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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1276 | Posts: 16368
Compatibility of Expansions
by Osbo25
Published on 20 November 2012 - 16:10:09
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 27 November 2012 - 09:01:13
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I don't hate any of the expansions. We use them all, and don't really use much in the way of house rules. We occasionally find we've been doing something wrong and correct it. We sorta have "behavior" house rules. Since its only my wife and me (who will never read or post here) we tend to not beat up each other. She's pretty competitive but gets pissy if I attack her, or send the Reaper or the WereWolf towards her.

 I will go into the Dungeon, but usually don't get all the way to the end; I flee. She never goes in there. She goes into the Highlands more than I, sorta a reverse of the Dungeon. She almost always avoids dragon scales, by choice or by not going there, if that scale's Dragon is the Lord. I will often pick the scale over the space or card on space. I will brag when I defeat a worthy foe, or receive, even the "unwanted" magical object or whatever.

But she still won't pick scales.

 It may be that each of our games is more relfective of our values or behaviors of playing in general, than the actual mechanics?

Without Signature

Reply #17 | Published on 27 November 2012 - 17:12:42

I'm an expansion junkie and I have them all, except for the Dragon - in fact, I think I'm avoiding getting the Dragon because of all the rumblings I've heard about how it radically changes the game and fills the board up with clutter. I should download and read the rulebook and form my own opinion, but for some reason, my tendency is to resist that expansion entirely.

I really like that the corner boards have their own decks. That way, if you decide not to use one/either of them, you're not drawing a lot of irrelevant cards from the adventure deck. We only use one of the corner boards at a time because our table isn't that big (though that may change since the City and Dungeon will be on the same side). So, each of those expansions being mostly self-contained is a good thing, for us. :)

Why… are these boards… so… slooooooow?

Reply #18 | Published on 28 November 2012 - 11:36:47
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I don't go to gaming cons and such, but a coworker who does told me that they use these cardboard 'lengths' - I don't know what they call them, but you can buy at Joann's Fabrics or perhaps other sewing/fabrics stores. Basically they're long and wide and foldable, cardboard/more structured possibly at least 6 feet by 44 inch's I think? Not sure, but essentially wide enough, which is what most people need.

  They're actually used for seamstress' and dressmakers to work on, since they may need wide areas for some dresses, etc.

Even though my table appears to be wide enough, I'm considering getting two. I looked at them in said fabric store and think they are around $8 to $10 dollars. I would probably re-fold them in such a way that I could use two and create extra width, which is what I really want, especially once the 4th board arrives.

   Since I tend to be restless I'd rather by semi on my feet, running around the board. We're two player and take turns moving the Reaper or the Werewolf, depending on who is closer to their path.

*** As long as I mentioned the 4th board, would anyone like to comment on what its' possible compatibility with the game and/or other expansions would be?

 I'll go first. As I analyse and re-analyse the game and how expansions either can or cannot integrete well. Talisman passes the test, mostly. The next set would be nice if it were an expanded idea of woods, with maybe an enhanced presence of the Storm River as it should trail there from the main board. As the upcoming City has a new option to run back into the main board, even the Middle region, it seems, using the river, then perhaps in a fourth board something similar could move you back, or better still, wtihtin the board. I could see a "Mystic Woods" boatman, who maybe has a different price than the City's boatman (example: a magic object). Or a role of the die to determine movement along a river 'path'.

I'd like to see either this board's deck cards or a board space that has a "Dragon's Hollow" when invoked all the Dragons in All regions will go there, etc. (or it could be power level based, above 7 goes, or vice a versa). Anyway this would be an example of compatibility, because dragons exist in all games, but particularly through the Dragon expanson. If you play with this concept and the City expansion, than the new bounty trinkets get an enhanced run too, possibly

I'd also like to see a real Female Big Bad Boss, one on the board like Dungeons or Highlands. She is Queen of all Witches or she is a Dark Fariy Queen. Perhaps she stands over yet another portal, but a new option (provided you win) is you can teleport to any draw 3 cards et. space, in any region. So whether you use all or some, I know the main board and the Dungeon and Highlands all have at least one of those kind of spaces, so I presume that the City might too, but even if not, that would be a major compatibility factor that you would not have to have all expansions to use. And pretty cool in my opinion. Yes, some of those draw 3 spaces are brutal, but sounds fun to me!

Lastly, (for now) I'd like to see cards, spaces, situations that compel or give you options to draw card(s) from "ANY" Talisman deck. So, if you have/use Dungeon, Highlands, City, Dragons, or what ever else comes, GREAT!. But exclude Warlocks Quest/Rewards, Relics, Dark Lord Treasures, Purchase, Stable, etc. - basically just Adventure type decks.

Without Signature

Reply #19 | Published on 15 December 2012 - 16:10:47

I. J. Thompson said:

 

I'm an expansion junkie and I have them all, except for the Dragon - in fact, I think I'm avoiding getting the Dragon because of all the rumblings I've heard about how it radically changes the game and fills the board up with clutter. I should download and read the rulebook and form my own opinion, but for some reason, my tendency is to resist that expansion entirely.

I really like that the corner boards have their own decks. That way, if you decide not to use one/either of them, you're not drawing a lot of irrelevant cards from the adventure deck. We only use one of the corner boards at a time because our table isn't that big (though that may change since the City and Dungeon will be on the same side). So, each of those expansions being mostly self-contained is a good thing, for us. :)

 

 

The Dragon is excellent. We play with it all the time. The only thing you need to alter to make this expansion playable is the timing of drawing the dragon tokens(at the start of every turn is ridiculous!)

We draw a token each time a character defeats one or more Enemies during his turn, and it works like  a charm.

Without Signature
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