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Simple, and probably covered in the rules, but I am full of Grog.
If a room is at low water and a fire starts, what happens?
- Nothing. No fire.
- Fire plus low water. (water is hip deep, but all the stuff on the shelves are on fire).
- Something different?
Thanks.
Current looking for players for Rogue Trader/Dark Heresy in the St Louis area… please contact me if interested.
Also looking for any FFG games in the STL area.
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I've always played it as no fire but if things aren't very hectic option two would work if you didn't try to think through the situation
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It's my knowledge that if there's water in a room, it can't be on fire. By the game logic, redirecting water into a room will put out a fire, and set it at low water.
Without Signature
If there is water in the room, then you do not place a fire token. And if you open a door to a room flooded to high water connecting to a room on fire, both rooms will go to low water and the fire will go out.
However, if you draw a card that places a fire in a room and there is water in the room, even though you do not place a fire token, you still move the Asphyxiation marker up the track as usual.
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DarkPrimus said:
I don't think that's actally correct. The rules state that:
[quote]If the room selected is already fooded, no new fire starts.
If a non-fooded room is selected, the Asphyxiation Track increases by one.[/quote]
I believe that if there is water in a room the asphyxiation marker does not move.
Without Signature
Thanks all for the clarification. Its nice to know that I have been playing it right.
Current looking for players for Rogue Trader/Dark Heresy in the St Louis area… please contact me if interested.
Also looking for any FFG games in the STL area.
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