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Ghaundan said:
Actually I could see the cultural exhhange thing work. Deathwatch probably has it's fair share of problems betweeen battlebrothers of different chapters that don't mix. Ultramarines and Space Wolves come to mind.
A scout team would have had enough training in their duties to have tactics rub off on eachother but wouldn't be fully ingrained in old grudges and hatred. They might want a veteran from a certain posterboy chapter to lead them on the "proper" path, which could lead to some alienation and hostilities. But in general space marine chapters need all the scouts they can get.
Have to disagree to an extent. Those Brothers who take the Oath aren't newbies to their Chapters. Codex Devastators, for example, have been through the entire Dev-Assault-Tac rotation once and gotten back to Dev. A Space Wolf Assault is likely equivalent to a Blood Claw sergeant than a new recruit; a Black Templar Tactical is probably not a guy recently ascended to Initiate from Neophyte, he's probably trained some Neophytes himself.
If you take away Chapter conflict, you take away the Chapter spirit. A Chapter would consider this spiritual pollution or corruption of ancient, lauded ideals. The DA/SW rivalry is more brotherly than bitter; the RG/WS rivalry is about trusting your brother (and knowing not to). Chapters have vested interests in keeping these traditions alive. The Deathwatch, as a pastiche of Chapters, has a vested interest in not suborning established Chapter traditions, because if they do that too much, the Chapters will stop sending warm bodies to take the black.
I just can't see Codex Scouts being seconded. That they exist as a Requisition choice makes sense: Astartes Chapter X is operating on Vanity; it has a number of Scout squads used as spotters/snipers and getting field experience in the process. For some promises and a nominal fee, Chapter X's scouts can do some sniping for Kill Team Y. But those Scouts aren't steeped enough in Chapter culture to be seconded; doing so could make them very un-X-like and when they come back to Chapter X, they may not even know who they are or what their Chapter is like, causing a lot of internal problems.
Kasatka said:
Astartes scouts are recruits, the future lively hood of the Chapter and as such wouldn't just be loaned out. The only chapters i know of that break from this system are the Black Templars and Space Wolves.
The Templars are a crusading force - a means for them to circumvent the rule of 1000 battle brothers to a chapter is to constantly be crusading and thus suffering heavy attrition. Rather than having traditional scouts they utilise Neophytes as meat shields for the battle brothers (known as Initiates) in their standard battle squads. Theoretically i could see a more gregarious Black Templar commander allocating a small number of Neophtes to an allied Imperial Guard or Inquisitorial formation both as a means to bolster the humans abilities and as an act of proving for the Neophytes. Basically - last man standing gets to come back to the chapter and join up properly.
But tha's completely contrary to the character of the Chapter as honour-obsessed crusading knights. The Neophyte < Initiate relationship really comes off more like that of a Squire. In fact, the description given in the codex is actually described as something quite similar to that. It's all but named it. I can't see Helbrecht being too happy to hear about his Marshals casually throwing recruits in to the wind. At the very least it's contrary to tradition, so.. yeah.
And I agree that it's very unlikely a Scout would be seconded to the Deathwatch (perhaps he was rescued and returning any time soon is inconvenient), but I don't think the Deathwatch takes only veterans. Anyone of exceptional talent could be offered up, and sometimes it seems like a Marine will be sent to the Deathwatch as punishment (seems odd to me too, since noone wants to send someone who could bring dishonour on to their Chapter).
"Would you like to travel across entire sectors in months, rather than years? Would you like to blast people with warp energy? Would you like to have an extra eye? Come down to Fabius Bile's Gene Emporium, and become a New Man!"
-MILLANDSON
Any "scouts" encoutnered as part of the DW would be full Astartes using scout armor for.. some reason, likely operation specific.
Really the only chapter with Scouts that would be seconded to the DW would be Space Wolves. The general principle behind DW marines is that they are already accomplished, blooded warriors, no PC in the DW game is meant to be a "level 1" Space Marine. (fluff wise anyhow)
You could make any sort of exceptions I suppose if you HAD to have an astartes trainee in a DH group, but I guess the question I would ask is… why?
From a fluff standpoint an inquisitor would have access to better trained and equipped troops than what is effectively half a space marine. What task is a scout going ro fulfil better than an assassin or scum trained for stealth and shooty/stabby goodness?
Adeptus Arbites, for when you absolutely, positively need to suppress every mother$%@%in' heretic in the room. Accept no substitutes.
CaptainStabby said:
current 40k RPG character: Captain Elias, Celestial Lions Tactical Marine
previous characters: Comrade-Trooper Dasha Malenko (OW), Sister Militant Elana Melanthis (DH), Leftenant Darion Baylesworth (RT)
Lynata said:
CaptainStabby said:
You could ask the same about Sororitas Novices. The obvious answer, like it applies to so many other things in this game, is "because players would like to have this option". You can craft an excuse to justify about anything - that is the challenge with which the writers are confronted. Or the players, if they want to houserule stuff like this. ;)
Good answer, I'd say.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Sure and I can make a friendly Dark Eldar with twin power scimitars and a cyper panther too and that still doesnt make a lick of sense fluff wise either.
"Cause I want to" is rarely a good reason to do something game mechanic wise. If I had a player ask me to play an Astartes scout in a DH game I'd talk to them about what they were trying to accomplish with the character, what made that appealing etc… You can make essentially the same character with existing rules and it involves no handwaving or weird contrivances. If the ONLY thing the player is hung up on is "I want to be an Astartes" well, frankly they should be playing DW or BC.
That said, everyone runs their games different and if you're having fun, go for it.
Adeptus Arbites, for when you absolutely, positively need to suppress every mother$%@%in' heretic in the room. Accept no substitutes.
Has anyone made the same complaint back when Sororitas Novices were introduced?
"Cause I want to" is what very likely determined the majority of the deviations that make this game's fluff different from GW's version of the setting. Why do you think that, around here, players can choose to play a Vindicare Assassin permanently assigned to some Inquisitorial cell? Or why do you think that FFG chose to decouple the Deathwatch from the Ordo Xenos, let alone introducing an artificial equipment gap? Or why do you think that, following 5 weeks of players demanding this, the standard lasgun just got variable power settings in the latest update of Only War's beta rules? All of this goes against fluff that was established elsewhere, yet for some reason there it's okay?
I would recommend being less hypocritical when making an argument like that. Or at least trying to abstain from inflammatory comparisons to a certain D&D character.
It is not too difficult to come up with a somewhat believable fluff excuse for allowing an Astartes Scout in a DH group. Actually, all you need to do is copy-paste the justification they invented for the Sororitas Novice, and replace any mentioning of "Sisterhood" with "Red Hunters Chapter" - voilá.
As you said, everyone runs their games differently, and everyone has a different perception of the setting. You may not like OP's idea, but that doesn't mean it has to be ridiculed.
current 40k RPG character: Captain Elias, Celestial Lions Tactical Marine
previous characters: Comrade-Trooper Dasha Malenko (OW), Sister Militant Elana Melanthis (DH), Leftenant Darion Baylesworth (RT)
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