character ... someone who, by chance and the fickle nature of faerie, became self aware one day and took their destiny into their own hands. Imagine that boy who cries wolf ... every day he runs to town and cries the wolf is coming and eventually it does and the boy is eaten ... these things happen all the time, but this once when the wolf comes the boy doesn't run, but instead picks up a rock and - when the wolf reaches him, following its "script" he bashes in its head. Suddenly empowered by a sense of "self" or "free will" the boy begins to see the other things he can change ... and where that leads him is down one grand adventure ...
They call me the crying man, you think that just happens?
"Look at your comment, now back to mine. Now back at your comment, now back to mine. Sadly it isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through comments, writing the comment your comment could look like. What did you post? Back at mine, it's a reply saying something you want to hear. Look again, the reply is now diamonds. Anything is possible when you think before you post." - Gale
Any ideas for potential "awakened" characters that might correspond to different archetypes? (That is, the Bully, the Dreamer, the Jock, the Nerd, the Normal... Thing, the Outcast, and the Popular... Thing?)
Now we are talking. I really like the whole "Awakened" concept!
The Bully would be a heroic knight who slayes evil doers and has recently started to doubt the virtue of his causes.
The Popular is a spoiled princess who is just bored with her royal life.
The Outcast is a minor outlaw who is just incredibly sick of alwayes failing comically at the end of the story.
The Dreamer is a pathetically talentless wizard's apprentice who decides one day that maybe everything would be better if he just ran away.
The Nerd is a genius but eccentric inventor who is depressed about never managing to create anything truly scientific(The laws DON'T WORK!)
The Jock is a wild, violent pirate who has started to rethink his goals in life.
And the Normal... He is just a worthless, not-special-in-any-way peasent boy. He wants to be a Hero.
"'Twas briling and the slithie toves
Did gyre and gimble in the wabe
All mimsy were the borogoves
And the mome raths outgrabe"
Do they have names? If you can think of any, please tell me. Also, what is the peasant's destiny? Also, what are the events that made them awaken? And are any of them talking animals and the like, and how do they meet?
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