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You are here: FFG Forums /  General /  Forum Archive /  Doom

Doom
Experience the terror and suspense of Doom: The Board Game!
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 232 | Posts: 1816
Advanced Campaign Planetary map prototype
Published on 19 February 2010 - 22:16:20

Hey all, just to give you heads up, I've created the first "layout" of the Advanced Campaign Planetary Map. This is more just an idea of where Outposts and Sectors will be. There are no other details (like Outpost Special abilities, the encounter dangers, etc), those will come later.

Doom Advanced Campaign Planetary Map

 

So, what do you think? Layout works? Is it varied enough too be interesting? etc. If you haven't read the rules yet, to travel between planets you "teleport" at an outpost. There's a chance the teleporter will fail though and the marines will have an Encounter In Hell where they race to the other side. If they emerge, they end up at the outpost they were teleporting to. If they flee, they're back where they were and their week ends.

-shnar

 

 

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Reply #1 | Published on 22 February 2010 - 07:28:44

Overall looks pretty cool!

The pathing on Io and Titan seems a bit too linear for my tastes (marines don't have much choice in where they go.)  By comparison, the pathing on Phobos and Deimos and Mars is much better.  That's just my opinion, of course. =)

MP3 killed the radio star

Reply #2 | Published on 22 February 2010 - 11:10:41

I wanted to have a few Sectors that would be harder to get to, since you can "port" to the Outpost and don't have to travel that far to get to a sector. That was my attempt at Io/Titan. Looking at it again today, I think I like how Titan looks (i.e. the Crater is 3 sectors away from the nearest outpost) but I might rework Io to have the two outposts touch even (similar to Tamalir and that northern city, can't remember its name).

If I rework Io, there are only two sectors that are 3 away, the Crater on Titan and the Evacuation Site on on Mars. I'm wondering if this will make things too easy? Probably not and only playtesting will tell, just looking at how it compares to RtL...

-shnar

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Reply #3 | Published on 22 February 2010 - 21:52:02
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Good work on this...looks very cool.  Would the specific locations be smaller, tiered missions, much like the smaller, three tiered dungeons in Descent Road to Legend?

"Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content."

Conan, from "Queen of the Black Coast," by Robert E. Howard

Reply #4 | Published on 22 February 2010 - 22:16:20

Exactly. This is my attempt at creating an Advanced Campaign for Doom. There's a whole bunch of threads over on BGG describing a lot of details. So far, I've created a rulebook and a couple missions (Sector Levels, similar to Dungeon Levels in RtL) and I figured I should piece together a "overland map", dubbed the Planetary Map in this game. You travel on the map similar to RtL, during a "game week" the marine squad can move one space on one planet, which has a random chance of an encounter (similar to RtL), and explore the Sectors of that planet and find out why there is no more communication (i.e. similar to exploring a dungeon in RtL). They can also choose to teleport to another planet, which has a random chance of the teleporter malfunctioning and causing the marines to have a random Encounter In Hell.

I'm trying to get to the point where a group could start playtesting the game (i.e. one Avatar, Avatar Upgrades, handful of Lieutenants, a few Encounters and Locations, Encounters In Hell, and Sector Levels) while I finish everything. It's slow going but any progress is good :)

-shnar

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