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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1276 | Posts: 16369
City Expansion
by Galahad
Published on 11 January 2009 - 12:31:50
Page 7 of 7 (102 messages) « First page... 4 5 6 7
Reply #91 | Published on 20 March 2011 - 10:54:18

It's a very good idea

Then FFG don't have to make all those cards again for the city.

With your idea, you can easily buy a card that give access to one of all those decks. Then you can search for a object in that deck that you like

 

Reply #92 | Published on 20 March 2011 - 11:39:31

 That's the point. When You have enough money there is very small amount of things that You can't buy.

For example: Want to have a Treasure card without killing LoD? Pay for random Treasure card 7 gold. Want to get a specific Treasure card? Pay 9 gold. Want a Relic card? We are sure that, if paid well, You can hire some heroes who will defead Eagle King 

Small problem could be with Adventure cards but nothing that can't be solved somehow.

-

And the highest price cards possible to buy card could be:

 

Note: Changeling Power idea is a slighly modified version of the card with the same name from Doom Trooper.

Reply #93 | Published on 20 March 2011 - 14:52:49

I was just thinking about it, and i actually don't want to look through all those adventure cards 

On top of that,  getting Treasure cards or Relic cards for money is too good. I don;t like to buy such powerful cards.

I like it more to buy ability skills as purchase cards, but all those cards must be made again..

Reply #94 | Published on 20 March 2011 - 15:24:18

 I'm pretty sure that You Velhart are enough experienced player to know, what You may need in given moment of the game, so Your deck searching would be limited to something like 30 seconds max. Especially that I'm pretty sure that You can name cards just from seeing their artwork, so Your searching could be even quicker.

Additional cards besides the ones from certain Region, never was released in great quantity, therefore I think we could get max of 30 of them. Probably not even 30. Also, let's say half of them could be a new abilities, then there could be a free space for just 15 known cards. Among 1500 cards. Now there is almost 700 cards, and we are expecting at least 4 expansions (I still believe that City will be the very last expansion, which will be a sum of all previous expansions).

Reply #95 | Published on 20 March 2011 - 16:10:43

Nemomon said:

 

 I'm pretty sure that You Velhart are enough experienced player to know, what You may need in given moment of the game, so Your deck searching would be limited to something like 30 seconds max. Especially that I'm pretty sure that You can name cards just from seeing their artwork, so Your searching could be even quicker.

 

 

The problem is that i don't like to search through the adventure deck

Maybe we must skip this whole idea, unless there is a separate deck of cards that contains ability skills..

Anyway, i wonder what FFG will add to the City expansion.

There is still no announcement yet about the upcoming expansion. Maybe it's the City after all?

Maybe it needs more time to finish the board and the cards?

 

Reply #96 | Published on 24 March 2011 - 12:47:11

I was just looking at both city's from the 2th and 3th edition

And the 2th edition City has the most City  adventure  cards.

The only City adventure  cards that 2th edition don't have is: Cardgame, Circus, Gremlin, Horse(adventure card)a royal zoo keeper

From the special cards: Blessing, Pastry

___________

So 2th edition City has almost everything from third edition

Reply #97 | Published on 18 November 2011 - 12:12:15
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I believe that it is important that the city Expansion tie into spaces in the Middle Region, treating the Middle Region as an important place to visit when taking the "city Route" to win the game. Here are a couple of ideas:

Special Characters may require the character to visit a space in the Middle Region
Herald: Visit the Castle
King's Champion: Defeat the Black Knight
Mystic: Visit the Runes
Master Thief: Visit the Oasis
Templar (or new class like Inquisitor or High Priest): Visit the Temple
High Mage: Visit the Warlock
Sheriff: Visit the Oasis and defeat the Raiders

Special Characters give direct access to the Middle Region
There might be connecting spaces in the city that leads directly to places in the Middle Region, if the player first unlocked a Special Character.

Passport
There might be a passport that allows a player to pass the Sentinel without fighting him.

 
Reply #98 | Published on 18 November 2011 - 22:51:03
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If we see a city expansion for 4e talisman let's discuss how it might be fundamentally different.

In 4e we see the highland and dungeon. You get to the space, enter, and then travel in that linear way that twists around back one direction and then another till you come to the end.

In 2e the city was not like that. It was a space you land on, enter, and then to enter you had this little thing you had to bypass, and once your in you can go one of two directions and enter shops, or the wharf to then travel on a boat to some middle region space.

Then there were the reasons why you went into the city. You could visit the alchemist, apothacary (healer) and buy items without going into the city proper and just encounter the board. BUT if you did enter you had a better selection of items to buy, the stable and apothacary and alchemist all had better stuff you could get, then there was the Sherriff master class you could become and the Master mage and the Temple which was similar to the temple int he middle region.

My favorite place (other than the well of wisdom ie craft pool) to visit with my Leprechaun and his teleport power was when I rolled a 6 I would pop into the city just so I could:

Visit the temple

Buy something from the stable, smithy, alchemist/apothacry or perhaps if I wanted to use the wharf.

So entering the city had a purpose and unlike the dungeon generally cost you more to enter and obtain what you wanted than the dungeon which was a place you go to get money (well as we played you roll the die at the end and the number was the number of gold you got from the 'treasure')

I'm sure everyone has some reason why they would want to go into the city they could share, and the fact that the game introduced the concept of Warrents, the character the inquistor that could have you arrested, and the fact you could be an 'illegal' character type such as the Troll.

Would we want these things ported over to a 4e version of the city?

1) I would like the city to match up with how the 4e dungeon/highland is. You enter the city and its a linear path you follow to the end, not a path you can go either way. Remember the board will be like a corner piece like the other two. I suppose you could design it where there is two paths, you choose which one you want to go and thus you leave the same way you came in.

2) Will the purpose of entering the city remain the acquiring of special items (potions, purchase deck items you can't get anywhere else, a full stable, a temple, etc.

It should be pointed out the master level characters might complicate the game and if introduced should be options and having them tied to the board may or may not be the way to go in 4e. Personally I would not add them. If you do consider a master level character that you add to your existing character then do this:

Master Level Role, you keep the same character you play but assume the mantle of champion. One Good champion, one Evil champion, one Neutral champion thus up to 3 players can acquire these (yes I suppose you could allow any or all players to potentially acquire them and they select one of three options based on their charcters alignment).

So if you are an Evil character you must choose the Master level role of Evil champion. Your simply the champion type version of what you were. If you were a goblin then your a Master Goblin or somesuch.

Each role has a set of 'abilities' or modifiers you get in addition to your normal character. So you may get, for example (and this is just for instance not something I'd suggest) but you could get +1 Craft, +1 Strength, some alignment power or unique power based so each alignment has a different one, and perhaps some other standard bonus.

When you go to the city, one thing you can acquire is the Master Role at one of the spaces. So there is no 'sherriff' or 'herald' or master mage' but rather these master roles you can acquire by some means (and it should not be cheap or easy). Then for a Sheriff that could be one place. You can buy a Warrent placed on another character, it costs money you can do it only when you land on the Sheriff. You can possibly also buy the player is Captured and automatically landed in the Stockaid/Jail which should cost more and realize really means the player is going to lose a turn or more (as they follow the rules for getting out) so this should not be cheap.

This way you enter the city, and along the way, and as you advance you encounter the Sheriff, the Apothacary, etc. but if one key reason people enter is for specific purposes then as you pass that space regardless of if you land on it to stay for a turn you can 'do business' in that space. Thus you move 5 spaces and along the way pass the Alchemist and land on the Stable space. You can 'do business' in either space but perhaps your limited to only doing business once per turn and you can only do it on your turn, not in down time (though some players may like that idea of doing it whenever'.

If you have a city and you can enter, fulfill your 'need' (say you wanted to acquire a potion or a spell or pray at the temple or buy the 2-handed sword or Full plate mail) or go to the wharf to cross. Then I think most players would love the city and want to enter as it fulfills needs. You then also have special things you can only do in the city like buy warrents on other characters (yes I know that will be very fun) and possibly use up that hard earned money to send people to jail (hey it took you a while to acquire 4 gp and well you want to buy a special vacation for your friend sitting next to you, have fun with the rats). Corruption is real and this is a great little way to stab fellow players. That is the essence of talisman.

You could also instead of the Master roles have specific roles, like the 2e version master level characters but I'd go with:

King's Champion, Court Mage, or let them perhaps join the Guild and be a Guild Member (like a Rogues Guild) and thus assume the Master Thief role. Just some ideas.

Someone add more if they wish and FFG if you see an idea you like, steal it from me (give full permission) or take something and modify it. My reward would be the fact you make the City expansion and include some version of it.

 

Without Signature
Reply #99 | Published on 20 November 2011 - 11:40:57
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I believe the city should be a place for brief visits a few times during a game to fulfill certain tasks, not a place for adventure. That means you go where you need to go and get there faster than you would get to the treasure chamber (dungeon) or eagle king (highland).

I see a mix between the 2nd and 3rd edition board.

3rd edition used L-shaped corners like 4th edition use now. Unlike 4th edition though, 3rd edition had only two spaces, so the expansions had only 16 spaces compared to the 30 in 4th. To compensate 3rd edition used a 4-sided die for movement. The other three corners (dungeon, highland and forest) used a linear path to the end, but in City only the inner line had spaces to walk upon. The outmost space (guild-street and wharf) allowed you to reverse your movement. The outer line was covered with places such as stores to visit, each one ending your move. As a such it was very easy to reach your destination and get whatever you wanted to get.

2nd edition had 13 spaces and 13 places to visit.
3rd edition have 6 spaces and 10 places to visit.
4th edition expansions have 30 spaces.

Places on the old expansions were:
Doctor (heal lives)
Armory (armor & weapons)
Enchantress (random)
Temple/High Temple (get blessed)
Horse Market/Stables (get a horse)
Jail/Donjon (locked up here by cards)
The palace/Royal Castle (become a sheriff)
Alchemist/Apothecary (random)
Wizards Guild/Magic Emporium (become a high mage)
Pawn brokers (sell stuff) (3rd only)
The Bank (rob or take a loan) (2nd only)
The Inn (2nd only) (gamble)
Anarchists' Guild (2nd only) (for the neutral)
Town Square (2nd only) (arm wrestling)
 

 
Reply #100 | Published on 12 December 2011 - 13:59:30

If FFG release a city expansion, i hope they add very usefull cards to the game that you can buy there.

 

Maybe followers who add their strength to yours, or can heal 1 life, or fate and will never leave your side.

weapons that can add a +2  to your strength.

Objects that can boost strength for craft type characters for a decent price.

Potions(thrinkets) who doubles your strength or craft value, or heal your life.

spellbooks(thrinkets) for a decent price. you can gain a spell whenever you want.

Magical armour. roll a 4,5,6 and you don't lose a life in psychic combat

Warhorse armour: If you lose a life, roll a 4,5,6 and the warhorse stay at your side. 

Bow shop: buy bows at a decent price. It can shoot a arrow up to 3 spaces away at the start of your turn. roll 1 die and at your craft to kill a enemy.no trophy)

Academy( increase your strength or craft for 3 gold etc 

sleep potion(thrinket): use the potion if you encounter a character. the character is put to sleep and you can steal a object. he must miss 1 turn.

 

It's just a few idea's what the city could have..

Reply #101 | Published on 28 January 2012 - 06:56:04

If FFG will release the city this year, i wonder hoe they will create the board.

I hope that you don't have to move a lot there, because talisman is still a racegame, and i don't want to lose to many turns wandering there.

They could make it so, that you can go into every shop as soon as you visit the city.

But that would mean that they don't have to create city cards.

The other idea is that they can make a deck such as the highland, and that you can still encounter enemies, so you will not fall behind.

Reply #102 | Published on 27 February 2012 - 12:34:40

 

I am just wondering how the board for the city could be made

If the same L shaped board is used, how should the city look like?

If you add the shops on the second row, then there is room for 9 shops, so you can walk in a circle around the city board, and draw city cards..

 

I think that it is fun if you have enough spaces where you can draw City cards.

But there should be a good balance, so that you can level up a bit too.

 I hope that the City will be release this year.

 

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