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bioball said:
For a one-investigator game, see if this Guardian works: http://boardgamegeek.com/image/352421?size=original
Some decade, I'm going to have to try a one-invesitgator game on *only* the Dunwich Horror board.
With the Corruption cards, I'm thinking an entirely different take on solo play might be possible...
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With only the base game of AH, one player is easy in my experiance, since death by gates opening is at 8, and it will be hard even with one for that to happen, so many gates open means a lot of surges, which leads to a lot of monsters in the outskirts, but again the outskirts limit is huge at 7. Once you seal of 1 or 2 high risk areas, the game slows down quite a bit, before you start sealing the rest of the gates.
In my experiance again...only once the AO awaken, and only cause I chose to just skip turns until he did, I was with the psychologist and the AO was Hastur, I figured killing him with my ability to heal 1 sanity a turn was a pretty good shot as long as the terror didn't go up to much. I had a shot gun as my first weapon, so 2 rounds of combat and I win.
How many Investigators would you suggest if I wanted to try a few of the League scenarios in solo?
With Heaven above and Hell below, I stand still against Destiny!
Richard Saunder's solo rules are well thought out and can be found at http://homepage.mac.com/nephilim/arkham_investigations/ArkhamSinglePlayer.pdf
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Playing solo is pretty hard if you use one investigator only. I prefer two investigators til a max of four. The more investigators, the easier the whole game becomes.
Ein Ring, sie zu knechten, sie alle zu finden,
Ins Dunkel zu treiben und ewig zu binden.
I play lots of games solo. Usually with four investigators. Even though the game works OK no matter the number of investigators. the victory conditions change. With one investigator, winning by sealing is very difficult but winning by combat is quite doable with most Old Ones. If I play with less than 4 investigators, I modify the number of Mythos phases. For example, with one investigator, I Play like its a four player game, but only have a mythos phase every four turns. I do this randomly, by rolling and 8 sided die and only having a mythos phase on a 1-2, because I think sealing or closing is a more "realistic". If I play with 3 investigators, I only have a mythos phase on a 1-6 on 8 sided dice.
Since its a four player game (think like its four investigators all having the same characteristics), if I go for a closing I need to have four gates in my possession to win. I play likes its a four player for too many gates being open and for number of monsters in the outskirts and on the board. For final battle, however it reverts to 1 player game.
"Dad, I don't think you understand this game. We're not really supposed to win." said Emily."
That's a really cool variant (much more lovecraftian in spirit—truely solitary), now I need to find myself an eight sided die :'D
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Avi_dreader said:
That's a really cool variant (much more lovecraftian in spirit—truely solitary), now I need to find myself an eight sided die :'D
You don't have a D8????????????????????????? What kind of a gamer are you? Poser
!
A dirty mind is its own reward.
Maxime said:
How many Investigators would you suggest if I wanted to try a few of the League scenarios in solo?
I always play at least 4 even when I solo. it is also a good mid-ground number for the leagues as some scenarios seem to punish the 1-2 investigator teams and others punish the 7-8. Plus, the game hits its sweet spot at 4.
- Brian <><
aka ColtsFan76
"ColtsFan76 said:
I always play at least 4 even when I solo. it is also a good mid-ground number for the leagues as some scenarios seem to punish the 1-2 investigator teams and others punish the 7-8. Plus, the game hits its sweet spot at 4."
Thanks, I'll try that!
EDIT: Ooops.. I think I messed up the quote while editing...
I have no clue how to get it back now...
With Heaven above and Hell below, I stand still against Destiny!
Solo with 4 investigators FTW!
In fact not only does it work fine, but I would recommend playing solo to master how the game works before introducing other people.
Dam said:
Avi_dreader said:
That's a really cool variant (much more lovecraftian in spirit—truely solitary), now I need to find myself an eight sided die :'D
You don't have a D8????????????????????????? What kind of a gamer are you? Poser
!
Wouldn't a D4 be more convenient? 
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burke said:
Dam said:
Avi_dreader said:
That's a really cool variant (much more lovecraftian in spirit—truely solitary), now I need to find myself an eight sided die :'D
You don't have a D8????????????????????????? What kind of a gamer are you? Poser
!
Wouldn't a D4 be more convenient? 
*: and a d12 when you need multiples of 3
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I think it would be possible but you would need a quick means of transport, making sure you can quickly move from one place to the other.
Another problem is when closing a portal you need atleast two turns, during those turn possibly two others open up on you.
Never tried it, not going to, seems to frustrating...
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Tried a one-investigator game only once, in which it quickly became apparent to me that luck was much more of a factor than in a 3-4 person game, simply because the risks are more spread out as you increase the number of investigators.
I agree with everyone who's been saying that four is a good number to use, but I still am not a great fan of controlling four investigators by myself, as it becomes a lot of information to deal with.
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