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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16297
Next Talisman Expansion work in progress!
Published on 18 August 2011 - 03:55:14
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 29 February 2012 - 05:58:54

I hope we hear some talisman news in march

A sneak peek with artwork would be cool.

 

Reply #17 | Published on 01 March 2012 - 01:10:22
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So I'm very interested in Talisman right now, having acquired all expansions except the Dragon Expansion (which is coming through the mail). I was very pleased with all of these expansions, although the two L-shaped boards do have problems.

 

The Dungeon has too many enemies than I think it should. The Highland's relic cards you get for beating the Eagle King for the most part aren't so great. The Arnkell just downright sucks, it's merely Alchemist fodder if you have good followers. And why only four, when compared to the ten treasure cards available after beating the Lord of Darkness? I know that the Eagle King is considerably weaker than the Lord of Darkness, but the prizes are kind of lame. I suppose the weapons are good, but chances are, if you're going after someone, you want an object or gold, not a life taken.

 

Just today I was playing a game and spent a good 3/4's of the game in the Highlands as the Druid. I was quite successful. I beat the Eagle King, after lingering quite a bit, and got the Arnkell (which sucked). When I left, I had acquired (including stuff from the Adventure deck) an eagle talon, dragon's teeth (or something of the sort), the spellsword, three spells, 6 craft counters, 2 strength counters, 5 life (1 in addition to the Druid's life value of 4), the Arnkell (very dissapointing), a Miner, a Warhorse, a Treasure Hunter, and 16 gold (stolen later by my opponent's Generosity spell). I then tried my hand at the Dungeon and narrowly avoided getting killed.

 

The big issue I have with the Dungeon Expansion is that by the time you're ready for the LoD, you're probably also ready for the Inner Region (if you have a Talisman). If you don't, it's a bit much to go down that dungeon and gain a Talisman from the Treasure deck, although you could probably manage it.

 

I downloaded and read the rulebook for the Dragon Expansion and it seems like a great expansion, as well as a welcome alteration to the original ending rules. (I've never been a fan of Alternative Endings, especially because of John's ridiculous idea that casting the Command Spell is too hard [or whoever is in charge of Alternative Endings], the Crown and Sceptre one being the most ridiculous, possibly ending the game in a matter of 1-2 rounds, depending on how many people you're playing with.

 

Another expansion would be great right about now, because the voices in my head are getting very angry at me. It seems as though there's an alternating pattern of small, large, small, large expansions. Continuing the current trend, and ignoring the Dragon's I-shaped board that isn't an added region so much as a replacement, there should be at least 4 more expansions, if they decide to be as nice to us as they seem to be. 2 small, 2 large.

 

A new small expansion is inevitable now, as it probably already was anyways, so I shall have more cards to add to the ginormous Adventure deck (supposedly). I would like an expansiom having to do with fire and earth, for some reason. It just seems appealing to me. Well, this will make waiting for its arrival all the more exciting then. But the voices in my head don't like it.

 

Oh well. I guess I have to wait.

 

...Awesome.

Murphy's Law in Talisman:

If you can become a Toad, you will.

 

Reply #18 | Published on 01 March 2012 - 06:20:22

TalismanAttack said:

The Dungeon has too many enemies than I think it should. The Highland's relic cards you get for beating the Eagle King for the most part aren't so great. The Arnkell just downright sucks, it's merely Alchemist fodder if you have good followers. And why only four, when compared to the ten treasure cards available after beating the Lord of Darkness? I know that the Eagle King is considerably weaker than the Lord of Darkness, but the prizes are kind of lame. I suppose the weapons are good, but chances are, if you're going after someone, you want an object or gold, not a life taken.

I agree that the dungeon has too many enemies

It is made for high level characters, and i have never like this idea.

It should be as the mainboard with adding more difficulty to it.

They also made a backdoor to the CoC, which is possible if you have around 22 strength.

 

The Arnkell does not suck. It's the second best object in the game, and it;s a 1/4 chance to get it if you kill the eagle king.

The arnkell can teleport you right to the crown if you are on a space on the inner region( as example the plain of peril)

The other one is the cloak of feathers but is more difficult to get in the dungeon. It's a 1/10 chance to get it. 

 

Reply #19 | Published on 01 March 2012 - 06:47:29

TalismanAttack said:

 

Just today I was playing a game and spent a good 3/4's of the game in the Highlands as the Druid. I was quite successful. I beat the Eagle King, after lingering quite a bit, and got the Arnkell (which sucked). When I left, I had acquired (including stuff from the Adventure deck) an eagle talon, dragon's teeth (or something of the sort), the spellsword, three spells, 6 craft counters, 2 strength counters, 5 life (1 in addition to the Druid's life value of 4), the Arnkell (very dissapointing), a Miner, a Warhorse, a Treasure Hunter, and 16 gold (stolen later by my opponent's Generosity spell). I then tried my hand at the Dungeon and narrowly avoided getting killed.

 

 

Did you play talisman Solo?

I was thinking yesterday to do that too, and i am wondering how that effect the gameplay.

Because, everything that you draw, you can keep it for yourself.

But playing with 2 characters, that takes to much time.

So, maybe i play with 1 character and add a time limit to it. Just get as much as you can

 

 

Reply #20 | Published on 01 March 2012 - 10:53:52
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 Well, I wasn't aware that you could teleport in the Inner Region. I checked the Rulebook, but I guess there's no rule stating you can't teleport there.

So that basically means the Arnkell is a free ride to the CoC (minus Followers)? Wow. I, uh... I totally underestimated it.

Oh, and by the way, I wasn't playing solo, I was playing with an opposing Alchemist (who else would have cast the Generosity spell that stole my 16 gold? Bad reading). We had to stop playing early because it would take far too long to kill an Alchemist with 26 gold.

Murphy's Law in Talisman:

If you can become a Toad, you will.

 

Reply #21 | Published on 01 March 2012 - 13:20:10

TalismanAttack said:

 

 Well, I wasn't aware that you could teleport in the Inner Region. I checked the Rulebook, but I guess there's no rule stating you can't teleport there.

So that basically means the Arnkell is a free ride to the CoC (minus Followers)? Wow. I, uh... I totally underestimated it.

Oh, and by the way, I wasn't playing solo, I was playing with an opposing Alchemist (who else would have cast the Generosity spell that stole my 16 gold? Bad reading). We had to stop playing early because it would take far too long to kill an Alchemist with 26 gold.

 

 

Well, normal teleport cards don't work because they say you can use it instead of rolling a die. ( and you don't roll a die in the inner region

But Arnkell, and the cloak are saying normal movement, and that is allowed.

Yeah, sorry for the bad reading. I just have the whole solo idea on my mind

 

Reply #22 | Published on 02 March 2012 - 03:55:04

Velhart said:

Hi Guys,

Now that Archdruid has talk about the first rumour,  i think it's time for rumour nr 2!

The second rumour is that we get new types of tokens in the future!

I am not telling my sources

 

 

Oh no, I really hope it's not another board expansion our table would not be able to handle it =D. But to a serious note I really hope they take the overall game time with all expansions included into mind when they create new ones. Because I feel that with dragon if you play with original rules really added some time. I think optimal time for a game with 4 players and all expansions should not be more than 2-3h

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