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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16296
the 4th edition rules from ffg
Published on 27 November 2008 - 09:49:02
Page 2 of 2 (23 messages) « First page... 1 2
Reply #16 | Published on 29 November 2008 - 12:58:47

I'm going to reserve judgement on the new rules untill I get a chance to play several games. However, I do like the new prophetess ability. I never liked the idea that she never got hit by any bad cards. Will the orb card also be changed? FFG- please hurry.

Jimmeray

Reply #17 | Published on 02 December 2008 - 20:54:58

Brando said:

The one thing that struck me as out of the ordinary was the Troll having 6 lives. Logically it makes sense, one would figure that a strong character would have more lives, but in practice I think that will make the Troll nearly unstoppable. What are the odds (especially with some fate points) of the Troll ever loosing 6 lives before he is able to muscle his way onto the crown?

The beautiful thing of Talisman...is the game is a great equalizer. I have played Talisman on and off for the better part of 20 years. The Troll although it has 6 lives....more times than naught gets cut down by Craft/Spirit monsters. I have seen the Troll do well if things go their way(I.E. getting a lot of Str. Monsters to fight.). Usually at one point or another though the low craft is always their downfall. You could get lucky and in the old edition get the Magic Ring +1 Str./+1 Crft., or King Solomon's Crown +2 Crft., or a similar follower and just own up. A lot of times though I have seen the Troll just beaten into submission. In the original editions, the more balanced characters such as the Ghoul & Dark Elf usually did really well. Of course the Uber Characters such as The Prophetess, The Wizard, & The Sprite these characters seem to do exceptionally well. Due to always having at least one or two spells at all times the Uber's just crushed you with pure spell power. So yes the Troll does seem powerful but as we all know looks can be deceiving...LOL.

On a side note I applaud the changes to the spell casting. No rifling through the spell deck is going to bring great balance to this game. Limiting the before mentioned Uber characters...the simple fact that they can only cast as many spells as they started with in the beginning of the turn is huge. I am excited to play with the new edition and try out the new mechanics.

Without signature

Reply #18 | Published on 03 December 2008 - 18:51:17

I think on the whole the new rules look really good.  The only thing I can't get my head round is why they have put in a rule that allows you to move to a space, dump a pointles object and then get away with not drawing a card.  It probably doesn't make a lot of difference in the base game but can you imagine if they adapt the Dungeon expansion set and you can get a bunch of mules full of junk and get to the end of the board just by dropping your rubbish so you can avoid drawing cards. The addition of this rule seems to me to a pointless overcomplication and I can't see why it was added.  Can anyone else enlighten me?

Geoff

(I love the new rules otherwise, honest!)

Sin firma

Reply #19 | Published on 03 December 2008 - 19:02:25
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Fate diminishes the enjoyment of the game in my opinion.. the biggest fun in Talisman is watching the Uber character going down to a toad, or being beaten by the luck of the dice by a weaker character and turning the tide of the game.   These make memorable moments of the game... with fate suddenly becomes a lot more boring. 

I won't be using it.

Im not cool enough for a signature

Reply #20 | Published on 03 December 2008 - 19:46:19

Cidervampire said:

I think on the whole the new rules look really good.  The only thing I can't get my head round is why they have put in a rule that allows you to move to a space, dump a pointles object and then get away with not drawing a card.  It probably doesn't make a lot of difference in the base game but can you imagine if they adapt the Dungeon expansion set and you can get a bunch of mules full of junk and get to the end of the board just by dropping your rubbish so you can avoid drawing cards. The addition of this rule seems to me to a pointless overcomplication and I can't see why it was added.  Can anyone else enlighten me?

Geoff

(I love the new rules otherwise, honest!)

I agree. That will maybe have to be a house rule we play with. I would say you can drop an item but interacting with space came first...then you can drop all the items you want. So you would land there interact with the space by drawing a card, kicking the heck out of another player or monster, or picking up cards/gold on the space. Then after those actions have been resolved you can drop whatever whether you are forced to or want to.  Not sure why they would include a rule like that to tell you the truth. All I know is it won't be allowed in our games.

Without signature

Reply #21 | Published on 03 December 2008 - 21:27:10
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Gilfano said:

Cidervampire said:

 

I think on the whole the new rules look really good.  The only thing I can't get my head round is why they have put in a rule that allows you to move to a space, dump a pointles object and then get away with not drawing a card.  It probably doesn't make a lot of difference in the base game but can you imagine if they adapt the Dungeon expansion set and you can get a bunch of mules full of junk and get to the end of the board just by dropping your rubbish so you can avoid drawing cards. The addition of this rule seems to me to a pointless overcomplication and I can't see why it was added.  Can anyone else enlighten me?

Geoff

(I love the new rules otherwise, honest!)

 

 

I agree. That will maybe have to be a house rule we play with. I would say you can drop an item but interacting with space came first...then you can drop all the items you want. So you would land there interact with the space by drawing a card, kicking the heck out of another player or monster, or picking up cards/gold on the space. Then after those actions have been resolved you can drop whatever whether you are forced to or want to.  Not sure why they would include a rule like that to tell you the truth. All I know is it won't be allowed in our games.

Completely Agree!!!!!!! Likewise in our games

Im not cool enough for a signature

Reply #22 | Published on 04 December 2008 - 03:19:08
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Cidervampire said:

 

It probably doesn't make a lot of difference in the base game but can you imagine if they adapt the Dungeon expansion set and you can get a bunch of mules full of junk and get to the end of the board just by dropping your rubbish so you can avoid drawing cards.

 

 

Do keep in mind that in the original (ie: 2nd ed :P) Talisman, mules, horses, etc wouldn't follow you into the Dungeon. We kept forgetting that more often than not though :D

I'll post more comments when I have time to properly read through the ruleset.

 

I thank you for your time

 

 

Lord Gorthuar de Veris

Cult of Nagash

Reply #23 | Published on 04 December 2008 - 09:49:02

You could take mules down the Dungeon, not horses though

 

Geoff

Sin firma

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