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Red November
Bad times have hit the experimental gnomish submarine Red November
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 69 | Posts: 239
Question: Low Water and Fire
Published on 28 September 2009 - 23:11:06

 Simple, and probably covered in the rules, but I am full of Grog. 

If a room is at low water and a fire starts, what happens?

- Nothing. No fire.

- Fire plus low water.  (water is hip deep, but all the stuff on the shelves are on fire). 

- Something different?

Thanks.

Current looking for players for Rogue Trader/Dark Heresy in the St Louis area… please contact me if interested. 

Also looking for any FFG games in the STL area.

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Reply #1 | Published on 29 September 2009 - 07:40:58

I've always played it as no fire but if things aren't very hectic option two would work if you didn't try to think through the situation

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Reply #2 | Published on 29 September 2009 - 20:40:15

 It's my knowledge that if there's water in a room, it can't be on fire.  By the game logic, redirecting water into a room will put out a fire, and set it at low water.

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Reply #3 | Published on 03 October 2009 - 01:20:02

If there is water in the room, then you do not place a fire token. And if you open a door to a room flooded to high water connecting to a room on fire, both rooms will go to low water and the fire will go out.

However, if you draw a card that places a fire in a room and there is water in the room, even though you do not place a fire token, you still move the Asphyxiation marker up the track as usual.

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Reply #4 | Published on 03 October 2009 - 17:58:49
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DarkPrimus said:

However, if you draw a card that places a fire in a room and there is water in the room, even though you do not place a fire token, you still move the Asphyxiation marker up the track as usual.

I don't think that's actally correct. The rules state that:

[quote]If the room selected is already fooded, no new fire starts.
If a non-fooded room is selected, the Asphyxiation Track increases by one.[/quote]

I believe that if there is water in a room the asphyxiation marker does not move.

 

 

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Reply #5 | Published on 05 October 2009 - 07:48:57

which makes sense b/c there's no fire eating your air

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Reply #6 | Published on 19 November 2009 - 23:11:05

Thanks all for the clarification. Its nice to know that I have been playing it right.

Current looking for players for Rogue Trader/Dark Heresy in the St Louis area… please contact me if interested. 

Also looking for any FFG games in the STL area.

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