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Tide of Iron
A Game of World War II Tactical Battles
Moderator: ffgjafferGeckoThe SpaniardYourBestFriend Topics: 906 | Posts: 6333
Cover too lightweight
Published on 18 December 2008 - 01:47:28

Has anyone else felt that cover rules render cover as protection as bit on the light side - has anyone tried improving the efect of cover in the game?

cheers

Foxxy

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Reply #1 | Published on 18 December 2008 - 20:01:15
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Not sure I really follow what you're getting at.  There's lots of ways to improve your chances when getting shot at from the bits of cover themselves to specializations and figures that grant additional defensive dice.

It's never too late to find the joy of playing with little plastic army men.  Though the urge to flick out the BiC and melt a squad attacked with a flamethrower should be resisted.

Reply #2 | Published on 18 December 2008 - 23:41:26
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I'm good with the way cover works myself.

Young, Rodger W., Private, 148th Infantry, 37th Infantry Division (the Ohio Buckeyes) born Tiffin, Ohio, 28 April 1918 died 31 July 1943, on the island of New Georgia, Solomons, South Pacific, while singlehandedly attackingdestroying an enemy machine-gun pillbox. His platoon had been pinned down by intense fire from this pillbox Private Young was wounded in the first burst. He crawled toward the pillbox, was wounded a second time but continued to advance, firing his rifle as he did so. He closed on the pillbox, attackeddestroyed it with hand grenades, but in so doing he was wounded a third timekilled.
       His boldgallant action in the face of overwhelming odds enabled his teammates to escape without loss; he was awarded posthumously the Medal of Honor.

Reply #3 | Published on 19 December 2008 - 10:06:35

Foxxy,

I agree with kaufschtick and personally wouldn't change the cover rules, though I understand how you feel.  Sometimes the dice just don't roll in your favor and it feels like cover doesn't do anything.  ToI can be a pretty bloody game and I've watched entire MG teams in a building or a full squad of elites hiding in a forest hex disappear in one roll.

However, I've found that it often takes just a single cover save to keep a squad from being completely destroyed (and thereby successfully holding onto an important objective) or a vehicle suffering only light damage instead of being heavily damaged - and that can make all the difference in winning a game.

If you're thinking about altering the cover rules to make it more effective, an easy way is to just lower the dice score needed to save.  You could make all cover (and armor) save on 4+, but I fear that would add a fair amount of time to each game.  For another, more complicated option, you could make the cover roll an inverse of the roll needed to hit.  So hits at close range save on 6+ while hits at long range save on 4+.

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Reply #4 | Published on 19 December 2008 - 12:55:56

Whenever defending, there's never enough cover ; )

 

Odi Et Amo.

Reply #5 | Published on 20 December 2008 - 01:47:28
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7times7is49 said:

Whenever defending, there's never enough cover ; )

 

Yes!

A couple Murphy's laws of combat seem appropriate here:

"Never share a foxhole with anyone braver than yourself." and;

 "Try to make yourself look unimportant to the enemy, they may be low on ammo."

Young, Rodger W., Private, 148th Infantry, 37th Infantry Division (the Ohio Buckeyes) born Tiffin, Ohio, 28 April 1918 died 31 July 1943, on the island of New Georgia, Solomons, South Pacific, while singlehandedly attackingdestroying an enemy machine-gun pillbox. His platoon had been pinned down by intense fire from this pillbox Private Young was wounded in the first burst. He crawled toward the pillbox, was wounded a second time but continued to advance, firing his rifle as he did so. He closed on the pillbox, attackeddestroyed it with hand grenades, but in so doing he was wounded a third timekilled.
       His boldgallant action in the face of overwhelming odds enabled his teammates to escape without loss; he was awarded posthumously the Medal of Honor.

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