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When playing with this herald, does gaining a unique item in a trade with another investigator result in sanity loss to the receiving party ? Or is it only when gaining unique items from draws?
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zealot12 said:
When playing with this herald, does gaining a unique item in a trade with another investigator result in sanity loss to the receiving party ? Or is it only when gaining unique items from draws?
Well, the Herald says "gain". Generally speaking, for Personal Stories and Relationship cards, the word "gain" implies you're not receiving it from one of your pals, so I'd go with no penalty for passing an item to somebody else. But honestly I don't know whether this was clarified somewhere
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
I don't think it is clarified anywhere, but I agree, specifically because of the official ruling on Personal Story cards. "Gain" doesn't involve trading—but "lose" and "discard" do count when you trade! Beware.
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
Tibs said:
but "lose" and "discard" do count when you trade! Beware.
Would you mind giving an example of this? I got the meaning of what you're saying, but I can't figure out a game situation where this matters (Arkham blackout at the moment, sorry)
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Zoey Samaras fails her story if she discards her cross. It can't be the case that she can simply trade it away and suddenly be immune to failing her story in that regard (she can still be arrested though).
I can't think of other examples at the moment...
"Ashcan" Pete will take that off your hands when you're done with it.
Charlie Kane would befriend a strangled cat if given the chance.
Finn Edwards has very deep pockets.
Hank Samson does not care that you've mastered time travel.
Lily Chen can punch a hue.
Lola Hayes is the world's best Egyptologist.
Mark Harrigan is very good at hedge mazes.
Michael McGlen has never experienced an earthquake.
Minh Thi Phan makes group hugs empowering.
Patrice Hathaway plays songs you can't get out of your head.
Tommy Muldoon is most qualified to be deputy, yet for some reason nobody want him to be.
Tony Morgan sells meat out of the back of his van.
Ursula Downs can shop at an empty store.
Wendy Adams always wins at hide and seek.
William Yorick has a Bachelor's in Cryptozoology—no wonder he can't find work.
Wilson Richards will paint over anything for a dollar.
Zoey Samaras can torch a fire vampire.
Tibs said:
Zoey Samaras fails her story if she discards her cross. It can't be the case that she can simply trade it away and suddenly be immune to failing her story in that regard (she can still be arrested though).
I can't think of other examples at the moment...
Brilliant, Tibs, thx! Clearly, you're right
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Julia said:
Well, the Herald says "gain". Generally speaking, for Personal Stories and Relationship cards, the word "gain" implies you're not receiving it from one of your pals, so I'd go with no penalty for passing an item to somebody else. But honestly I don't know whether this was clarified somewhere
I was curious about this, so I flipped through the wiki. The wording on the cards seems to use "gain" to mean "obtain" and "draw" to mean "not obtained through trade" pretty consistently. For each of the Relationship cards, the use of "gain blank" is followed by a parenthetical specifying that the item must come from a game effect. And for the personal story cards Mike, Mary, Skids, and Trish all have conditions involving "gain blank", but only in Mike's case can he actually obtain the item from another investigator and his PS is poorly worded anyway. Similar language for obtaining objects on the PS cards of Amanda, Dexter, Marie, and Patrice all read as "draw" so as to forbid trade. I wouldn't say that the use of language on the Relationship and PS cards is indicative of the intent of the Herald here, especially because it makes thematic sense for the Dark Pharaoh to curse ancient relics as they change hands.
Thieves stole my electronics, but they left Arkham Horror. Fools.
Thanks for the feedback.
We played that the receiver does lose sanity, even though it hadn't much of an impact as one of the investigators was Harvey Walters, and he was our prime collector of relics.
I'm aware that Personal Stories that involve gaining of items count only items that are drawn(otherwise they're far too easy to complete), but in this case I think it does make sense that the Dark Pharaoh having cursed the unique items would inflict sanity loss on any investigator who received them in a trade.
Although then I think an exception should be made for items that change hands frequently in the course of the game . It wouldn't make much sense to keep losing sanity for the same cursed item being passed back and forth.So perhaps just limit the curse to "new" items being gained in a trade, not previously owned ones.
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