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How does this game hold up to Axis and Allies? or is it toally different?
  'If the good Lord had intended us to walk, He wouldn't have invented rollerskates.'
Willy Wonka
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I think it is safe to say that beyond the setting (WWII - Axis v. allies engagements) they are completely different. The scale of the engagement is much smaller (a single battlefield) rather than whole countries. Coincidently combat is resolved in a similar fashion (lots of dice are rolling if you're doing it right). there's no naval component to ToI and Air units/effects are limited to card decks. Better to think of ToI as a point in time strategy engagement that in my experience takes a lot more thought to play through as the tide of battle ebbs and flows with some luck and well executed strategy.
It's never too late to find the joy of playing with little plastic army men.  Though the urge to flick out the BiC and melt a squad attacked with a flamethrower should be resisted.
Hawknight said:
How does this game hold up to Axis and Allies? or is it toally different?
Axis and Allies is played on a map of the world (the basic version anyway).
Tide of Iron is played on small-scale, modular boards representing trees, hills, rivers, roads, buildings, individual bunkers and trenches etc
The scale is a little bit different.
In a nutshell, Axis & Allies is grand strategy and ToI is a small-scale tactical battle simulator.
Hope that helps.
Currently Playing: Descent, Tide of Iron, Battlelore, Runebound, Talisman, A Game of Thrones, DOOM
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