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You are here: FFG Forums /  General /  Forum Archive /  Doom

Doom
Experience the terror and suspense of Doom: The Board Game!
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 232 | Posts: 1816
Advanced Campaign rules 1st draft done
by shnar
Published on 08 January 2010 - 16:35:08
Page 2 of 2 (28 messages) « First page... 1 2
Reply #16 | Published on 01 March 2010 - 10:48:48

Schnar, me and a friend of mine have been working one some sector ideas, I sent you a friend invitation. We are still playtesting, but if we finish we could send them and also some ideas and rule considerations we had while playing them.

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Reply #17 | Published on 01 March 2010 - 12:33:50

Friend accepted, would love to see what you've developed and will most likely fit in with the rest of the levels that others have been coming up. After those first few levels I created, I've been moving on to other required aspects of the game, being Avatars. Here's an update on what I've got so far:

First Avatar: Kronos

I've updated the image but haven't uploaded anywhere (put a burn around Kronos, overall the color is more red, and fixed the Mancubus typo).

Any Avatar Upgrade Cards (with one typo in "interference"):

http://images.boardgamegeek.com/images/pic679173_md.jpg

 

Kronos' Upgrade cards:

The Lightning Bolts are a new ability: Aura, a marine takes 1 wound for each rank when entering a square adjacent to a figure with Aura. The shields are another new ability, Shields: Reduce the damage done by an attack for each shield before applying armor (it's a way to make a creature a little tougher without adding a whole point of armor).

Now that I've got a basic Avatar done, I'm working on the Lieutenants and then I'll piece together a few Encounters.

-shnar

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Reply #18 | Published on 01 March 2010 - 20:43:33

Where can I find the booklet with all these extra rules?

Then I shall make you see, that your hopes are nothing!  NOTHING BUT A MERE ILLUSION! - Zexion

Reply #19 | Published on 01 March 2010 - 21:25:29

I never uploaded the PDF anywhere, I was just emailing directly since it's still in an early stage. Email me your email addy (shnar@hotmail.com) and I'll forward a copy to you :)

-shnar

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Reply #20 | Published on 01 March 2010 - 23:08:32

Done e-mailing.  Get e-mailing

Then I shall make you see, that your hopes are nothing!  NOTHING BUT A MERE ILLUSION! - Zexion

Reply #21 | Published on 01 March 2010 - 23:53:26

All right Zexion, sent you a reply with the rules rough draft PDF, the planetary map PDF and the sample Sector Level PDF (2 Sector Levels, got 28 more to create). Any feedback will be most appreciated :)

-shnar

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Reply #22 | Published on 02 March 2010 - 00:29:14

Got them, I'll read through them.  Feedback after reading.

Then I shall make you see, that your hopes are nothing!  NOTHING BUT A MERE ILLUSION! - Zexion

Reply #23 | Published on 02 March 2010 - 17:00:55

And while we're on the topic, here's Kronos' lieutenant: the Baron of Hell.

 

-shnar

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Reply #24 | Published on 02 March 2010 - 17:01:19

Whoops, just noticed a Typo, the Baron of Hell shouldn't be "Any Avatar", should say "Kronos Only"...

-shnar

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Reply #25 | Published on 03 March 2010 - 07:24:27

Sweet photoshopping on the Baron, Shnar!  Is that a wispy long goatee on his chin or just an illusion of reflected light off his chest?  Either way I think this picture is awesome.  I'm sorely tempted to mod one of my many hellknights to match this image =)

MP3 killed the radio star

Reply #26 | Published on 03 March 2010 - 08:40:15

It's actually drool, but if you want to picture it as a goatee, then go for it ;)

Speaking of photoshop, here's another avatar I whipped up last night:

I think I'm having too  much fun with these Avatars to work on the other aspects of the game ;)

-shnar

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Reply #27 | Published on 03 March 2010 - 16:32:56

Shnar,

   First of all, he's a beaut!  These Avatars of yours are gettin' us all psyched for the campaign.

     I'm curious, what do you mean by "starting equivalent numbers"?

 

edit:  NVM  Just read your post on the Geek.  Heh heh heh!

This is my opinion.

I could be wrong.

Reply #28 | Published on 03 March 2010 - 16:35:08

It's an Expansion thing. In the Expansion, rather than introducing a bunch of new Invaders, they introduced "equivalent" invaders. Before starting the game, the Invader Player had to choose which swap out he wanted (i.e. he couldn't have more than 4 Trite/Cherebums per player, even though there were 8 Trites/Cherebums per color). This kept the "balance" of the figures.

For Malwrath, I thought it would be neat if he could break that limitation and allow a bunch more figures to be used. Roolz on BGG thought that was rather powerful, but I figured if the Sector levels are small, it'll be rather rare that you'd see more than then normal figure limit on the board anyways, so it wouldn't be that big of a deal. I guess after playtesting we'll see :)

-shnar

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