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My friend used a clue token to re roll to see if he could shed his cursed card. We allowed it, but reserved the right to nay say it in the future. I think its a foul, but I went with the group. So what is the call on this this?
I 'm scary. Really scary.
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My vote would say it's technically illegal, as the rules specifically state:
"A player may spend Clue tokens, one at a time, after any skill check (failed or not)."
As it specifies a skill check, the roll to remove a curse isn't attributed to any skill, per se, and therefore, probably wouldn't be applicable.
But darn it if I don't think that's a fun idea, and want to see if the kids I play with wouldn't want to house rule it into existance. 
"From even the greatest of horrors irony is seldom absent." The Shunned House
John Bua said:
My friend used a clue token to re roll to see if he could shed his cursed card. We allowed it, but reserved the right to nay say it in the future. I think its a foul, but I went with the group. So what is the call on this this?
Like Nun said, it's not legal by the rules. Clues are only for skill checks. There are quite a few instances when you are called to roll dice, without that being a skill check, so allowing it will have a significant impact on the game.
When you have to shoot, shoot, don't talk!
It is illegal. Clue tokens only ADD to skill checks. They don't let you re-roll anything. This is significant cause if I use 3 clue tokens on a check and then get a re-roll from Mandy (the researcher) I re-roll all the extra die I "bought" using clue tokens.
Curse/Blessing/Retainer rolls are not skill checks so you cannot add die to them.
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