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Arkham Horror
Madness and mayhem abound in this bestselling game of Lovecraftian horror
Moderator: FFGAntonffgjafferffgjoshGeckoThe Spaniard Topics: 3551 | Posts: 39053
RE: Newbie question
Published on 02 December 2008 - 21:38:53
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Hi everyone.  I purchased Arkham horror yesterday with all the expansions. I am going to have a game with my mate tommorrow but i have a question.

When you have to move your character do you have to move the full movement or are you allowed to end your movement at any time. i.e if i had a movement of 4 would I be able to move only 2 spaces and choose to end my movement there.

Also regarding locations are you allowed to stay at the same location without moving so when it is your turn you announce im not moving and stay at the same location to get cards etc

Thankyou

Cheers

Joe

 

 
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Reply #1 | Published on 02 December 2008 - 07:19:00
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You can spend as much or as little of your movement as you wish, so essentially staying on the same space is the same as spending zero movement.

 

The base game rulebook states that you "may" spend one movement point to move the Investigator from one board area to another, so you can choose not to spend your movement.

The struggle to free myself of restraints, becomes my very shackles.

Reply #2 | Published on 02 December 2008 - 11:14:40
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thorgrim said:

You can spend as much or as little of your movement as you wish, so essentially staying on the same space is the same as spending zero movement.

 

The base game rulebook states that you "may" spend one movement point to move the Investigator from one board area to another, so you can choose not to spend your movement.

 

That's right. Only exceptions are the other worlds, where you have to keep moving unless you're delayed.

Also if you fight against a monster you have to end your movement there and can't continue even if you had movement points left.

 
Reply #3 | Published on 03 December 2008 - 03:14:25

Duckling said:

That's right. Only exceptions are the other worlds, where you have to keep moving unless you're delayed.
I think it's also worth mentioning that your movement points are effectively zero if you are in one of the Other Worlds at the start of your movement phase.

This is important to keep in mind because it means you cannot use books, etc.

Without signature

Reply #4 | Published on 03 December 2008 - 15:30:53
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I noticed that the movement point system ended up being the simplest solution.  It just steps through like this: 

If your movement phase starts in an Other World, then you recieve no movement points.  Otherwise, you recieve movement points equal to your current speed (including anything that modifies that, such as the Speed skill), plus any modifiers specific to movement points (Ruby of R'lyeh for +3, Inner Beast (King in Yellow expansion) for +1, some environments subtract a movement point).  Then, you can spend your movement points on moving or on an item (mostly Tomes, but a few others, like Alien Statue), with the exception that, if you ever have combat (by failing an Evade check or choosing not to Evade), your remaining movement points are reduced to 0 and you must stop there. 

However, I've sometimes puzzled over the Motorcycle and the Map of Arkham.  So, I'll pose two relavent questions: 

1.  Since one must exhaust them to get their movement points, could one use them to read a Tome (etc.) after finishing combats in an area?  

2.  Since one must exhaust them in order to get their movement points, could one use them after leaving the second area of an Other World to read a Tome (etc.) (or, dare I say, to move)?  

I generally play by the spirit of the rules and say that one cannot gain movement points after combat or starting in an Other World (or that one has, say, -64 movement points (just some large negative to prevent recovering above 0)).  However, I haven't seen anything in the letter of the rules to say otherwise. 

So, let's just mull over that for a bit. 

What part of "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl Fhtagn" don't you understand? 

Reply #5 | Published on 03 December 2008 - 15:59:59

Crazy FAQ:

Q: Characters in Other Worlds receive no movement points.

But if a character in an Other World has an item

that gives the character movement points, such as the

Motorcycle or the Ruby of R’lyeh, can the character use

an item that requires the character to spend movement

points, such as the Necronomicon?


A: No. You cannot receive movement points or use any

items requiring movement points while in an Other World.

A dirty mind is its own reward.

Reply #6 | Published on 03 December 2008 - 16:45:20
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Arborshate said:

1.  Since one must exhaust them to get their movement points, could one use them to read a Tome (etc.) after finishing combats in an area?  

 

"Once an investigator begins combat with a monster for any reason, his movement is over. Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is." AH rulebook pg. 8

 

The struggle to free myself of restraints, becomes my very shackles.

Reply #7 | Published on 03 December 2008 - 20:05:51
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thorgrim said:

Arborshate said:

 

1.  Since one must exhaust them to get their movement points, could one use them to read a Tome (etc.) after finishing combats in an area?  

 

"Once an investigator begins combat with a monster for any reason, his movement is over. Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is." AH rulebook pg. 8

Yes, that's where I see the ambiguity.  He loses the rest of his movement points, and he must remain where he is (exceptions:  going insane -> asylum, being knocked out -> hospital, losing to Nightgaunt -> Other World, losing to Dimensional Shambler -> LiTaS) (two distinct ideas), but this phrasing does not preclude him from gaining subsequent movement points (Motorcycle or Map of Arkham).  I play it by the spirit of the rules, and we generally use Tomes and such either before moving into combat (just exhaust all motorcycles and maps and then use any desired Tomes within budget) or after getting to the destination (assuming no combat), but I'm just saying that the rules can be read a certain way, and I figured that it was relavent, since we were discussing the movement system. 

 

What part of "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl Fhtagn" don't you understand? 

Reply #8 | Published on 03 December 2008 - 20:25:53
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Yeah I'll agree that there is a little ambiguity depending on how you read it. I've always been of the mind that it was just worded badly and what they meant to say was "lose all movement points for the rest of the phase", so even if you did then exhaust the map or motorcycle, the movement points are immediately lost, otherwise it gives a little too much power to a well set up investigator: move, fight, exhaust map, move, fight, exhaust motorcycle, move, have an encounter.

The struggle to free myself of restraints, becomes my very shackles.

Reply #9 | Published on 03 December 2008 - 22:55:17
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thorgrim said:

Yeah I'll agree that there is a little ambiguity depending on how you read it. I've always been of the mind that it was just worded badly and what they meant to say was "lose all movement points for the rest of the phase", so even if you did then exhaust the map or motorcycle, the movement points are immediately lost, otherwise it gives a little too much power to a well set up investigator: move, fight, exhaust map, move, fight, exhaust motorcycle, move, have an encounter.

Well, no, it wouldn't be quite that powerful, since the rules explicitly state the one may not move again after entering combat.  However, it could be read so that one could have combat, exhaust some stuff, and then read a Tome. 

What part of "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl Fhtagn" don't you understand? 

Reply #10 | Published on 16 December 2008 - 15:41:28
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So is there an official ruling then?

Can an investigator move with normal movement points, fight something and kill it, (thereby losing all remaining move points due to combat), THEN after that exhaust his Map of Arkham or Motorcycle to get extra movement points and USE them to move somewhere else?

 

 
Reply #11 | Published on 16 December 2008 - 17:01:32
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No you can't. As I had forgotten in my previous post, the rulebook does state that: "Regardless of whether or not he wins the battle, the investigator loses the rest of his movement points and must remain where he is."

 

The ambiguity is whether you can use the map or motorcycle after combat to use a tome or take a similar action that does not go against the "must remain where he is" bit.

 

In my opinion you can't do this, but others would argue that it can be done.

The struggle to free myself of restraints, becomes my very shackles.

Reply #12 | Published on 16 December 2008 - 17:24:42

Ademon said:

 

So is there an official ruling then?

Can an investigator move with normal movement points, fight something and kill it, (thereby losing all remaining move points due to combat), THEN after that exhaust his Map of Arkham or Motorcycle to get extra movement points and USE them to move somewhere else?

 

 

 

I'm starting to get extremely annoyed by this forum software (instead of being just annoyed), since I now noticed that it actually eats my posts if something messed up the formatting...

So, let's try it again for the fourth(!) and last time:

Here's the relevant section from the rules:

Once an investigator begins combat with a monster for

 

any reason, his movement is over. Regardless of whether

or not he wins the battle, the investigator loses the rest

of his movement points and must remain where he is.

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Reply #13 | Published on 16 December 2008 - 17:24:12

This is absolutely and incredibly stupid. You cannot even copy and paste text into a quote?!

It consistently destroys posts if you try this!

Could someone please fix this piece of s*** software?!

 

And if I just copy and paste the text without putting it into a quote section the formatting is f***** up so that I can no longer post anything after the copied text?!

 

Without signature

Reply #14 | Published on 16 December 2008 - 17:28:55
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Highlight the text you just pasted in and use the "remove format" button in the editor. It looks like an eraser. This should strip out all the crap that the editor doesn't like.

The struggle to free myself of restraints, becomes my very shackles.

Reply #15 | Published on 16 December 2008 - 17:30:54

Once an investigator begins combat with a monster for

any reason, his movement is over. Regardless of whether

or not he wins the battle, the investigator loses the rest

of his movement points and must remain where he is.

The above is the relevant section from the rules. To elaborate:

Not only does the investigator lose the rest of his movement points, he also must remain where he is.

Additionally, I'd interpret the first sentence to mean that after combat has begun, his movement phase is over. I.e. he's no longer able to use any items or spells that can only be used in the movement phase, like the Map of Arkham and the Motorcycle.

So this means it is also not possible to use these items after combat to gain movement points and use them for anything other than movement, like reading books.

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