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Tide of Iron
A Game of World War II Tactical Battles
Moderator: ffgjafferGeckoThe SpaniardYourBestFriend Topics: 906 | Posts: 6333
Stalingrad
Published on 06 September 2011 - 17:38:48
Page 2 of 2 (27 messages) « First page... 1 2
Reply #16 | Published on 15 September 2011 - 04:24:01
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Kingtiger said:

 

I would indeed have rubble cost 3 or 4 for vehicles (probably 3) and 2 for squads.

 

 

Heavy rubble should be impassible for trucks, maybe even for all wheeled-only vehicles, maybe even for all vehicles with the Light Vehicle trait, to keep things simple.

Umh, well, later perhaps...

Reply #17 | Published on 15 September 2011 - 06:47:35
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KlausFritsch said:

Kingtiger said:

 

I would indeed have rubble cost 3 or 4 for vehicles (probably 3) and 2 for squads.

 

 

Heavy rubble should be impassible for trucks, maybe even for all wheeled-only vehicles, maybe even for all vehicles with the Light Vehicle trait, to keep things simple.

Good addition. I guess trucks only would work.

known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)

Reply #18 | Published on 15 September 2011 - 15:48:54
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For heavy vehicles, if hit while in rubble, and lightly damaged, they are immobilized on die roll of 4,5,6 ? simulates more likely track damage in rubble., makes it risky to move vehicle into closer combat with infantry., and make vehicle a target for artillery fire.

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #19 | Published on 16 September 2011 - 07:40:25
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VanCamper said:

For heavy vehicles, if hit while in rubble, and lightly damaged, they are immobilized on die roll of 4,5,6 ? simulates more likely track damage in rubble., makes it risky to move vehicle into closer combat with infantry., and make vehicle a target for artillery fire.

 

Though I love the rule, I'd suggest to keep the basic terrain as simple as possible 9while still realistic) and adding such rules to op-cards and/or scenario specific rules. then again, vehicles can already get immobilized when enetering a balka hex (I'm assuming only when moving from a non-balka hex, but that'd need further clarification in a FAQ).

known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)

Reply #20 | Published on 16 September 2011 - 20:05:40
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How about

Rubble:

Light Vehicles can not enter

Heavy vehicles roll 1 die upon entering or exiting. If result is 5,6 it becomes lightly damaged

Heavy vehicles that are already lighty damaged roll 1 die upon entering or exiting. If result is 4,5 or 6 it becomes heavily damaged

Without Signature

Reply #21 | Published on 17 September 2011 - 02:56:14
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Aussie_Digger said:

Rubble:

Light Vehicles can not enter

Heavy vehicles roll 1 die upon entering or exiting. If result is 5,6 it becomes lightly damaged

Heavy vehicles that are already lighty damaged roll 1 die upon entering or exiting. If result is 4,5 or 6 it becomes heavily damaged

Light vehicles cannot enter, that is OK for me.

Heavy vehicles should not become damged but stuck. meaning, if the roll fails, they have to stop moving for that round. If they are in rubble, they must also roll to be able to leave.

Umh, well, later perhaps...

Reply #22 | Published on 17 September 2011 - 02:57:08
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Aussie_Digger:

I think that is to harsh.

 

I envisage a scenario where most  titles are either buildings, heavy ruins or rubble. Maybe a few clear roads here and there. I would rather that the tanks have very low movement and that they were destoryed by enemy infanteri & AT guns than get destroyed simply by moving around the map.  The light vehicles cannot enter may be fair enough :) For heavy vehicles you could double or triple the movement penelties of being lightly damaged?

When it comes to movement, I have allways wanted an ofroad movement and an onroad movement for vehicles anyways. Just to highligh the strategic elements of a road. And espesialy if towing AT guns.

 
Reply #23 | Published on 17 September 2011 - 02:58:24
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But becoming stuck is a wonderful concept. Just dont make the probability to high. Being stuck on a 5 or 6 on a d6 is more than enough.

 
Reply #24 | Published on 17 September 2011 - 05:54:22
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I just came up with this as a was trying to keep it inline with the TOI rules and trying not to add to much to it , maybe an immobilized token could be made if this ever comes out with immobilized rules.

I used heavily damaged because this dose make the vehicle immobile (its track has been broken) but i do agree that it should still have its full fire power.

I made it a higher chance of being damaged when lightly damages as the tank would not be able to take as much stress as if it wasnt.

So a new immobilized rule would be welcome here

Without Signature

Reply #25 | Published on 17 September 2011 - 12:56:08
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KlausFritsch said:

Aussie_Digger said:

 

Rubble:

Light Vehicles can not enter

Heavy vehicles roll 1 die upon entering or exiting. If result is 5,6 it becomes lightly damaged

Heavy vehicles that are already lighty damaged roll 1 die upon entering or exiting. If result is 4,5 or 6 it becomes heavily damaged

 

 

Light vehicles cannot enter, that is OK for me.

Heavy vehicles should not become damged but stuck. meaning, if the roll fails, they have to stop moving for that round. If they are in rubble, they must also roll to be able to leave.

This sounds good to me.

known on most other wargame related forums as boersma8 (AAM, memoir'44, BGG etc.)

Reply #26 | Published on 19 September 2011 - 14:50:02
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Hey, its actually happens to a tank  when playing World of Tanks., before you get some experience with the characteristics of the particular tank. Drove up onto some partial ruins of a building at too fast a speed and the tank was just stuck at a wierd angle. Its a slight glich maybe with the program, but I thought, actually its pretty realistic to have that in the game.

Michael Wittmans Tiger I tank at Villers Bocage was brought to a halt by a lucky shot from a British 6 pdr AT gun

 

Reply #27 | Published on 25 February 2012 - 17:38:48
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Priorly attained wisdom on WWII franschises tells me that we'll soon see a pacific edition.

 

Also because we have 3 Allied armies and only one Axis.

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