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Cosmic Encounter
The classic returns from the Warp, with aliens aplenty.
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 350 | Posts: 2222
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Different colours of aliens
Published on 17 September 2012 - 21:02:53

Hi,

Just bought this and am looking forward to playing soon….I'm a little unclear about the method for choosing aliens, though.  I understand that they're all organised according to how much their powers affect the game, but is it possible to play with a mix of red, green, and yellow aliens?  Or should all aliens be chosen from the same colour of card?  

Thanks! 


Man is most nearly himself when he achieves the seriousness of a child at play.

Heraclitus

Page 1 of 1 (5 messages) 1
Reply #1 | Published on 18 September 2012 - 21:25:33

My group usually mixes all the aliens together to pick the races.  I never separated the races by easy medium and hard levels.

Without Signature
Reply #2 | Published on 19 September 2012 - 15:43:31

Thanks!   And it never seemed like one player was overpowered or anything? 


Man is most nearly himself when he achieves the seriousness of a child at play.

Heraclitus

Reply #3 | Published on 20 September 2012 - 10:43:21

I never found any races that caused the game to be very lopsided.  The alien races require different strategies to use them.  Certain alien powers will work better for some players depending on how they play the game.  Some races are harder to use than others, and in certain peoples hands some races can make the game a bit lopsided.  But overall I think the color scheme was put in place to separate the easy to use aliens to the aliens that require a little more strategy to use and defend against.

Without Signature
Reply #4 | Published on 05 October 2012 - 07:56:57

The colors of the aliens are not how strong they are but the experience level needed to play the alien. From the FAQ:

Q: When should alert levels on aliens be mixed?
A: It is recommended that players start with green aliens only with no flares when first playing, then add flares. Play a couple of games, then introduce yellows to the green alert. Play a few more games with those, then add the red level aliens. The alert level is not how powerful they are, but how experienced your group should be to include them in the game.
 

Without signature

Reply #5 | Published on 06 October 2012 - 21:02:53

Yes, colors indicate complexity, not power.  However, I will say that some aliens, or rather, the combinations of aliens can result in a lopsided game, but that's okay!  Realizing that a player, or players have an advantage, is part of the skill required to play the game.

e

Without Signature

Page 1 of 1 (5 messages) 1

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