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Dark Heresy
Serve the Emperor against the Forces of Chaos
Moderator: FFG Andy FischerFFGAntonffgjafferGeckoMack MartinmauglirNocturneThe Spaniardynnen Topics: 2349 | Posts: 33463
Athletics: the lost skill
Published on 13 December 2010 - 05:38:43

I was perusing the stats of an NPC from Damned Cities who joined our retinue after the events in that book, and noticed he has the skill Athletics, at +10 no less. I was momentarily perplexed, given I had never heard of it, before checking the Skills sections in Dark Heresy, Rogue Trader and Deathwatch and finding it doesn't exist.

I would suppose it a misprint of Acrobatics, except that it is governed by Strength rather than Agility.

Am I being obtuse? Does this skill exist in one of the supplements? Or is it peculiar to this one particular NPC?

If so, I stand by my decision to draft him! It's not every potential acolyte who can make up their own unique skill, and then get it at +10. (Even if it is ultimately useless since it has no in-game effect...)

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Reply #1 | Published on 13 December 2010 - 07:04:01
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Hi there,

the skill does not exist. it is just another misprint. The whole RT/DH series is rather losy in this regard.

PLEASE stay on topic!

PLEASE refrain from hijacking my topics for longer then three posts

and  DON`T mention "Only War".

Reply #2 | Published on 13 December 2010 - 07:51:12

However, Athletics Mastery as a skill does exist in Ascension.

But Master Skills do not get a +10 or +20 level (though all subskills of a master skill are considered to be +20).

Overall, though, Athletics wouldnt be too hard to incorporate for the character, he just receives +10 for actions that are athletics (flips, rolls, lifts, dives and so forth) or treat it as Acrobatics.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #3 | Published on 13 December 2010 - 08:02:18
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Yep, but since Damned Cities is not part of Ascension, it is simply another misprint.

PLEASE stay on topic!

PLEASE refrain from hijacking my topics for longer then three posts

and  DON`T mention "Only War".

Reply #4 | Published on 13 December 2010 - 08:35:15

Yes, I came across Athletics Mastery in Ascension, but quickly ruled it out for reasons already covered. I was wondering what Athletics would actually encompass. As you've said there, it could govern skills such as dives and lifts (though many other such actions would more sensibly be covered by Acrobatics), though it's hard to imagine what advantage that would confer over a character without it.

I think ultimately it is indeed clearly a misprint. Then again, there are a lot of NPCs throughout the published adventures, and if you want to really shine, maybe making up Skills is the way forward. Sooner or later, you're going to get pulled up on it ("You mention on your CV that you are adept at 'Athletics'; what exactly does that mean?" "Err..."), but at least it gets you noticed.

Reply #5 | Published on 13 December 2010 - 15:20:06

 Test Athletics instead of Toughness to resist becoming tired from prolonged physical activity maybe?

Once, we were gods...

Reply #6 | Published on 14 December 2010 - 00:19:25
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Hmm I noticed the skill but I didn't remember it does not exist in game. I thought Athletics was to represent running distance, long/high jumping (as opposed to acrobatics), and maybe similar things like climb, swim etc. (but those skills actually exists).

 

Kinda off-topic, but I wouldn't mind shaving off some skills and combining some for eventual new editions of DH, there are too many skills that are never used or that overlaps. Forbidden Lore: Cults and Forbidden Lore: Heresy for example. Or Forbidden Lore: Warp and Forbidden Lore: Daemonology.

Yes you can justify some differences on a academic level, but for gaming purposes there should be no need for this.

Disclaimer

Friend of the Dork is a reference to the Friends of the Dark in the Wheel of Time series.

I do not otherwise associate with dorks, and claim no liability for any dorkness that might exist in the world or these forums.

By reading this signature you have agreed to not calling me a dork because of my nick ;)

Signed,

FotD

 

Reply #7 | Published on 14 December 2010 - 03:16:01

SomVone said:

Test Athletics instead of Toughness to resist becoming tired from prolonged physical activity maybe?

That is a solid sort of premise, but then it doesn't make much sense on an Arbite. Strength is expensive for them, and Toughness is cheapest. I wonder what the reasoning behind it was in the first place?

And Friend of the Dork, I agree there are certain Skills whose overlap is nonsensical, but not Forbidden Lores Warp and Daemonology. Warp covers your non-psyker-based phenomena in that arena (to my mind), knowing about the sort of esoteric strangeness involved with the workings of the warp, including travel and the way people psychically affect it and so on. Daemonology covers Liber Chaotica-type things and the nitty-gritty of telling your Pink Horrors from your Daemonettes (oh, I see. That one has an exposed breast. When you put it like that, it's so simple. Ow, corruption).

I would suggest Scholastic Lores Legend and Archaic are more ripe for merging, if just because I see where Legend is coming from, but it never comes up. And if it does, your GM is likely to allow an Archaic roll (maybe at -10 if it's quite Legend-based, but what is?) or it may even be covered by Heresy.

Reply #8 | Published on 14 December 2010 - 05:51:11
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Niqvah said:

SomVone said:

Test Athletics instead of Toughness to resist becoming tired from prolonged physical activity maybe?

 

That is a solid sort of premise, but then it doesn't make much sense on an Arbite. Strength is expensive for them, and Toughness is cheapest. I wonder what the reasoning behind it was in the first place?

And Friend of the Dork, I agree there are certain Skills whose overlap is nonsensical, but not Forbidden Lores Warp and Daemonology. Warp covers your non-psyker-based phenomena in that arena (to my mind), knowing about the sort of esoteric strangeness involved with the workings of the warp, including travel and the way people psychically affect it and so on. Daemonology covers Liber Chaotica-type things and the nitty-gritty of telling your Pink Horrors from your Daemonettes (oh, I see. That one has an exposed breast. When you put it like that, it's so simple. Ow, corruption).

I would suggest Scholastic Lores Legend and Archaic are more ripe for merging, if just because I see where Legend is coming from, but it never comes up. And if it does, your GM is likely to allow an Archaic roll (maybe at -10 if it's quite Legend-based, but what is?) or it may even be covered by Heresy.

Well I remember part 2 of PtU requiring a Forbidden Lore: Warp to identify Warp creatures, and Daemons are definitively Warp Creatures. Also, while Psykers easily get or start with FL: Warp I don't think they have FL: Daemonology, at least the Psyker in our group (and thus no one else) has it.

What do you mean by non-psyker based phenomena? I didn't think there was any difference between the walls bleeding because a psyker triggered it or because the warp is particularily thin at the location.

Personally I think Sch. Lore Legend vs Archaic is a bit easier - Legends are fairly known: Drusus, Sanguinus, The Emperor, legendary whitch hunters and artifacts, rogue traders etc.

Archaic seems close to Forbidden Lore: History. This is about life before the imperium, about the ancient cultures of calixis before the angevin crusade, dark age of technology, the early empire, or in short, history. Since it is sch. lore instead of FL I take it the really proscribed info is not part of it and some may be fabrications altogether.

Disclaimer

Friend of the Dork is a reference to the Friends of the Dark in the Wheel of Time series.

I do not otherwise associate with dorks, and claim no liability for any dorkness that might exist in the world or these forums.

By reading this signature you have agreed to not calling me a dork because of my nick ;)

Signed,

FotD

 

Reply #9 | Published on 14 December 2010 - 06:10:23

Perhaps this leads us to conclude that all the Lores are, in fact, necessary? Maybe the Lores that are useful and relevant depend on your gaming group and playing style. They are naturally open to interpretation by individual GMs.

In my group, my psyker uses Forbidden Lore Warp checks for things like warp travel and general warp leakage into the materium and related happenings. Forbidden Lore Psykers is specifically to identify other psykers and divine their particular abilities, likely level and so forth. Forbidden Lore Daemonology is something I only picked up recently (after reading a Liber Chaotica) and enables me to make rolls on daemon-based knowledge, such as their likely strengths and how they could potentially be combatted.

I chose Archaic over Legend as the latter has never arisen in our games (we're running the book adventures). I can see how other GMs could distinguish between the two, though, based on what you've said.

Reply #10 | Published on 14 December 2010 - 09:11:08

Forget streamlining skills, lets reduce talents.

Perhaps remove the distinction between the lores, such as common lores, scholastic lores or forbidden lores.

Emperor, let Your undeniable light burn on the mishappen and twisted, so I can see them with pure sight, and purge them with righteous fire!

Reply #11 | Published on 14 December 2010 - 11:50:13

Peacekeeper_b said:

Perhaps remove the distinction between the lores, such as common lores, scholastic lores or forbidden lores.

The division between Common and Scholastic Lores certainly seems academic, but I would say Forbidden Lores must be distinguished because they reveal mind-breaking mysteries of the universe that bring corruption and insanity.

Reply #12 | Published on 15 December 2010 - 02:36:10
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Niqvah said:

Peacekeeper_b said:

Perhaps remove the distinction between the lores, such as common lores, scholastic lores or forbidden lores.

 

The division between Common and Scholastic Lores certainly seems academic, but I would say Forbidden Lores must be distinguished because they reveal mind-breaking mysteries of the universe that bring corruption and insanity.

I agree.

 

As for all being necessary, no, not at all. In fact it shows that most are redundant or too specific. I would like one single skill about the supernatural, the warp, the daemonic etc. Modifiers could be applied in case of extremely rare or forbidden knowledge, while easy questions about the warp (for example that spacecraft use it for travel) would be get a high bonus. 

Several other skills could also be combined into one.

Disclaimer

Friend of the Dork is a reference to the Friends of the Dark in the Wheel of Time series.

I do not otherwise associate with dorks, and claim no liability for any dorkness that might exist in the world or these forums.

By reading this signature you have agreed to not calling me a dork because of my nick ;)

Signed,

FotD

 

Reply #13 | Published on 15 December 2010 - 04:40:16

I see where you're coming from, but I still don't think you could lump Warp and Daemonology (for example) together.

Say you're a Void Born, living on ships your whole life. You know a thing or two about the warp, how it works and how it can affect people. This doesn't qualify you to start creating wards against daemons (which can be done with Daemonology Lore at +10).

Similarly, you may be an Ordo Malleus Adept who is learned in matters of daemonic lore, but has never travelled offworld. You've read your Liber Chaotica and several heretical accounts of summoning rituals and the like. You could set down wards to prevent daemonic incursion, but if called upon to gauge how long a journey through the warp might take, or the effects a prolonged journey might have on crewmen, you wouldn't have a clue.

Hopefully that makes sense. I think it could similarly be applied to Psykers. Being able to judge the power level and disciplines possessed by a witch does not automatically qualify you to gauge the potential corrupting/daemonic effects a mysterious, interdimensional portal may threaten.

I'm not saying there isn't overlap, or that a character wouldn't have several of these lores. What I would say, though, is that a character may lack certain key knowledge that would be covered by an all-encompassing Lore incorporating Warp, Psykers and Daemonology whilst still qualifying for other parts of it.

Reply #14 | Published on 16 December 2010 - 01:24:44
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Niqvah said:

I see where you're coming from, but I still don't think you could lump Warp and Daemonology (for example) together.

Say you're a Void Born, living on ships your whole life. You know a thing or two about the warp, how it works and how it can affect people. This doesn't qualify you to start creating wards against daemons (which can be done with Daemonology Lore at +10).

Similarly, you may be an Ordo Malleus Adept who is learned in matters of daemonic lore, but has never travelled offworld. You've read your Liber Chaotica and several heretical accounts of summoning rituals and the like. You could set down wards to prevent daemonic incursion, but if called upon to gauge how long a journey through the warp might take, or the effects a prolonged journey might have on crewmen, you wouldn't have a clue.

Hopefully that makes sense. I think it could similarly be applied to Psykers. Being able to judge the power level and disciplines possessed by a witch does not automatically qualify you to gauge the potential corrupting/daemonic effects a mysterious, interdimensional portal may threaten.

I'm not saying there isn't overlap, or that a character wouldn't have several of these lores. What I would say, though, is that a character may lack certain key knowledge that would be covered by an all-encompassing Lore incorporating Warp, Psykers and Daemonology whilst still qualifying for other parts of it.

 

Void Born don't start with Forbidden Lore: Warp. Even spending their wholes lives doesen't mean they actually KNOW much of the Warp. They do treat Navigation: Stellar as a basic skill though.

Forbidden lore is so for a reason, it is maddening, corrupting and lets man know what he should not. How long it may take to travel through it is not one of those.

Now summoning Daemons will require forbidden knowledge for sure - the more specific the better but it is clear Daemons comes from the Warp. Knowing as much as you can about it will help (but even so you need knowledge of specific rituals to actually summon anything).

Forbidden Lore: Psykers could still be part of a single skill I think, even though it's not always clear what this skill entails. Maybe it's the specifics on how Psykers are chosen and become sanctioned, maybe it's about the different power levels, maybe it's the fact that psykers are an evolution of mankind. Still it is so narrow a subject that it can easily be combined with a skill that has knowledge of the common denominator here: The Warp.

And yes, the character may indeed lack knowledge of these specifics. That is why there is a test. Say you have 35 int (pretty smart) and Forbidden Lore: Warp. You ask the GM if you know the basic theory behind a Gellar Field, it might be a Routine (+20) test. However, knowing that a mad psyker is infected by Psychneuein after studying him might be a hard (-20) Forbidden Lore: Warp test.

It all boils down to how much details and specialization you want in the game, I prefer simpler but each to his own. Just remember that having a skill only allows you to test it, not know everything about it.

Disclaimer

Friend of the Dork is a reference to the Friends of the Dark in the Wheel of Time series.

I do not otherwise associate with dorks, and claim no liability for any dorkness that might exist in the world or these forums.

By reading this signature you have agreed to not calling me a dork because of my nick ;)

Signed,

FotD

 

Reply #15 | Published on 18 December 2010 - 04:46:18

To get the thread back on topic, what I did in Damned Cities for NPCs who had the "Athletics" skill is I simply assumed they had Climb and Swim trained at the listed level.  Note that both are Strength-based skills...

I have no issues with the Lore skills as currently presented.

Though I walk through the valley of the shadow of death I shall fear no evil, for I am the BADDEST mother f*cker in the valley!

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