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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3549 | Posts: 39041
Investigator's Location during final battle
Published on 28 December 2008 - 14:07:09
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 31 December 2008 - 09:49:52

I dont think you should be able to do anything BUT adjust your sliders during the upkeep phase but thats just our groups opinion and that is how we play it so Vincent Lee and Carolyn Fern CANNOT heal during upkeep in the final battle against the Ancient One.

Also,there are items that say "discard if the ancient one awakens" and I believe the healing stone is one of them.

Just another opinion,here.

 
Reply #17 | Published on 31 December 2008 - 09:54:07
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Yep, Healing Stone is one of them from memory, but the rulebook also states that during Final Combat upkeep that investigators can use special abilities.

The struggle to free myself of restraints, becomes my very shackles.

Reply #18 | Published on 31 December 2008 - 10:21:42
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diablo666 said:

I dont think you should be able to do anything BUT adjust your sliders during the upkeep phase but thats just our groups opinion and that is how we play it so Vincent Lee and Carolyn Fern CANNOT heal during upkeep in the final battle against the Ancient One.

I'm not sure why you'd do that. You also wouldn't be able to refresh exhausted items.

Check the FAQ. You get a full upkeep duing the final battle.

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Reply #19 | Published on 31 December 2008 - 11:06:42

The Message said:

I got it! The Epic Battle cards in Kingsport, don't some (most?) of them reference the investigators in the flavor text? They make it sound like, by whatever method, they all ended up at the same place for the final conflict.

Flavor text is always a weak argument because it is just there for ... flavor.  But yes, the text implies they are all near each other, not spread all over town.

It is just an oversite in the rules but the investigators should be considered in the same location in front of the GOO during the final battle.

- Brian <><

aka ColtsFan76

 

Reply #20 | Published on 31 December 2008 - 11:13:58

Colt wrote: Flavor text is always a weak argument because it is just there for ... flavor.  But yes, the text implies they are all near each other, not spread all over town.

Mageith: One of the reasons I bought AH was because when I read the FAQ most of the rulings went in favor of flavor.  So I'd say, in a competitive game, go with RAW  (rules as written) but in AH I usually go with the flavorfull interpretation if something is unclear.  Besides who's going to know? Cthulhu?  Like I'm afraid of .........

FFG

 

"Dad, I don't think you understand this game. We're not really supposed to win." said Emily."

Reply #21 | Published on 01 January 2009 - 02:31:51
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I just want to add my insight on the final battle and trading items...lol.

I always pictured it as the rounds of combat take an undifined time, during which we run around the streets, hide in allyes, make plans and swap stuff.

"Michel you go around the block, Gleen get on the roof top and use this spell, I don't know how much more stress I can take...I'll just have to use my 45. cal...okay...lets go at it again!"

And they aren't neceserally acting as a group, but more as independent, and they just "accidentaly" meet up on the streets, and have a quick idea and trade.

 

 

 

In another idea all the back stories say we just arrived in town, but somehow, we all psychicly know what equipment we have and imediatly start cooperating like a swat squad....lol.

Reply #22 | Published on 01 January 2009 - 14:07:09

StarBurn said:

I always pictured it as the rounds of combat take an undifined time, during which we run around the streets, hide in allyes, make plans and swap stuff.
Yep, that's similar to how I imagine it. I think, basically, Arkham becomes a single big location.

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