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Rhan-Tegoth: are they insane? not only he has a doom track of 11, but a doom is added whenever a cultist is drawn? that's insane! with BGotW and KH there are 11 cultists in the cup! this is madness!
Also I don't really understand how his attack works. For every stamina he drains, does it take 1 extra success to remove each doom token? meaning if there are 4 investigators and he drained 4 stamina you need 8 successes to remove each token? ot does it mean that after you remove all doom tokens you need to roll one success per stamina he drained in order to finish him? HALP!
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Example 4 player game... 44 successes are needed to kill this AO. His attack makes it +1 for each failed stamina roll... so if you rolled 5 die and got 2 successes... that total would be brought up to 47!
Team Name:
Squirrel Messiah
Location of your team:
Galveston Texas
Season II Scenarios 1-10
Six investigator team.
Final Score: 246
At your service...my lord.
MrsGamura said:
Example 4 player game... 44 successes are needed to kill this AO. His attack makes it +1 for each failed stamina roll... so if you rolled 5 die and got 2 successes... that total would be brought up to 47!
I hope you're right, as it make much more sense than 1 extra success per doom token per stamina... nasty, nasty attack. If you come with full stamina investigators, he will be much tougher to kill, and if you come with low stamina investigators its a good chance they will die instantly.
p.s. yay, we're getting more Gnoph-keh!
p.p.s. his power isn't that strong with all expansions, as there are around 130 monsters with all expansions, so the chances of drawing a cultist is around 1 to 13, or about 7.5% not so bad and unless you have terrible luck he shouldn't gain more than two to three doom tokens while he's asleep, which is still quite a lot given his doom track is 11...
McGlen beats him in Final Combat, yes?
"Is it really magic?" the boy asked, his eyes wide..
"You don't want to see real magic, kid. No one does."
awp832 said:
McGlen beats him in Final Combat, yes?
yup just pick Him then say good game and start a new one. They will proberly edit it so Mr Glen don't auto win vs. this AO.
Team Name:
Squirrel Messiah
Location of your team:
Galveston Texas
Season II Scenarios 1-10
Six investigator team.
Final Score: 246
At your service...my lord.
MrsGamura said:
awp832 said:
McGlen beats him in Final Combat, yes?
yup just pick Him then say good game and start a new one. They will proberly edit it so Mr Glen don't auto win vs. this AO.
I'm sure they will. This is still one terrifying Ancient One! Even if no Cultists are drawn he'd be difficult to defeat. If one or more Cultists ARE drawn, then that's most likely it for you. They're obviously not kidding when they write that Innsmouth introduces the toughest Ancient Ones to ever grace the game.
Interestingly enough, since we know the two Heralds are Dagon and Hydra, we can now be reasonably certain of all eight of the Innsmouth Ancient Ones.
1. Bokrug (confirmed by Kevin)
2. Ghatanothoa (confirmed by Kevin and by the List of Contents of Innsmouth)
3. Zhar (confrimed by List of Contents)
4. Rhan-Tegoth (confirmed by preview)
5. Zoth-Omogg (the Sinister Plot card shown in the game trade magazine depicts a tree of gray flesh with numberous tendrils; this matches Zoth-Omogg's description)
6. Quachil-Uttaus (List of Contents includes twelve Small Dust cards; Quachil Uttaus is the Treader of Dust and turns those he touches into dust).
7. Nyogtha (Specificially mentioned in the preview in the same sentence as Rhan-Tegoth)
8. Chaughnar-Faughn (Like Nyogtha and Bokrug, mentioned in the same sentence as Rhan-Tegoth)
Solan said:
MrsGamura said:
awp832 said:
McGlen beats him in Final Combat, yes?
yup just pick Him then say good game and start a new one. They will proberly edit it so Mr Glen don't auto win vs. this AO.
I'm sure they will. This is still one terrifying Ancient One! Even if no Cultists are drawn he'd be difficult to defeat. If one or more Cultists ARE drawn, then that's most likely it for you. They're obviously not kidding when they write that Innsmouth introduces the toughest Ancient Ones to ever grace the game.
Interestingly enough, since we know the two Heralds are Dagon and Hydra, we can now be reasonably certain of all eight of the Innsmouth Ancient Ones.
1. Bokrug (confirmed by Kevin)
2. Ghatanothoa (confirmed by Kevin and by the List of Contents of Innsmouth)
3. Zhar (confrimed by List of Contents)
4. Rhan-Tegoth (confirmed by preview)
5. Zoth-Omogg (the Sinister Plot card shown in the game trade magazine depicts a tree of gray flesh with numberous tendrils; this matches Zoth-Omogg's description)
6. Quachil-Uttaus (List of Contents includes twelve Small Dust cards; Quachil Uttaus is the Treader of Dust and turns those he touches into dust).
7. Nyogtha (Specificially mentioned in the preview in the same sentence as Rhan-Tegoth)
8. Chaughnar-Faughn (Like Nyogtha and Bokrug, mentioned in the same sentence as Rhan-Tegoth)
Let me correct myself. Actually Nyogtha and Chaughnar-Faughn aren't mentioned in the same sentence as Rhan, but like Bokrug, they are specifically mentioned and I doubt that was done by chance.
MrsGamura said:
awp832 said:
McGlen beats him in Final Combat, yes?
. They will proberly edit it so Mr Glen don't auto win vs. this AO.
How? It would require a drastic revision to this AO's attack. That or just saying "McGlen can't use his ability in this FC" which just seems like a childish ploy to make up for bad game design, and a 'screw you' in general to McGlen. Personally I'm appalled that they missed something so obvious. Do they *play* this game? Don't they realize that whenever McGlen is played you are silently hoping for Blood Magic, or Pushing Yourself to the Limit?
In other news, I feel this AO is going to be beatable, although it might take some prep work. Hanging on to Food and/or Enchanted Jewelry for the final combat would go a long way towards mincing this AO.
"Is it really magic?" the boy asked, his eyes wide..
"You don't want to see real magic, kid. No one does."
Jaquiline Fine is almost an auto-win in this scenario too. Assuming that she's smart about her jewelry, saves it for FC, and then passes it around to whoever is going to have to make the check during upkeep, jewelry will save 3 investigators from being Devourered.
"Is it really magic?" the boy asked, his eyes wide..
"You don't want to see real magic, kid. No one does."
Leo's Leadership
Team Name:
Squirrel Messiah
Location of your team:
Galveston Texas
Season II Scenarios 1-10
Six investigator team.
Final Score: 246
At your service...my lord.
aargh, you're right. Hadn't thought of that one. Gosh, this is making me angry.
"Is it really magic?" the boy asked, his eyes wide..
"You don't want to see real magic, kid. No one does."
awp832 said:
MrsGamura said:
awp832 said:
McGlen beats him in Final Combat, yes?
. They will proberly edit it so Mr Glen don't auto win vs. this AO.
How? It would require a drastic revision to this AO's attack. That or just saying "McGlen can't use his ability in this FC" which just seems like a childish ploy to make up for bad game design, and a 'screw you' in general to McGlen. Personally I'm appalled that they missed something so obvious. Do they *play* this game? Don't they realize that whenever McGlen is played you are silently hoping for Blood Magic, or Pushing Yourself to the Limit?
In other news, I feel this AO is going to be beatable, although it might take some prep work. Hanging on to Food and/or Enchanted Jewelry for the final combat would go a long way towards mincing this AO.
Nice. I can buy some food at the Rope & Anchor before it awakens.
Regarding the matter in hand, you guys seem to be forgetting something: Plots. Perhaps its plot cards can kill guys like Mclagen. Also Mclagen can't survive forever; sooner or later it will be the End of Everything. Still though, bad design, and I wonder what are they gonna do about it.
p.s. specualtion: there would be an ancient one with the exact same attack only with sanity instead of stamina.
kroen said:
Regarding the matter in hand, you guys seem to be forgetting something: Plots. Perhaps its plot cards can kill guys like Mclagen. Also Mclagen can't survive forever; sooner or later it will be the End of Everything. Still though, bad design, and I wonder what are they gonna do about it.
p.s. specualtion: there would be an ancient one with the exact same attack only with sanity instead of stamina.
You also can't assume that McGlen will survive until the final battle; there's always a chance you might draw him but get devoured. And then, like Kroen says, there are the sinister plots, which have always been a 'great leveller' of overpowered final battle combos in the past.
But the Plots would have to be pretty extreme - "the highest-stamina investigator this turn is devoured instead of losing stamina" is about what would do the trick. Much more likely is that McGlen really does trounce this AO. He doesn't just help himself; he saves everyone else too. If he goes into the final battle with Stamina 7, then he'll always be the investigator with the most, and he'll never lose any.
If only they'd phrased Rhan-Tegoth's ability with an 'X'! What were they thinking?! "The investigator with the highest current stamina rolls dice equal to his stamina, and loses X stamina, where X is the number of failures rolled." That's a single loss, larger than 1, so everything would have been fine! It's not like there wasn't space on the card, especially if they'd cut the 'fluff' sentence at the start and the redundant bit about how to break ties.
If there is another Innsmouth AO which does the same thing for Sanity, won't the Professor break that exactly the same way?
Actually X won't kill him either, because once he's at 1 stamina you only roll 1 die, and if that's a failure the damage is prevented...
MrsGamura said:
awp832 said:
McGlen beats him in Final Combat, yes?
yup just pick Him then say good game and start a new one. They will proberly edit it so Mr Glen don't auto win vs. this AO.
...or you just play with epic ballte cards. Makes Michael and Leo live a lot longer, but they, too, will die in the end.
I dont care about your signature, so just ignore mine.
But not everyone will have Kingsport who gets this expansion, and everyone will have McGlen.
Maybe it's in the FAQ, or even simply listed in the rulebook regarding the new AOs, that McGlen's ability doesn't work when he's at 1 stamina during final battle.
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