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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3557 | Posts: 39083
Moving Gates and facedown mode
Published on 06 September 2012 - 17:31:39

Hi there!

 

Assuming you want to play with unrevealed, facedown gates full of abominable surprise, how do you handle moving gates?

Is it possible at all without a separate player as a "game master"?

I doubt, therefor I am.

Page 1 of 1 (7 messages) 1
Reply #1 | Published on 06 September 2012 - 16:54:31

Not really. I personally abandoned hidden gates long ago, specifically, when Dunwich was released.

Alternately, you could continue playing facedown gates, noting that a gate doesn't inherit its properties until it's revealed. It won't be a moving gate until an investigator enter it, and then it might move (thus becoming non-sealable) before the investigator returns.

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Reply #2 | Published on 06 September 2012 - 17:05:52
0
0

That is what I do.   The  investigator destablises it when he passes through it, I figure.

I 'm scary.  Really scary.

Reply #3 | Published on 08 September 2012 - 05:18:10

John Bua said:

That is what I do.   The  investigator destablises it when he passes through it, I figure.

What do you do with devouring gates and the ones that add doom tokens (the name just fell out of my mind)?

Plans are what people make instead of thinking

Reply #4 | Published on 08 September 2012 - 08:22:55

Tbla said:

John Bua said:

 

That is what I do.   The  investigator destablises it when he passes through it, I figure.

 

 

What do you do with devouring gates and the ones that add doom tokens (the name just fell out of my mind)?

 

Yeah, I thought that with the Lurker gates it would be impossible to play them "face-down".

When you have to shoot, shoot, don't talk!

Reply #5 | Published on 08 September 2012 - 10:51:23

Tbla said:

John Bua said:

 

That is what I do.   The  investigator destablises it when he passes through it, I figure.

 

 

What do you do with devouring gates and the ones that add doom tokens (the name just fell out of my mind)?

The gate's ability on triggers if it opens on an investigator and since when a gate opens on an investigator they immediately go through it there's no issue.  The only problem you run into with playing LatT gates face down is the movers don't move until they're flipped over.

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Reply #6 | Published on 08 September 2012 - 12:57:59

arkhamresident said:

Tbla said:

 

John Bua said:

 

That is what I do.   The  investigator destablises it when he passes through it, I figure.

 

 

What do you do with devouring gates and the ones that add doom tokens (the name just fell out of my mind)?

 

 

The gate's ability on triggers if it opens on an investigator and since when a gate opens on an investigator they immediately go through it there's no issue.  The only problem you run into with playing LatT gates face down is the movers don't move until they're flipped over.

 

Excellent point :P

When you have to shoot, shoot, don't talk!

Reply #7 | Published on 08 September 2012 - 17:31:39

arkhamresident said:

Tbla said:

 

John Bua said:

 

That is what I do.   The  investigator destablises it when he passes through it, I figure.

 

 

What do you do with devouring gates and the ones that add doom tokens (the name just fell out of my mind)?

 

 

The gate's ability on triggers if it opens on an investigator and since when a gate opens on an investigator they immediately go through it there's no issue.  The only problem you run into with playing LatT gates face down is the movers don't move until they're flipped over.

Of course. How could I miss that?

Plans are what people make instead of thinking

Page 1 of 1 (7 messages) 1

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