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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3555 | Posts: 39082
GOO Combinations
Published on 10 December 2008 - 11:04:13

If you were to play a game with 2 GOO's, which 2 would make for the nastiest combination (no heralds) and why ?

just something I was pondering whilst on the way to work this morning....

I like cake.

No seriously, I REALLY like cake.

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Reply #1 | Published on 10 December 2008 - 11:04:13

Garzini said:

If you were to play a game with 2 GOO's, which 2 would make for the nastiest combination (no heralds) and why ?

just something I was pondering whilst on the way to work this morning....

 

Y'Golonac and Glaaki.

Both are tough in direct combat, Glaaki becomes more likely to kill you the higher the terror is and makes cultists stalkers, while Y'Golonac makes them raise the terror level when you beat them (after they force you to fight them).  Also, Y'Golonac's basic ability is obnoxious, especially since both of those GOOs are physical resistant (and the unique item deck has much more tomes in it than the common item deck).
Heh...  Atlach-Nacha and Yog-Sothoth would also be pretty horrid.  Although Atlach would probably be worse with Ithaqua.  (Slowing down movement towards gates, and then crippling you in the final combat that will probably result from it).

Enjoy :'D

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